My crash problems started when I got the latest ForceWare drivers (56.72) from nVidia. I rolled back to my previous version and it’s been smooth sailing ever since.
I was having hard (like reboot my machine all by itself) crashes. Disabling the Geometry Buffer helped reduce the frequency, but only the driver rollback solved the problem.
p4 2.2, 1gb RDRAM, gf4ti4600, WinXP Pro.
I can’t tell you that it’s a cure-all, but I do recommend the driver rollback as a potential solution.
I use an ATI 9600. My crashing problems stopped when I went from the authentic drivers to the… O… Starts with O. Home PC, will check if important.
Well, yesterday was a heck of a thing. I havn’t really teamed in a long time, and that was my first night in Faultline. Died a lot. But eventually, and with a healer, we got the hang of it, and tore through a lot of missions. I think I still owe you one, Justice Blues.
Blue Tallon and Granite Girl are good people to team with, by the way.
Oh, and on the COH forums, check out the Virtue forum, and the Ascendant thread. Funny stuff. I asked him about Ascendant brand armor polish… Apparently, it’s slightly radioactive.
Over a dozen of my friends bought CoH in the closed beta days (and are now running around with flashy circles or whatnot behind them) and I resisted until yesterday.
Say hello to Gassius Clay on the Guardian server, the former heavyweight boxer who now uses explosive gas attacks to incapacitate his foes.
On my ATI 9700 I had problems with seeing things the first day, but an update to the newest drivers took care of it completely.
E-Sabbath we both owe Blue Tallon and Granite Girl. I have teamed with BT before with one of my alts, so I was glad to join up with her again. If I hadn’t died so often earlier, I would have made it to 17 last night. Need less then 500. It was a good night.
the Shadow Stranger - a mysterious magician dedicated to the cause of order. L3 Magic Defender Forcefield/Psychic.
the Eternal Ninja - an ever-reincarnated master martial artist, always destined to rise to power in a criminal organization, yet always to fall at the hand of the hero … finally decided to convert to the side of goodness during the usual hero speech about honor. L6 Natural Scrapper Katana/Reflexes.
56.32, I think. I’ll have to check when I get home. If it’s a version you don’t have, and it’s no longer available from nVidia, I have the installer executable.
Well, this is odd. I had the 56.72 ForceWare drivers installed and had problems. So I rolled back to a previous version (56.64) and solved the problem. Only… in Hardware Profiles, the driver shows as 5.6.7.2. It’s not just some driver components, either – it’s all of them.
I did install the 56.72 drivers a couple of times, so I guess I rolled back to the previous version of the same driver. Whatever – it seems to be fine now, so I ain’t messing with it.
Someone told me (in game) that the high-level mobs in low-level areas are being caused by the problems they are reporting with Task Force missions. Apparently when a Task Force mission fails/is abandoned/crashes it causes random spawns of mobs from the Task Force throughout the game. That’s one of the reasons they are saying to avoid Task Force missions in the message on the login screen.
(Heard this a few days ago when a bunch of level 15-18 Tsoo trapped a bunch of us at the rail station in King’s Row. OTOH, I must say that those police drones are really efficient.)
On the CoH forums, people were blaming high level baddies in low level zones on post-door mission ambushes. You know, when you do a 5th Column mission, win, exit and there’s a couple 5th Column waiting for you outside? Even with Sprint it’s pretty easy to avoid them and with travel powers it’s almost trivial. I remember by first ambush – I was half way across Atlas Park before I even noticed I was being chased.
Anyway, someone gets a lvl 16 Lost door mission in Galaxy City, completes it, runs for the train and there’s four lvl 16 Lost wandering the newbie regions without purpose.
I haven’t teamed yet, so these may be basic questions:
It looks like joining C.E.C.I.L (or, presumably, any group) gets you a new color scheme for your costume. Is the color change mandatory ? If so, can you change back at some point ?
No, not mandatory by any stretch, at least in CECIL, and yes, you can change it back. You can pick what parts of your costume are colored, too, if you like the change on certain areas.
Stilleto, my much abused katana/reflexes scrapper, has finally made level 20. Been playing every day since the game started. A word of advice for any other scrappers…focus your power choices and slots towards your defense. It’s the best way to survive a difficult archetype to play.
I’m in a different SG now, but you guys send me a tell if you want or need a hand. I’ll probably be spending a good amount of time on Talos Island.
Just click the “Super” button and select “exit supergroup mode” and it will put you back to your regular colors. “Quit” actually kicks you out of the group.
Here’s my blaster Thermocline in his original colors and in CECIL colors. (I’m at the bottom of the picture – the really big statue at the top is Atlas, one of the fallen signature heroes of Paragon City.) I have since changed his hair color back to red in CECIL colors, by the way, on the sage advice of my fellow CECILians (esp. Toaster).
And he’s my eponymous controller Brainiac4 in his original and CECIL colors.
Incidentally… when I’ve adventured with you guys, I try to do my best and stuff, but are there any critiques you have? I want to be useful… but I also don’t want to die. That Stitcher mission was hell. I think because the generic enemies that get multipled based on the number of people were those zombies with the nasty ranged acid spitting attack… and whoever had their attention was just in for a world of hurt.