If the demo doesn’t make you at least chuckle, you probably won’t like this game.
If you’re the kind of gamer who’s only attracted to constant, pulse-pounding action and perfectly balanced gameplay, you probably won’t like this game.
If you’re someone who can’t understand why everyone thought Psychonauts was great, you probably won’t like this game.
To everyone else: the game is pretty excellent, and the demo doesn’t even show off any of the extended combos, vehicle weapons, upgrade systems, side missions, hidden collectibles, and most of all, the ‘stage battle’ mode, around which the game was originally built. It involves summoning different squads of units (headbangers as the front-line and basic combat unit, razorgirls as an effective ranged damage unit, bassists on amp-choppers who heal your units, and also cannoniers, roadies, and possibly more I haven’t unlocked) and then directing those units to take over ‘fan geysers’ who send energy to your stage with which to summon more units. Meanwhile, you can fly above the battlefield giving orders or soar down to take part in the melee.
It’s an action/strategy hybrid idea that’s been done to some extent in games like Guilty Gear 2, Dynasty Warriors, Demigod… and it measures pretty well to them.
However, as I mentioned - if you’re playing Brutal Legend just for the gameplay, you’re kinda missing the point. The reason to play it is the atmosphere created by the game: the legend of a world steeped in epic-looking designs come to life, fjords made out of amps, healing strings made out of the silk of a chrome spider queen, boulders with aged engine pipes jutting artistically out.
And that’s to say nothing of the pretty amazing talent lending their voices and likenesses to the game: Ozzy Osbourne, Jack Black, Lita Ford, Lemmy Killmeister… I’ve never been a huge fan of metal, but I know these names enough to be pretty impressed by the fact that they’re all a part of this self-aware tribute to the realized world that the music and album covers hinted at back when hard rock was getting its start.
The game does have its flaws, and there’s not a huge variety in the secondary missions that I’ve seen. But there’s still enough stuff to do and currency incentive to do it that I can’t imagine anyone getting bored, even if they were stuck on a mission or didn’t want to advance the story at all.
The final reason the full game deserves a look by everybody with a console is that the dialogue is as hilarious as the art design is clever. Tim Schafer either wrote or helped write Monkey Island, Day of the Tentacle, Grim Fandango, Psychonauts, and a few others. He has a knack for making games that are definitively better written, from a humor standpoint, than pretty much anything else on the market that qualifies as a game.
And while it’s true that it’s hard to imagine blowing $60 on a game for its humor value (which can mostly be absorbed in one playthrough), I’d like to put forth a grim scenario: Brutal Legend–much like Psychonauts–fails to sell enough to help EA break even on the investment (after spending some order of magnitude more in marketing than Psychonauts had as well as an undisclosed settlement to the nice two-timers at Activision who dropped the game from its publishing but didn’t reeeaaally drop the game, don’t you know), and is generally a flop despite critical acclaim. This sends one very clear message to the games industry: no matter how you market it, no matter who you hire to act in it, no matter how much love and art is put into a game in today’s market…
Originality doesn’t sell.
If it doesn’t have killstreaks and FPS stylings and maybe online co-op, the game is not worth making. EA is taking a pretty huge risk by putting so much of their money this holiday behind a game in a relatively untested genre, with a brilliant writer/director who hasn’t had a hit since the 90s, in a market that seems to reward only the same exact thing every year. Last year’s flop was Mirror’s Edge; this year hasn’t seen them earn nearly as much as the usual amount from the staples like Madden, which are usually used to float the more unique games. The chips are already down for Brutal Legend.
A few months will tell whether the bet was sound and uniqueness has a place on game store shelves, or whether the average young twitch-gamer can only be count upon to shell out for the Halos, Calls of Duty, Grand Thefts Auto, and their various clones.