The next chapter in this amazing cRPG game series is out! Super quick too, after a successful kickstarter not long ago.
Lots of improvements from the previous games in terms of the engine, the animations, the mechanics, character customization, area size and art assets - as you would expect now that they’ve concentrated on a PC release and left tablets behind.
Early impressions are good: another interesting yarn, well written companions, great tactical combat.
I’m still going through my second playthrough of Dragon Fall so I’m not starting this one up until I’m done, but man, it’s installed and super tempting
Anyone else picking it up?
Also: as a backer at a high enough level, I’ve got a set of keys for Shadowrun: Returns, Shadowrun: Dragon fall director’s cut and Shadowrun: Hong Kong.
If you want one of these, gimme a few sentences describing your Shadowrun character and tell me which key you want.
So far this seems way better than the first two. Which is good because i keep buying them then giving up after a few hours because all the fights are very samey.
Still working my way through Dragonfall but I’ll get it eventually. I do believe that the character Racter was referenced in DF which I would’ve missed if I didn’t read the HK press info.
Are the character path customizations either/or per level like DF:DC or tree-based or what?
I’ve heard that the decking system has been revamped. Can anyone comment on whether the new interface is an improvement? I played both the first two games as a decker, but I found the Matrix combat to be way too easy and oversimplified, and most of the time not even worth taking a character out of combat during a fight.
BTW, word of advice : this time around Gangs, Security & Academics seem to be the etiquettes to go with. At least Gangs got me out of a firefight and Academics pops up all the fricking time so far (only two runs in though - but there’s quite a bit of social faffing about between runs).
I’m kind of pissed at this system BTW. Everything else in the game’s RPG nuts 'n bolts I’m fine with, but in all three games the diplomacy aspect boils down to random chance : “Did you pick the handful of etiquettes we heavily favoured in this module, sight unseen (since there’s very little indication of the tone/topic of the campaigns in their first few tutorial-y bits) ? No ? Fuck off, then”.
I avoided it this time around - because in Dragonfall, while it was the most logical one to pick first (since the only fixed part of your character’s background is that you were part of Monika’s old shadowrunning team) it was checked a grand total of zero times throughout the entire campaign.
Note that the Director’s Cut changed a lot of the etiquette choices, making some more useful (and some less so?). But you’re right: even in the DC I don’t find much use for Shadowrunner, while it was much more useful in Dead Man’s Switch.
Kind of cheating, but I like to keep a pool of karma ready to use as I need it if I come across a stat/etiquette requirement in conversation.
Finished the campaign this morning. Solid storytelling. Didn’t really feel like there was enough of a difficulty curve in over the course of the game, and there’s barely enough money available to gear up (though I didn’t need to replace my weapon again once I got a monofilament whip installed). The second-to-last mission was a pain in the butt when I realized it was impossible to go non-violent without charisma up the ass, but I managed through with violence just fine.
Supposedly there’s going to be a mini-expansion early next year to wrap up some of the loose ends.
Got through it a couple of weeks back. Loved it. Failed miserably to figure out an approach to the matrix segments, so I just brute forced/save scummed it. The rest of it felt entirely solid though, I especially enjoyed the lovecraftian bent of the story.