Buyer's Remorse

Same here. However, it depends on expectations. I noted the comment about too much “flavour text”. Generally speaking, I always wish there would be more text in RPG (and more thinking too : I wish they would sometimes let the player figure out what to do by himself. For instance, rather than being told “Go meet X, who lives in Z to find out who murdered Z”, I wish the player would have to think about it, and figure out himself who might know something about the murder)

But it’s particularly strking in the case of “Planescape Torment”. The text isn’t there just to give some flavour to the rest of the game. It’s specifically what afficionados of this game liked in it. They would rather get rid of, say, combat, in the game rather than of the text.

It’s a bit like stating that Casablanca is a fine movie except for the fact that Humphrey Bogart plays in it. That’s one of the main reasons/the main reason why people loved it. If one doesn’t like reading text in a game and think it should only be there for flavour, “Planescape : Torment” is definitely not for him. I would have thought this was well known, since it’s an old classic only known nowadays thanks to said text-loving afficionados.

The Testament of Sherlock Holmes. One of the worst games I’ve ever played. Granted, it was only lacking two things: what was expected of you, and how to go about achieving it. Example–after the first case, you find yourself at a laboratory table. There are several items, including tools and clues. You’re left to figure out…something. But you don’t know what.

And worst game EVER: Game Of Thrones. Especially disappointing because George wrote the story line.
First, some background. I’ve been playing video games since Space Invaders and the Atari 2600. And I work at Gamestop. So “worst game ever” is not used lightly. In 2002 it was acceptable. In 2012 it was not.

Animation: it appeared that they used muppets for the motion capture for the dialogue. A lip reader would think they were saying “mahm mahm mahm.” Character movement was jerky, too. I’m talking’ poorly spliced film, suddenly six inches to the left jerky.

Gameplay: radial menu, select three actions, mash buttons. That’s it.

I gave up in disgust during the tutorial, and vowed never again to give atlus my money.

Sounds like Diablo with a radial menu thrown in. :slight_smile:

The only game in recent memory I truly regretted buying was need for speed hot pursuit for xbox 360. I’d loved NFS III and IV on the playstation and had a ball with the open-world feel of NFS most wanted on my computer, so I thought a high-res NFS on xbox would be amazingly fun.

What a piece of shit.

It felt like a completely different game. You could still roam around but it was all generic countryside it seemed. There was also no coherent flow to how the game progressed. Achievements seemed skewed, especially as a policeman, receiving rediculously powerful and expensive cars in a very short amount of time.

In short, it was like they took everything I liked about the games up until then and just said “nope!”

That one was made by the burnout people if I remember correctly, which probably colored it heavily, but still…

It’s the only NFS I’ve bought that I didn’t put even double-digit hours into.