Convince me, PS4 or XBOX One

This is not really accurate. The memory could favor Xbox.

The 32mb mem, if used as something like L3 cache is pretty important IF you are fully utilizing the 8 cores (and possibly in other scenarios also).

There has been a lot of study about cache sizes for multi-core and keeping them fed, that’s why IBM and Intel keep adding so much L3 cache as they add more cores.

We’ve been over this a dozen times. To arrive at the massive number of PC exclusives you have to count every single indie game that lands on Steam and you have to ignore every single exclusive downloadable game on the consoles.

When come back, bring list.

There’s no way the RMA architecture favors the Xbone.

No amount of cache (well, short of 8 gigs) would make up for the bandwidth that 8 gigs of GDDR5 provides to a hungry GPU.

My comment was aimed at the usage by the CPU cores, not so much the GPU (not sure if the calcs for GPU follow the same model as for CPU).

It all depends on how the work is divided up, but if the CPU cores are going to be fully utilized, a large cache is a necessity to make up for decreased bandwidth per core (decreased per core because bandwidth is increasing at a slower pace than number of cores are increasing).

Irrelevant graph with snippy comment is irrelevant and snippy. First of all, JB has already pointed out that these sorts of things are basically never meaningful in their accuracy. Secondly, much as some people seem to like to deny it, there is still a significant difference in the types and styles of games available on consoles, or, more specifically, on Sony and Nintendo hardware. We call that difference ‘Japan’. There’s a lot of very interesting stuff that still comes out of there, if that is your thing. Certainly, I would choose Tales of Xillia over Skyrim in a heartbeat, sorry, aimless western sandbox RPGs, but you’ve never held any sway over me.

So, you’re saying you choose Kerbal Space Program ahead of Bioshock Infinite? :slight_smile: (Though I guess in that one you press ‘F’).

Currently a 360 Slim owner, not planning on upgrading until the prices reach the “magic number”

I’m switching to PS4, mainly because the Collective’s, err…microsoft’s arrogance with the original product release announcements angered me, yes they’ve pretty much all been recanted by now, but there’s no reason they couldn’t re enable them in the future, and I trust microsoft about as far as I can comfortably spit out a rat

Besides, there’s no way I’m going to have that NSA-Approved spycam…err…kinect in my home, I’m sure there’s almost no chance of it being used in such a way, but I still don’t like the idea of the thing, I value my privacy (he says while posting on an iPad… :wink: )

First, LOL at “Japan”. They stopped being relevant years ago.

And how DARE you compare my Bioshock to some “x” to win action game on the consoles! How DARE you sir!
… Although, come to think of it, I loved my time with Bioshock, but that time was like 8 hours. I’ve gotten twenty times that out of every Total War game I’ve played. It’s hard to argue with value like that.

The kinect is actually the only reason I could ever see myself picking up an Xbone in the future.

I’m interested in the Xbone’s home theater capabilities, but unfortunately, right now at least, they seem half baked. Hopefully more features get added in the future.

Now, if Valve let’s me stream my PC games to an Xbone, AND the xbone lets me use a Steam controller… That would be heaven.

Make it happen Gabe!

The millions of copies of Super Mario 3D World and The Legend of Zelda: A Link Between Worlds that Nintendo sold over the weekend beg to differ.

Fun fact, Ryse: Son of Rome was developed by the kings of PC development at Crytek.

I can’t find numbers for Mario and Zelda… but they are Mario and zelda. 2 games by the SAME company don’t make a whole market viable. And aren’t those handheld games? I’m mostly talking about Japan’s relevancy in the traditionally console space. I know Japanese people commute a lot and they love their handheld games. but I don’t think the western console gamer much cares.

Crytek hasn’t been the king of PC developers since Crysis 1… actually I think Crysis 1 made them decent PC game developers… not “kings”. At least not in my opinion and assuming the label of “king developer” meant anything.

Not sure what you’re trying to prove either way with this “fun fact” reveal that everyone already knows. Except to show how PC game devs can go to consoles to die creatively.

Crysis 2 and 3 were quite possibly some of the worst FPS games in recent memory, and Ryse looks like garbage, and is getting mixed reviews - pretty much all tending to bad.

