Cyberpunk 2077 release discussion

There’s a file called launch.exe in the files directory. You didn’t see anything in that directory?

It’s literally just a completely blank screen (aside from the normal background)–nothing to click on at all.

I’ll try it again tonight, though. Maybe it’s somehow reset since I tried it last. I went back to a save before the mission trigger just in case there was a workaround I missed.

Well, it actually worked this time. I forget if I tried a complete shutdown/restart previously. I’ve found a few missions where reloading did not fix the bug, but where completely exiting the game and reloading did. Like one case where all the fast travel points got set to inaccessible, despite not having an active mission. Reloading didn’t fix that, but restarting did.

Got the last achievement for Cyberpunk yesterday. This makes it the fifth game I’ve gotten 100% on in Steam in the 21 years I’ve been using it.

Congrats! I have 21 perfect games, but I’m very far off from 100% on Cyberpunk. It’s kinda funny how different my playstyle is from the average. I have “King of Swords”, which only 3.7% of players have; but don’t have “True Soldier”, which 46% of players have.

I don’t know why I even bother collecting guns. I almost never use them. Though a few bosses virtually require them.

The last achievement I got was for using the Distract quickhack 30 times. It took me forever to get it, because I got Distract and Bait confused, and kept using the wrong hack.

King of Swords was my second-to-last, because fuck Songbird.

It sounds like you do not vary your play-style much.

I don’t either. I keep re-playing games promising myself that this time I will do things differently and then…I do the same thing I did before (mostly).

I still have fun…I’m fine with it. But I have wondered why I do that (e.g. I have played the Mass Effect series maybe a dozen times…never done a renegade run…and I have promised myself more than once that this time I will do a renegade run…nope).

It’s true, I don’t. I like stealthy games, so if a game has a stealthy path, I’ll gravitate toward it. And add non-lethal when possible. I played the Deus Ex games the same way. Heck, even in the Elder Scrolls games, I end up being a “stealth” archer. I just like taking out baddies without them knowing about it.

I did go for more melee this time than before. I was pure ranged previously. Well, maybe I’ll break out my (non-lethal) sniper rifle to at least get a few of the gun-related achievements.

Preach on. :fist:

On my first attempt, I betrayed Songbird at the very end (after her big reveal). But:

While I didn’t personally check this, online sources say that the cure isn’t all that. You end up in a coma for two years, you lose all of your friends, and you lose the ability to use any cyberware. Basically everything that you worked for in the game is erased.

So… Songbird can have her so-called cure. I’d rather have one of the original endings. And while Reed didn’t really deserve to die, he was still allied with Myers, and she certainly didn’t deserve better treatment than Songbird. So I sent her to the moon. At least it was a big fuck-you to Myers. And maybe will eventually lead to her ouster.

None of the options were really great. Which was true of the base game as well, and fits with the aesthetic. Still, it might have been nice to have a slightly better option than what we got.

Each time I play Cyberpunk, I use a lot of quickhacks (since it’s so easy to take out enemies at long distance). But I have tried varying things a bit by keeping one of the attributes at its lowest level for each new run.

Currently I’m playing with Technical as my dump stat. I didn’t realise how frequently I had been using it to open locked doors in my other runs; now I’m mostly stuck going in the front door (unless I can force open a door using brute strength or hacking).

Just out of curiosity, I’m doing a Phantom Liberty Poll about how we feel about Songbird and the results:

SPOILER WARNINGS SPOILER WARNINGS

Sorry, discourse keeps breaking the poll if I put it in a drop down or spoilervision. So lots of extra lines to give you a chance to back out!
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  • Songbird sympathetic: Songbird deserves a chance to go free, even after all the harm shes done to you (V) and others.
  • Songbird sympathetic: Songbird deserves a chance to go free, but it’s too damn risky / she’s too badly co-opted by the AIs.
  • Songbird neutral: Songbird should go free IF she kept to the deal, rather than betraying you.
  • Songbird neutral: Songbird should go free, but if only one of you can benefit, V did all the actual work.
  • Songbird negative: Songbird played you from day one, she doesn’t have any right to expect loyalty from V.
  • Songbird negative: Songbird plays everybody, including her own friends long before the NUSA ever got it’s claws into her. She’s always been a user.
0 voters

I mostly go with a tit-for-tat morality in games like this. Give the other party the benefit of the doubt. But if they betray me, all bets are off. So in principle, I have zero problem sending Songbird off and taking the cure for myself after she betrayed me.

