I did not make a revenge vote on you. I couldn’t have cared less that you voted for me yesterDay. I listed my reasons in the post containing my vote. My assumptions may or may not have been correct, but those were my reasons.
Bad assumption #2:
I understand your argument, but I disagree with your conclusion…or at least with the surety of your convictions. **HookerChemical **could not have known you were Town, unless he himself was in fact Scum. So the fact that he unvoted you doesn’t suggest that he’s Town; if it suggests anything (which I don’t really think it does), it would suggest the opposite.
Bad assumption #3:
There might have been plenty of reasons for Scum to unvote you in that circumstance. The most obvious one is that he might build Town cred (as he appears to have done for you). It’s been pointed out how a no-lynch on Day 1 is good for Scum, as if nothing else, it allows them ‘first kill’ (we just plain got lucky on Night 1), and Town is just as likely to lynch Town again on Day 2, so there’s not that much of a downside for the Scum to not force a Day 1 lynch.
Bad assumption #4:
Actually, this is not so much a bad assumption, but either lazy or deliberately misleading reasoning. We have 10 players in this game. We have 2 or 3 Scum (more on that in a moment). So if you post a random list of 4 players and say “one of these players is Scum”, you have pretty good odds that one of the people on your list will actually be Scum. Now, you might be honestly making this accusation, or you might have deliberately chosen these names because you’re Scum (in which case, we could get into a whole 'nother discussion about why you selected those names in particular, and what it means about the guilt or innocence of those listed.)
My vote on you on Day 1 was based on the assumption that you were an experienced Mafia player; as it turns out, I was apparently incorrect (I guess I just was familiar with your name and figured that was the reason). So I don’t necessarily think that these ‘bad assumptions’ point to you being Scum.
On the “how many Scum do we have” debate: It really doesn’t matter at this point. We know we have at least one, and our only goal is Town is to find and lynch one Scum. At that point, if the game continues (which I certainly expect it to), we’re back to “we have at least one Scum”, and we start again from the top. Whether there is one more after that, or two, or seventeen, doesn’t really matter, since we can only lynch one player each Day. And the more time we spend talking about how many Scum there might be, the less time we spend talking about *who *the Scum might be.
At this point, the only ***ironclad ***evidence we have in the game is that something prevented the Scum from making a Kill last Night. I believe that the color allows us to interpret a bit more with a great deal of certainty, so that we can safely say:
**Karl **was attempting to make a Kill.
**Frank **stopped the Kill.
If we read the description of Frank’s actions, it’s clear that his target was the would-be attacker, not the intended victim (“Frank Martin sat behind the wheel and scouted ahead and saw the person he’d been instructed to grab.”). So what we have here is a Roleblocker (who prevents his target from taking an action), not a Rolestopper (who prevents actions from being taken against his target), or a Doctor.
As to who the likely target for the Scum Kill might have been, I don’t think there’s any way at this point for us to make an educated guess. They might have targeted someone they think is a Power; they might have targeted someone who declared some suspicion of one of them; they might have *avoided *targeting someone who was suspicious of them; they might have picked a target at random…I’ve been on Scum teams that did all of the above, and there’s no way for us to predict what might have happened here.
We *might *have a better change of figuring out who the Roleblocker’s target might have been, but only if ‘Frank’ made his suspicions known in the thread, which he may or may not have done.
In short, I disagree with both your assumptions. I don’t necessarily claim that they are incorrect, just that there is not enough evidence to draw those assumptions at all, at this point.
Once more? Did you ask the question earlier? If so, I missed it.
At this point I have no strong suspicions, because there just simply isn’t enough data to form one. At the top of my list at the moment are **Mosier **and Astral Rejection, because it seems to me that they have spent a great deal of time so far discussing how many Scum there are, and whether or not it’s better to lynch or not lynch, and how many days until lynch-or-lose, and other stuff that doesn’t qualify as “hunting Scum”.
Just to clarify: I don’t think that they are both Scum, but I think that one of them likely is, and he is using the other to try to steer the conversation to “discussion of mechanics” rather than “who are the bad guys?”
But does a roleblocker prevent a night kill? My impression is that it does not typically prevent a NK, only abilities. I concede that the flavor is more like a roleblocker, but the lack of a NK doesn’t fit what I expect from a roleblocker. If the roleblocker can prevent a NK, that seems insanely powerful once you find scum. Simply target the same person every night and there will be no NK while lobbying for their lynch during day.
What I’m saying is that if i had realized that EoD was today, I would have made sure that I checked in on the thread last night, instead of thinking I could leave it until today, since there was still plenty of time.
MOD NOTE
I’m liking all your guy’s speculation on roles and abilities. Of course, only myself and the individual players no the truth.
Gonna go ahead and end the Day. Narrative following.