Crysis 1 looked better than any console game did at the time, and as hardware improved and mods came in, it continued to look better than any console game did the entirety of last gen. It was also a pretty cool sandbox FPS game. Then consoles came in to the picture for Crytek and sandbox became corridor.

They just came out, of course you’re not going to find numbers. Nintendo has no need to talk about how well endowed they are, saleswise, because the whole world already knows it.

Zelda: A Link Between Worlds is a handheld game, but so what? The point is that it’s ridiculously popular, proving that Japan is still relevant. And Super Mario 3D World is a Wii U game, proving that they’re still popular with console players too.

My point there is that the game industry is so incestuous that breaking it out to PC vs console vs mobile vs browser when it comes to developers is moronic. Everybody (except for MS, Sony, and Nintendo first parties) develops for everything. Slamming Ryse because… I don’t even know why… versus some random PC game is just odd.

I don’t understand you sometimes… what you just said… that was my ENTIRE point.

Most games come out for every platform. It’s why I find it hard to justify the purchase of a new console.

And I’m not the one slamming Ryse. The critics are doing that.

You called Japan irrelevant, I disagreed.

Are you seriously suggesting that the entire Japanese games market = Mario and Zelda?

If so that is sad news indeed.

Of course not. Did you even read what I wrote? Those two games were released this weekend alongside the Xbox One and they sold a buttload of copies. They’re just the two most recent examples that Japan is still relevant.

Didn’t the WiiU sell crap so far? And isn’t nintendo, by far, the largest representation of the JApanese market in the West?

Also, you keep saying they sold a buttload…but you don’t bring any numbers…

Four million Wii U consoles have been sold since it launched a year ago. Not phenomenal, but certainly respectable. And both Nintendo Land and New Super Mario Bros. U have sold over 2 million copies so far.

Nintendo hasn’t released any numbers yet, but its Mario and Zelda, they could be blank discs that Miyamoto farted on and they would sell millions of copies. The fact that they’ve been very well-reviewed is all the proof I need that when Nintendo does release numbers they will be counting in millions.

Sure. Since you decided the thread has been answered why not come in here to talk about all sorts of unrelated subjects like football, girls, cars and funny cat videos. Those are all as relevant to the OP as your pc rehash posts that pollute all the console threads.

Look, I’ll save you some time and tell you what the life of this thread will be. You’ll continue to talk about how crappy consoles are and how awesome pc games are and reference kitchen sink type pc gaming nunbers. JB will continue to post facts and numbers and you’ll keep saying so what. This will go on until the next thread about a console game opens up, then you’ll grab beef and head into that one to start the cycle of irrelevant hijacking all over again.

Wash. Rinse. Repeat.

Look mate; You can go on and on about how you don’t play Japanese games, but let me tell you, I do. A LOT of them. In fact, they pretty much form my entire PS3 library. Claiming that Japan ‘ceased to be relevant’ is to claim that a whole lot of community darling indie games that you tout as being so important to the PC space are also ‘irrelevant’ because they ‘only’ moved copies in the high hundreds of thousands instead of in the millions.

There is an industry here. It makes a WHOLE lot of games. Some of them are VERY good. I’ve logged more hours on games made in Japan in the past two years than I have on Western games, and that INCLUDES all the time sunk into FTL. :stuck_out_tongue_winking_eye:

And yes, I will compare Bioshock Infinite to ‘Press X to win’ because the combat was tedious and easy, and every so-called “interaction” you have with the world comes in the form of “push F to do something.”

JRPGs are made in Japan almost by definition. There are quite a lot of those that continue to sell here. Not in DudeBro 20m copies numbers, but in numbers that are comparable to what they sold in earlier console generations. Pretty much every decent fighting game ever (Yeah, I’m deliberately excluding Mortal Kombat and Injustice from this list because IMHO they were both awful. :P) comes out of Japan. I could go on, but you’re not actually listening anyway.

As for sales numbers, I don’t really understand why you think anyone has them. Unless a game company wants to play the “Haha, look how many copies we sold” game, odds are, they’re not going to reveal those numbers, even if they are perfectly respectable.

If indie PC games are relevant, games from Japan are moreso. If games from Japan are irrelevant, all your “oh, oh, look how many indie exclusives the PC has” argument is complete BS.

Pistols at dawn good sir!