Comment on my new Flash game!

I made this for a class last year, and I recently found the source code again, so I played around with it and added a few more things. So, tell me what you think!

http://theclam.home.insightbb.com/grav.html

If that doesn’t work, try this:

http://home.insightbb.com/~theclam/grav.html

Quite good, the same quality as many flash games in terms of gameply. You just need to add some graphics and a high score borad and it might become the next craze like the baseball with a penguin.

Then some where will find a cheat to get the top score :slight_smile:

LOVE IT!!!

No seriously, great game!

Thanks for the input, seeing as how it’s my first finished game. I’m more of a programmer than a graphics designer and I don’t have any webspace that will run PHP or Perl or anything. However, If someone wants to help me make a quick scoreboard then I could upload the source code.

That was my point really, easy controls and a neat idea with good programming is a start but not enough for it to become a popular flash game. Not that a popular game is your goal, I’m sure the goal was to learn something and I’m sure you did and it turned out fun for others to play which is a bonus

Flash games are usually shallow in gameplay, it is therefore the cute or original characters that make them appealing as long as the basic gameplay is done well, which yours is.

My other comment was about on flash games in general, it seems that any successful game either has a lot of players that play for hours to get the top scores or someone makes a mouse or keyboard macro so they get a perfect score. The last sentence of my earlier post should have read “Then someone will find a cheat to get the top score” This Yeti Penguin baseball game is a great example of very basic gameplay made appealing by using some weird characters.

Very neat concept. I think this is the first time I’ve seen a game where the enemies can suck you in… Nintendo’s Kirby? :slight_smile:

Have you considered adding static obstacles? Multiple-blackholes? Maybe even levels with different layouts and challenges?

I made a simple flash game in a college flash/design course, after graduduating I started working on the game again. Well, one thing led to another and now my game is being hosted by miniclip.com :slight_smile:
If you keep working on your game you may be surprised to see how far it can go.

Good game, and fun! My only criticism (constructive, of course) is that it seems to take forever before it gets really difficult. Cuter characters and graphical enhancements would be nice, sure.

I agree here. I went to a score of 31 with no noticable increase in difficulty. Additionally, some quick instructions along the side would be nice, so that you would know about the boost and what the little croosshairs are for.

How about a link to your game, pung.

Haj

I liked it. The only thing I’d suggest is to add some difficulty as the game progresses, and add more little things.

Errr… alright.

Miniclip’s version Gravity - A free Action Game
They redid the graphics. They also screwed up the preloader so it might be a long wait

Original Version http://www.mariotan.com/lander/
2 more levels than the miniclip version.

Ok, I upped the difficulty a little, streamlined the code, and changed the instruction screen. I’m in the processes of adding a new black hole for every 30 points scored.

That’s your game? My friend and I love it! We even have our own inside joke making fun of the robot voice that says “must land the space probe” or something.

Hooold on, are you sure we’re talking about the same game? I don’t have any robot voices in the game, although I do have space probes :slight_smile:

Good game, theclam!

It reminds me of the first computer game, SpaceWar. It ran on a PDP-1, the first interactive computer (before that, everything ran in batch mode) back in 1962. A group of bright young students wanted a demo, so of course they wrote a game. Another generation of students wanted to commemorate the 40th anniversary in 2002, so they got a copy of the original source code (!), wrote a PDP-1 assembler in Perl, and wrote a PDP-1 emulator in Java. Unfortunately, their project doesn’t seem to be up in the original location; maybe someone can find it and post a link. There’s a history of the game here.

Ok, I updated it again. I streamlined the fruit code and the nature of the fruit a little. Also, every 30 points another black hole will spawn.

Todo:
A menu that adds High/Medium/Low quality.
A menu that allows difficulty selection.
A control panel where the user can change all the values that control difficulty themselves.

Hey! I’ve met one of the guys who wrote the SpaceWars emulator you’re talking about :slight_smile: He’s good friends with my boss!

http://lcs.www.media.mit.edu/groups/el/projects/spacewar/
I think this is what you were talking about.

Ok, I finished all those things I just said I would do. This will probably be the last version unless anyone has any suggestions that I have the ability to implement (i.e. better graphics or anything that requires me to have a server of my own).

Thanks for all the input.