But the cure sucks. I don’t know if Songbird knew this, but I don’t get that impression. She can have it if she wants. And if the cure is off the table, then I favor Songbird over Myers.

Songbird’s cure is a proper cure, not the one Reed arranges for you which seems to save your life, on one hand, but sends you into a coma and, I am sure completely coincidentally, fries your brain so you can’t use cyberware, like in Neuromancer, this double-faceted effect effectively neutralizing you as a threat.

Evidence supporting this is that she sends you a nice souvenir pin, not two years later, either (I suppose it could have been a few weeks?)

By the way, I know the game does not give you any alternative paths, e.g. I tried tailing Songbird’s car when she gets picked up by her contact— it just drives around the city randomly forever until you get bored.

Right–I was just referring to the cure that you end up getting. Songbird seems to be fine. So why didn’t it work so well for V? Maybe the NUSA facility is incompetent compared to the Black Clinic. Maybe they intentionally sabotage it. Maybe your problem is more challenging, or not well-suited for the method (after all, the cure is a contained beyond-the-Blackwall AI, which seems like a good match for fixing Songbird’s Blackwall-related issues, and less so the Relic problem, which isn’t really AI related at all). Maybe it’s just bad luck.

Bad luck is V’s defining characteristic.

Regarding V vs Songbird’s problems and the “fix”:

I mostly agree, the fix seems good for Songbird, and good for combing out Johnny’s engram from V’s psyche, but would seem to do F— All for the nanomachines and the quite apparent physical damage they’re doing in trying to “fix” V. Sure, getting rid of the template they’re trying to match may slow or stop the damage, but by the point where PL starts, you’re generally pretty compromised health-wise.

If V didn’t have bad luck, she’d have no luck at all.

Only from the perspective of major life events, though. At a smaller scale, from the perspective of other characters, V appears to be supernaturally lucky. Somehow she has done hundreds of jobs, not once setting off an alarm, or even being seen; not once has she been successfully backtraced; not once have any of numerous sting/trap operations remotely succeeded; somehow she knows in advance the exact layout of every base she infiltrates; and so on.

This brings me back to an earlier bitch about Phantom Liberty.

The writers seem bound and determined to make the Tower ending an absolute bummer - where V is relgated to NPC status and fades into the crowd, no matter HOW you answer Misty’s questions or your scenarios.

But okay, I’ve lost my apartment (and cat dammit!), and maybe my 2-3 dozen vehicles were siezed as well. And of course, all the people you made connections with have moved on (what, I didn’t tell my lover I was going for experimental surgery, and Reed couldn’t do me a solid and send a few texts???) but as even the Sun ending shows, your relationships weren’t likely to last.

But dammit all, even so, I have a fuckton of contacts in Night City who know me well, trust me, and by the end of PL I was sitting on over 2 MILLION eddies. The fuck I can’t become a fixer, which is one of the things you absolutely can suggest to Misty.

Or hell, if that’s still off the table, oh noes, I’m an NPC who is FILTHY RICH beyond the dreams of streetscum. Take the advice of literally everyone and get the hell out of Night City, that toxic hive of scum, villany and broken dreams. Move someplace, you know, nice.

Basically, Cyberpunk 2077’s veneer of choice is pretty thin on this one account. No matter how you answer Dexter DeShawn in the early stages, apparently V is addicted to thrills and dangers. Well, fuck it, if so, I’ll call my old friend Judy and have her hook me up with the best BDs out there with the thrills tuned to 11 as I blow my millions of eddies on booze and whores. :stuck_out_tongue_winking_eye:

I haven’t read any of your comments but as a lover of sci fi like William Gibson and Heinlein, I must say I enjoyed the game for what it was when it came out. It wasn’t large enough but games rarely are that are sandbox, and especially considering I can’t help but gnaw on thoughts of space opera when it comes to cyberpunk it was difficult for me to really get into something that perhaps has promise in it’s name coming from a lover of things imbibed by the name of this genre. I remember getting the pincers that were glowing hot and how difficult that was to manage. I hope that one US government branch’s projection of mega cities becomes true and this comes to fruition with the Kowloon esque foundation and all with a backdrop that could perhaps be sung towards by things like the progression of artificial intelligence. I didn’t like the driving mechanics