Customizing Civ3: Some help/advice wanted

I love Civ3, but I hate a few bug…ahem…features:

  1. Without a Great Leader, you can’t build armies. That’s fine for early civilizations, but by the time you’re up to the Middle Ages, it should be possible to do so. Hell, look at the Swiss: They’ve got a pretty good army despite not having gone to war in generations. It doesn’t make sense from a reality standpoint or a game standpoint.

  2. Some crucial resources are too scare and the resources tend to be bunched up together (the problems is far worse on the larger maps), so one corner of the board will contain all the saltpeter, another will have all the iron, another the coal and another the horses.

As such, I’m trying to tweak the game with the Civ3 editor. It’s wonderful that they included it, even tossed in some docs, but I’m stumped.

On the resources issue, I’ve found that increasing the hell out of the resources tends to scatter them a bit more, but I’d rather just have them better scattered (except for saltpeter, which there’s too damned little of). Anyone know a way to change distribution of resources? (I understand why the trade goods are bunched together from a game-standpoint, but if a civilization doesn’t have iron or coal, it can’t win and I don’t want to play a game that I don’t have a chance of winning.)

On the army problem: here’s what I’ve tried: I’ve tried assigning the value “Allows armies to be built without a leader” to the small wonder “Forbidden Palace”, in hopes that the Military Academy’s requirement of “Requires a successful army to build” was connected to the small wonder, not the result. No luck. After building 8 cities on a normal sized map, I didn’t get the “Forbidden Palace” option anymore. Apparently, what I’ve done is requrired that there be a successful army for the “Forbidden Palace” to be built. :rolleyes:

And trying to attach the “Allows armies to be built without a leader” to barracks creates a pretty good (and repeatable) crash.

Does anyone know if/how to change the prerequisites for a Small Wonder?

Fenris
Who may post this over on CivFanatics

I have the exact same problem getting a leader. I have thought of a potential solution, but i’m in the middle of a long game, and don’t want to mess with things now. But what I was thinking is that You can take one of the special units and play with it. Give it to all civilizations and give it build army powers. (you would then have to talke one of the other civ special units and give it to the civ that just lost the one to make things fair.) I figure if you give the build army unit a wonder-like shield cost and make it require military-tradition(or possible nationalism)things shouldn’t get messed up too much, but like I said I haven’t messed with it too much.

I’m not exactly sure what your saying here. Part of the reason salt-peter is so rare is that appears only in desert, hills and mountains, which there arn’t a whole lot of in a wet 5 billion year old world for example. You could probbly get a better distribution is you edited other terrain types to allow the reasource.

I have no idea where those pointless hyphens came from by the way. :slight_smile:

Along these lines, does anyone know how to fix starting locations for various Civs? In Civ2, I almost always used the Huge Earth map, but in Civ3, starting locations are always random, so if you play as China, you could start off in South America, or Africa, or, well, wherever. This is sort of counter to the point of using the Earth map, I think.

As for resources, you can win the game even if your missing one or more strategic resource. I’ve beaten it without having access to oil or rubber by trading with Civs that do have them. A few carefully planned short, victorious wars to capture enemy resources can also help.

I remember in the first two Civs, you could pick your own names for your civilization and your leader. (I usually played as King Svend of the Canadians.) Is there any way (even a hack) to do this in CivIII?

The bugs totally turned me off the game, along with some bad changes from CivII. I’m very disappointed at Firaxis, I longed for this game. Air Superiority plain doesn’t work! That pissed me off. I was planning a big campaign carefully, building fighters for the express purpose of protecting vital airspace and then BAM! Nothing happens, it’s a carpet bombing feast. Oh well, maybe it’ll get better when the full version gets released.