That’s interesting, as “Choom”, as I recall is used similar to how one would use “friend” in the Robert Heinlein novel “The Moon is a Harsh Mistress”. Been a few years since my last read of that though, and I’m getting old.
Ouch…this has gotta hurt:
I have to admit, it’s a nice change of pace for the PC to be the first-class experience and for the consoles to be the janky afterthought .
“First-class” might be a generous description of the state of the game on PC. It’s the least bad, but that isn’t saying a ton here.
Frankly, the PC version is virtually always the best version. If it exists, at least.
Playing on a i7 8700 and a RTX2070, I’m not experiencing any major issue with the game.
Playing the game feels like playing a much fancier version of Deus Ex: Human Revolution, which isn’t a bad thing at all.
Love the sidequests, especially the entire questline with Judy Alvarez!
Well, that would be the number one thing. Or: was the PC version delayed by years?
PC graphics tend to be the best with a reasonably high end system, but even this is not guaranteed given how crappy many PC ports tend to be. Frame rate caps, incompatibility with PC aspect ratios, resolution limits, and so on. Not to mention that the games are developed with a console performance level in mind, so things like texture resolution end up being set by the lowest common denominator.
Controls are another one. So many PC ports basically require a controller, even if mouse+keyboard are superior (which they often are).
I guess I’ve been burned by a lot of terrible ports, as well as ports that aren’t necessarily terrible but suffer from consoleitis. CP2077 isn’t perfect in this regard but obviously the console versions are suffering a lot more from their limitations.
Agreed! Many of the complaints seem to stem from differing expectations. Although I was anticipating the game, I stayed away from most of the news, and so didn’t have a super-clear idea of what to expect. What I got was, as you say, sort of a version of DX:HR with a more open world and more to do. Fine by me. I never played GTA V or the others, so I have no point of comparison there.
I should add that the problems I’ve had are exactly on par with the average Bethesda game. In particular, the various quest issues and weird physics oddities. Nothing game-breaking so far, and not really that frequent to be a problem.
I did find it funny that my summoned motorcycle once materialized under an NPC car, flipping it up in the air and wrecking it. Beep beep, motherfucker.
The vehicles have the same quirk you will find in the older GTA games: As you cannot manually flip an overturned vehicle, once overturned it will gradually take damage and blow up.
This is especially silly in Cyberpunk since after your personal vehicles blow up in this manner, you can just summon it to you again and you get a spanking new vehicle parked next to its exploded wreck.
I remember whenever we’d have a “remember: no preorders” discussion here or reddit, someone would chime in and say “but I can preorder from well liked, well trusted developers, right? Like, I can preorder cyberpunk 2077 because CDPR would never let us down!” and everyone would always try to justify blindly paying the same price for a game with infinite supply with no logical reason at all.
No, no preorders. There’s no fucking benefit to it, only risk. You’re just adding risk to your life for no reason.
I remember once being critical of CDPR’s big pre-launch publicity statements about no paid DLC in Witcher 3 – which later turned into paid DLC but if we call it an “expansion” then downloadable content that requires the base game magically isn’t DLC any longer. People could not clutch their pearls hard enough that I would dare imply that Good Guy CDPR was ever anything but forthright and totally honest. Seeing the surprised Pikachu faces now as more and more comes out about how CDPR tried to hide all the CP2077 issues has been rather amusing.
I preorder stuff. I don’t feel bad about it – I do so when I know I’ll want to play it Day One and can get a substantial discount by ordering early. Which was the case with CP2077 and I’m enjoying the game so it all came up Jophiel for me.
Out of curiosity, if you could’ve played this game a year ago, when it was even in rougher shape, would you have? Obviously, the game is going to be a better experience in a year. There’s no multiplayer community to stay current with. But you’re willing to play now, because it’s the earliest you can play it, and you relly want to play it, even though it’s a rougher, crappier version than what it will be. So how far would that extend backward in time? I’m imagining time and game quality as two axes. If we’re willing to play on release day when it’s broken instead of when it’s in better shape, would you play it even earlier if you could?
I don’t see the point in playing a single player game that’s very undercooked and broken. It’s a lesser experience than it will be in a year or two, at 3-6 times the cost. It’s not like we don’t have a million other games to play.
That question isn’t directed at you personally, by the way, nor is it an accusation. I genuinely don’t understand. “Would you like to play this later, for cheaper, and get a better experience?” is such an easy decision to me. With single player at least. Multiplayer makes it trickier - if it’s a small game, the community may die before you get it in a year or two. Or maybe the community is so good at the game by then that it’s hard for you to break in. I get that. But SP games - you only gain by waiting.
Avoiding spoilers, maybe? If you’re the sort that reads a lot of gaming websites/forums, you won’t be able to avoid reading spoilers about older games unless you completely shut them out until you played the game.
It runs fine for me so “broken” doesn’t really apply. I doubt they’ll make significant changes to the core game mechanics. Optimize stuff or tweak things, sure, but it’s not going to become a whole new game. I’m having fun with it now so not really worried that I’ll have wasted my time when they adjust police AI or make driving a little less floaty.
I bought it for around $35 as a preorder over the summer. It’s not going to be notably cheaper than $35 any time soon.
Where did you get it for $35?
Tha t might be true, but:
- I’ll want to do another playthrough with all the DLC anyways
- the issues are VASTLY overblow (if you arent on a base ps4)
Doesn’t sound like that to me. My friends who have solid PCs are having problems with it. And even beyond the graphical and crash glitches, it’s obviously undercooked. The world is not alive like it should be. From what my friends say, it lacks basic and necessary open world features like… there’s no driving AI. They just follow preset lines. So if anything interrupts them, they just… don’t know what to do. Even GTA 3 20 years ago had driving AI. In this game, apparently, the cop cars just appear next to you when you become wanted because they have no way to actually drive to where you are.
I saw a demonstration where a guy went into a sealed off room and murdered someone, which sent the cops after him. He’d spin around, and every time he spun, cops would magically appear in the room with him when he wasn’t looking, because they had no AI/pathfinding/way to actually find him organically in the real world, so they just showed up. He spun around in circles and farmed cops with a shotgun. Spin, shoot. Spin, shoot. Soon there were 20 dead cops. It was comical.
These aren’t minor glitches, these are basic and necessary missing features. If this game wasn’t super hyped and it wasn’t made by a beloved developer, it would be viewed as a janky ass early access game with some promise, and people wouldn’t be trying so hard to justify why it’s actually good.
Every game out there magically teleports the cops/guards/whatever to you. And creates them out of thin air if there aren’t any. Maybe some games fake it a little better than others, but they all fake it.
As for driving, YouTube is filled with dozens of videos of weird traffic glitches in GTA V, like this one.
There is a driving AI, at any rate. It’s crude but it pathfinds through the streets, stops at lights and (mostly) avoids other cars. It’s not smart enough to go around obstacles, but I can’t get too worked up about that.
At any rate, what you consider necessary features, I consider completely irrelevant. I’ve never actually had a cop come after me so I don’t really know or care what happens.
Exactly. Also, all the Easter egg references to other games give it a retro feel. It’s good, not great and the side missions are more fun than the main quest. My character has a Blade Runner/private eye vibe and one of my favorite things to do is drive around the city listening to jazz on the car radio. How the didn’t add a Vangelis station is beyond me.
This isn’t GTA. So far, every time I’ve pissed off the cops, I’ve fought them for a few moments for fun, then reloaded, because I had annoyed them by mistake.
You didn’t have epic guard fights in Skyrim or Fallout, either. Fighting guards was about equal to fighting cops here.
Would it be cool to have Red Dead Redemption or GTA style chases in Cyberpunk outside the storyline? Probably, but the net result will still be the same: fight cops for 5 minutes before reloading an earlier save.