D & D on the Straight Dope setup thread. (In Middle Earth FA63)

Not to mention Finwë via Galadrial & Finarfin. Elrond & Elros both lead back to Fingolfin and from Anairë to Olwë. Further Indis was the mother of Fingolfin & Finarfin and she was either the sister or niece of Ingwë.

She combines all the high houses of Elves and Men.
Hey players, please add some planning to the game thread. Input is needed. **Glee ** is doing a good job, but analyse the details and see what you can suggest to make it better.

“Freedom”

Please tell me we are not going to get a Braveheart scene, I hate that movie.

Pretty please?

It seems like the appropriate cry for those called Snaga by the Uruks. Snaga means slave in the foul tongue of Mordor. Honestly I thinking more of the Ants from the “In Rod We Trust” episode of the Simpsons though.

You’ll note it was a single orcs, the rest are more typically thinking in terms of violence.

Well, that is what they’re best at, after all…

You know, Moose has got this GM’s Favourite NPC feel to him.

Somehow, you just know he’s going to be ok, although I’m sure D_Odds is probably thinking differently. :wink:

I think Moose somehow predates my game, I would no more kill him (for real) than Glorfindel. However, please keep up appearances and pretend he is in serious danger.

BTW: Renee (Gilraen) has no such protection, she was nameless daughter #2 until recently. What she does have is basically an “ignore me field”. As long as she keeps her head low from flying arrows, no enemies are likely to go after her as long as another target is available.

Moose is invulnerable?
That’s really disappointing. :mad:

Well Ghân’s not risking anything for Moose then - why should he?

I will point out that although you, Glee, know he is unkillable, Ghân, your character, does not.

I would hope that Ghân’s actions would not be spoiled by external player knowledge, regardless of what it was.

Invulnerable is not quite the same as beneficiary of comedic sidekick luck or there is much you do not know about this seemingly immortal creature of unexpected abilities.

I’m sorry for posting the spoiler, but you have to agree that in almost any game or story certain characters are unkillable. I would be doing a Middle Earth game a horrendous misfortune if I killed Aragorn or any of the others off in battle.

Just think of Moose in the same terms. I was already contemplating how I would extradite him out of his current predicament. Beside Moose has to survive to meet up with the other party in June if I recall correctly. So he will be exiting this part of the game soon for at least a while.

What “other party in June”? And why weren’t we invited? :wink:

I’ve got it… Moose is the Jimmy Olsen of Middle-earth!

There is a second party running in this world as a Friday night table-top game. I decided I wanted to run the two campaigns as happening at the same time. They are ahead of your group and a bit more powerful. They had a quick one off encounter with Moose in June and are now in September I believe. In fact the group is currently with Mulligan’s brother I think.

As to Wargs, wargs are very large wolves, not the abomination that was seen in the movies. They are not poisonous and while most bites are dangerous, even a warg’s bite is less dangerous than a human’s bite.

I think **D_Odds ** is the only one remotely close enough to ever play the table-top game. :smiley:

Cool! Has the other party been reading what we’ve been doing? Are they even interested? How many are in it?

Actually that party is two adults and two kids. The adults are running two characters each, the kids one. I think one of them has read some of the threads and is thinking about joining the Dope when it goes free. However, they are also big into the MMPORG thing and probably won’t. These two are hardcore gamers I have known for a very long time. I think my game is their last table-top game. The one is a big Tolkien fan the other not so much but he enjoyed the fact that my game has a history and makes a certain consistent sense.

They have a larger group of full-time NPCs but these have already changed a few times. Their comic relief is another multi-campaign character. Bokken the drunken elf of Mirkwood who is actually the Captain of Guard from when Bilbo rescued the Dwarves and the Elf in charge of guarding Gollum. For some reason his hobby of drinking fine wines turned into something more serious. However, when sober or at least partially sober he is a good fighter and great archer. Think Captain Jack but about 20 years old and not as clumsy or stupid.

The have a spear carrier that has somehow survived and literally carries a spear. They now have for a little while a Hobbit Archer/Treasure Finder and their Fool of a Took, Pippin’s nephew. A Ranger of the North with a pair of kick ass Dunedain blades. He is especially good against Wargs, Werewolves and Orcs.

