Call of Cthulhu D20.. anyone playing?

I’ve had the rulebook for a while, and I’m going to attempt a game when our current D&D 3.5 adventure finally dies an unhappy death.

Anyone played or is playing? I’m looking for pitfalls to avoid, good resources for more info and scenarios, just general advice on playing (and GMing, because I assume I’ll be running the game).

Well, I ran it once. As a one-shot adventure deal.

See, I’m an inherently silly person, and I don’t maintain an atmosphere of horror especially easily…

But I do a Halloween - themed thing every year around Halloween.

I think it’s a delightful system, and tends to hold together very well on its own. No special cautions I noticed that would be relevant.

I almost put in a “Candid Gamera… I’m looking at you…”, but decided against it.

Guess I didn’t need to, huh? :smiley:

I got the rulebook right away when it came out, and it was a great read, but I’ve not gotten to run it yet. Maybe I’ll do a one-shot for Hallowe’en; that’s a great idea!

Daniel

I have a ‘Detect Comic or RPG Thread’ power, with the limitation Only While Within 5 Feet of the Computer (-1/4).

Like some others have said, tdc and I have the book, but have yet to run/play anything in the d20 setting. I’m very interested in it, but the opportunity has yet to arise.

How about setting it in the Paranoia environment? :smiley:

I’m afraid that would be treason. (Ambush-B-ug fires a concealed Blaster as you move to respond)

Check this out.

I ran it once, using one of the pre-generated adventures in the book. The one about the old movie theater. Went pretty well: the system was able to handle everything the characters wanted to do, and the adventure itself was pretty cool.

I started the movie theater one once. It was pretty cool, but I only had one player, so the options were limited.

I’ll let you guys know if it goes well. :slight_smile: