Not as bad, but could still use a carb-rich diet.
Elves, Dwarves, Hobbits - I’m good with that
Orcs, Goblins, Trolls - Likewise
Giant spiders, Balrog, Dragons - Still no issues
Walking Trees, Lake Monsters, and Tom Bombadil - Fairy tales, right?
Talking Moose (Eagle too, for that matter) and Wose - Now you’re just being ridiculous!
I thought dragons were extinct?
In “The Shadow of the Past”, Gandalf talked of Dragons in the present tense - he was talking of possible means of destroying the Rings of Power, and that some could be destroyed by dragon-fire, but he also said that there were none left whose fire was hot enough (four of the Seven had earlier been totalled by dragons), and that even Ancalagon the Black could not have melted the One. How he would have found a cooperative dragon in the first place is left as an exercise for the student.
I didn’t mind characters with evil motivations. What I hated ref’ing is psychopaths and sociopaths. Evil doesn’t always mean wholesale slaughter and high body counts.
Smaug was supposedly the last dragon in Middle-earth, but it’s a big place. Who knows what we might find in our travels someday?
D_Odds, I assure you that Thoroncir will see that our lovely young healer is adequately fed. And protected. In fact, um, glee? Ghan might have to look out for himself a bit more in battle, as Thoroncir will now be more attentive to Renee’s safety, should the need arise. Shouldn’t be a problem, given her low profile and Ghan’s Wolf buddy.
Who said it had to be cooperative. If anyone could trick a dragon, it would be Gandalf.
Agreed, that was the problem I had with the one player. The rest were fine with the idea of no more evil though.
I remember that snippet about ‘none left’. Maybe I was thinking that Smaug was the last of the ‘Great’ Dragons. Of course, for all of how big we was, he was brought down by a single arrow from…wait for it…wait…a Man of Dale.
I’m just sayin’.
Hobbits are fatty, tasty snacks. Even Lobelia Sackville-Baggins, pre-Sharkey.
Be lucky I choose a ranger over a chaotic neutral fighter. CN, IMO, is amoral.
Knowledge of undead?! She’s a necromancer! I’m a little worried about her healing abilities.
No cites, just going from a old, faulty memories.
[unrelated aside]Looks like I’m getting rained out today. >:( Second time this season, first was in spring training.[/unrelated aside]
See, that’s strange to me. Killing for the sake of killing is, as you said, psychopathic. But in my mind, evil is more about not caring what happens to other people. The wizard who blasted the hobbits cared way too much about that.
I think you could have a reasonably fun evil party who focused on high-stakes burglary- they’ve got no interest in slaughter, just don’t care who gets in the way, Lex Luther style.
As Malacandra says, the DM can make anything happen.
In the case above, weren’t the hobbit kids all level 0 i.e. base 21-AC to hit?
Even if you give them a +3 hobbit bonus, they’re still only 18-AC.
Presumably the Evil Knight is wearing Metal Armour, when the sling stones (which only do d4 damage) have a negative adjustment.
Since the Knight would get multiple attacks v such low-level creatures (and probably kill on every hit), I’m surprised he went down, even against 18 of them.
The standard Imp can cast Invisibility at will, Regenerates 1hp / round, has a poisonous attack, can Polymorph into several forms and is only hit by silver or magic, so who was killing it?!
That’s pretty generous!
What Exit?, will you be having a mod close this and the game thread when you’re ready to start the journey to Ered Lithui? With links provided, of course, it might be a good idea.
Questions on some of the spells:
Strength spell maxes out to 18:00 so it would only give Theogrim a +1/+1 to hit/damage.
It would give Gwaelur or Thoroncir a 7 in 8 chance of a +1/2 and a 1 in 8 chance of only +0/+1.
For Gil-Gandel it would give either a +0/+1 (1:8) or +0/+2 (7:8)
For Brin it would give +0/+1 (1:8) or +0/+2 (5:8) or +1/+2 (2:8)
I don’t recall the wording on the first edition Enlarge spell, can someone give me a summary?
The invisibilty spell works until the person/creature attacks. So it would be extremely effective on Renee.
I don’t know when I can start the next thread. It might take a while and I don’t think I will have time today.
Elendil’s Heir, I was thinking about leaving this one open and asking for a mod to close the game thread, after I post the link to the new thread.
Ah, so this thread will go on forever, and the game threads will be in chapters based on the mission we’re on.
Oh, and as long as we’re moving North-East, can I just mention that I’ve always been curious what the Sea of Rhun is like this time of year? Or any time of year, really?
Enlarge (Alteration) Reversible
Level: I
Range: 1/2"/level
Duration: 1 turn/level
Area of Effect: Special
Components: V, S, M
Casting Time: 1 segment
Saving Throw: Neg.
Explanation/Description: This spell causes instant growth of a creature or object Enlargement causes increase in both size and weight. It can be cast upon only a single creature or obiect. Spell range is E’’ for each level of experience of the magic-user, and its duration is 1 turn per level of experience of the spell caster. The effect of the enlargement spell is to increase the size of a living creature (or a symbiotic or community entity) by 20% per level of experience of the magic-user, with a maximum additional growth of 200%. The effect on obiects is one-half that of creatures, i.e. 10% per level to a 100% maximum additional enlargement. The creature or object must be seen in order to effect the spell. The maximum volume of living material which can be initially affected is 10 cubic feet - for non-living matter, 5 cubic feet - per level of the magicuser. While magical properties are not increased by this spell - a huge +1 sword is still only +1, a staff-sized wand is still only capable of its normal functions, a giant-sized potion merely requires a greater fluid intake to make its magical effects operate, etc. - weight, mass and strength are. Thus, a table blocking a door would be heavier and more effective; a hurled stone would have more mass (and be more hurtful providing enlargement took place just prior to impact); chains would be more massive; doors thicker; a thin line turned to o sizable, longer rope; and so on. Likewise, a person 12’ tall would be as an ogre, while an 18’ tall person would actually be a giant for the duration of the spell. The reverse spell, reduce, will negate the effects or actually make creatures or objects smaller in the same ratios as the regular spell application functions. Unwilling victims of the spell, or its reverse, are entitled to a saving throw, which, if successful, indicates the magic does not function, and the spell is wasted. The material component of this spell is a pinch of powdered iron.
Range: 5’ per level
Duration: 1 turn / level
Increases size of living recipient by 20% per level (max 200%); objects by half that.
Mximum volume affected = 10 cubic feet per level.
Any Magical properties are not affected, but mass and strength increase.
A 12’ tall person would be as an Ogre; an 18’ person as a Giant.
So a 60% increase in size for 30 minutes.
Sounds a little tough on the armor. I think that was the major drawback of the spell. However, interesting though, we have fighters with no armor and of course Moose.
One **one creature or object ** is the Key words. I missed that the first time I read it.
My group discarded it, because of the Armour’s straps being broken and the fact you take extra damage from many weapons.
[COLOR=Blue]Strength is usually good, although our Fighters are pretty strong already…[/COLOR]
It looks like strength isn’t going to get any of the three fighters anywhere right now.
But what if enlarge and strength were cast on Moose right before he charged the HK from behind, while the HK was,say, blinded by a smoke bomb?
Strength would not help Moose, but Enlarge would. It does give you or Thoroncir a +1/+2 87.5% of the time. That sounds helpful to me, depending on how long the spell lasts. I think it is a turn per level.