The characters are an ancient but sheltered Elven female Mage with a powerful cat as a familiar.

A young human archer made simple for a young child to play.

A Dwarven brick along the lines of Gwaelur but was not as well equipped originally. He has recently grown into his brickness with the help of Rivendell.

A Elf of Rhûn whose father is the greater Bow maker in Middle Earth. Someone that Gil-Gandel would know of and want to visit if you head that direction. The Father is Belem. The son is a Ranger that is exceptional in archery. Frighteningly so.

Another Elf of Rhûn who is exceptionally young and a F/TH. Not as powerful as Gil-Gandel.

A Beorning Druid who is very powerful but uses no weapons and fights only as a Bear of large size. When he hits 7th level he will be exceptionally formidable.

Fair point.

I hasten to add that Ghân not rushing into the centre of the maelstrom was a logical decision on my part (anyway I didn’t know about Moose’s status then.)

I still resent having to cure an immortal being when the party characters may need healing more.

I appreciate that every DM does things in his own style.
Nevertheless I would not keep e.g. Aragorn alive at the expense of fiddling the adventure. If this is really Middle Earth exactly as Tolkien stated it, then nothing we do matters.
I much prefer to think of this as an adventure set within Middle Earth, but where we write a bit of the history ourselves.
Also there are plenty of ways to satisfy other parties without having our Moose take hundreds of points of damage and miraculously survive.

I remember a game decades ago where the DM told us we had to clear out an infested castle. He showed us a ‘vision’ early on, where all the player characters were standing on the battlements, accepting the cheers of an admiring crowd.
The problem was that he was determined to make the ‘vision’ happen.
So when one of the party failed a save v poison after being bitten, the party promptly discovered a ‘Neutralise Poison’ potion.
When one of us was killed in combat, there was a fountain of Raise Dead in the next room.
After a while the players stopped bothering to plan and just charged into every room. If anyone died, they would be brought back almost immediately.
(We were 3rd level, so had no means of resurrection ourselves…)

This is simple, very little is written at this point. Certain key figures should not be endangered by me the ref, but other than that the history book is blank. Yes, as the player you know Gondor will not fall before 120FA. You know that Aragorn and Arwen and Eldarion will live. You are pretty sure that Legolas and Gimli will. Other than that, what do you know?

A player caught on what Moose was, but he was only going to be with you for a short time more. I gave one more clue, if you meet up with Glorfindel, don’t expect him to die. Besides he might be the single most powerful person in Middle-Earth right now.

I think you have noticed the temples are not really established yet. There is no raise dead that you know of, I will cop out to some “Only mostly Dead” situations, but that is about it. Moose was not going to die in this battle and **CatInASuit ** caught be at it. I owned up to it. Please don’t make more of this than it is.

It’s your World and I’m enjoying it. :slight_smile:

I suppose it was an instinctive reaction, because as a DM I don’t have invulnerable characters. It comes down to personal choice.

As CatInASuit rightly pointed out, Ghân must consider dying to save Moose, because it doesn’t matter what the player knows. (Mind you, I would be peeved if my player charater died thinking an Immortal was in danger!)
I actually had a similar disagreement with Gary Gygax :cool: in the final of the UK Roleplaying Championships. He made it obvious he was fixing the die rolls, I pointed it out and he stuck me in last place. :eek:

Well don’t worry, I am never passive-aggressive to my players. If I actually get annoyed, I will say something. If it becomes a long term bother that detracts from the game, I will simply ask the person to leave.

I think you were playing it correctly in the game thread before I dropped the spoiler. You don’t need to be lawful stupid about trying to save Moose, but he should be a high priority to help stop the bleeding when this ends. Moose is an odd character, he won’t be around too much longer. You have already set up his departure.

Thanks, What Exit?, for the description of the parallel Middle-earth campaign. Good to know, and very interesting. Please give the other players our best. Hope our party will cross paths with them sometime and learn more about them, and they, us.

For this relief, much thanks!

P.S. I must have missed all the clues about Moose, because I honestly have no idea who he is / was. It would be kind of you to reveal something when he does depart…