Deus Ex: Human Revolution

Fortunately I managed to blast the robot with the heavy rifle, so no EMPs necessary.

I’m really, really regretting going to the LIMB clinic to replace the biochip that was glitching. Can’t believe a game punishes you for doing something rather than not! Boss fights are hard enough without knowing your ammo count, health state or being able to turn invisible at will.

So, if you knocked out a guard, does it not count as a kill for the Pacifist achievement if you let his sleeping ass get blown up by Tong’s bomb?

Correct. The achievement specifically states “by your hand.” I got the pacifist achievement having guards killed by exploding EMPed robots, Tong’s bomb, and Malik’s mass death from above.

I am beginning to regret my sneak path , as Barrett is kicjing my ass and I have nothing to deal with him.

I muddled through Barrett. I had some lethal weapon on me, and the stun gun. I’d stun him, then switch quickly to the lethal weapon to lay into him for a bit while he recovered, and I’d eat pain killers when I had to run and duck. I actually think I could have nickle-and-dimed him with the stun gun, given the way that was the last thing I hit him with when he dropped.

I finished the game with the Pacifist and Foxiest of Hounds. If I go through again to get the Legend achievement, I think I’ll be more pragmatic in general now that those two are not at stake. I mean, until near the end, I never even let anybody get to Alarmed state, being unsure whether that counted against me. Nope, the only question is whether somebody actually hits the alarm button, or you get Hostile from a camera, and possibly a turrett.

All I had for the Barrett fight was a laser-scoped 10mm and the standard non-lethal loadout. Immediately to your right in the corner as you start the fight, there are 3 gas tanks. Pick one up and hide behind the pillar and wait for Barrett to reload, then throw it at him (if you pop out while he’s firing, he’s likely to detonate the cannister in your hands). The gas stuns him for a good 5 seconds or so, during which you can shoot him in the face about 5 times, grab another cannister, and do it again. Repeat until dead! You can also throw the red explosive barrels at him, but those won’t stun him and are far more dangerous if he shoots you while you’re holding them.

Another tip for beating Barret - in the room with the big, quadrupedal robot, you can get a rocket launcher. If you didn’t use it already to kill the robot (which is pretty easy to sneak past) it can make pretty short work of Barret - and you can get back to that room from the autosave point right before the boss fight.

One thing that amazed me- and this is a pretty big spoiler- is that, no matter how obvious it would seem, it turned out that

Your boss (Adam Sarif) wasn’t one of the bad guys- or even in on the conspiracy- and didn’t try and double-cross you.

My only major criticism of the game (as part of my considerably more thorough playthrough) is that I didn’t really feel like I’d become involved in some massive, Byzantine, far-reaching conspiracy the way I did in the first game- but I have noticed that there’s a lot of story contained in E-mails and pocket secretaries etc that you’ve got to go to at least some effort to obtain (as opposed to the ones that are just lying about or otherwise fairly accessible).

Anyone ever find out what was up with the other mercs? Especially the Big 3? Never found many emails on or by them. Namir seemde competent, though I quiestion the sanity of anyne who works alongside the freaky silent russian chick.

I’ve just finished the Detroit missions and i’m really enjoying this game. I haven’t played an FPS this gripping since… well, Deus Ex.

The biggest thing i’ve noticed is that stealth is a lot more important than it was in the original game, and that you can’t stand up to damage nearly as well as you could in the first game. I don’t generally find myself playing stealthy, but i’ve found myself sneaking around, using the sleeper-holds, etc. more often simply because if I try to fight i’ll get killed or run out of ammo before my enemies do.

The graphics look marvelous and run smoothly on my mid-level, year-old PC. The controls work pretty well too, though I find that i’m still stuck in crouch-mode any time I leave cover, which is a bit annoying especially when you need to break and run because you’ve had a grenade tossed at you. I like the XP system and the aug system, and the hacking minigame is pretty fun if a bit annoying at times.

My main pet peeve would have to be that a few of the unfortunate art design choices from the original game have been carried over - what should be bustling city centers are downright deserted even accounting for the “it’s always midnight in Deus Ex land” motif, and the computer interfaces look like something out of a '90s TV-movie than an actual computer that people would use in 2011, let alone 2027. The NPC AI leaves something to be desired - the same people stand in the same place hour after hour doing the same thing over and over, and in firefights they stay in the same place and shoot blindly even when i’m in cover and there’s no way any of their rounds could hit me.

All in all, though, i’m loving it so far.

Really, while I had some troubl.es with bugs, my only real gripe is that I want more sidequests. I want sidequests by the dozen. I want to get out and explore Montreal!

I have the laucher, and I’ve tried it. Unfortunately I have an accuracy issue, By the time I get close enough to have a good chance to hit him, I’ve taken enough mini-gun to the face I kill myself in the explosion.

Hide behind pillars until he overheats/jams/reloads whatever it is that forces him to stop shooting. Then take your shots and sprint to the next pillar. Also, watch for his grenades, and don’t let him get in melee range.

I had a devil of a time with him until I tossed an EMP grenade. It’ll stun him long enough to get a lot of shots in. Run, hide, repeat. There are a few EMPs scatttered around if you run out. The little alcove in the back right (as you are facing when you go in) has an arms storage locker.

EMP mines utterly crush the bosses in this game. Mine + anything is pretty much game.set.match.

EMP mines. Roger. I finished the game with so many EMP grenades, always afraid that I’d run into robots that were between me and a security panel – I had like ten on me at the end game (ten grenades, not robots). I only met one robot I couldn’t hack or evade, and that was on the Save Malik mission. The ones that were blocking the bay doors in that one mission seemed to be immune to them, so that I was surprised that a similar looking one attacking Malik went down from only one.

Now I’m playing the game again at the highest difficulty, but I am actually having much less trouble so far. I know so much better how tight I can make the timing, and what not to waste time with. So far, the only extra difficulty I have found is that things aren’t outlined in yellow to show you can interact with them. I’m practically over it already.

I finally got the bastard because he decided to not move. and I actually hit him with everything I shot for once. EMP, then rocket to chest, then hide, then repeat and hide again. Then another emp, another rocket, and finally a clip of combat rifle.

Stun guns also fuck them up long enough to empty a clip of your favorite lethal weapon in their face. The bosses are really cheeseable in a myriad of ways, it’s like the understood most people weren’t gonna go with the rambo playstyle.

I like how you can hack a turret and carry it around throughout the entire level and even set it down in a strategic place for at least one boss fight (haven’t tried on the others yet, I’m guessing you can’t for Barrett since the cut scene triggers outside that room).

I am having trouble disarming turrets. At least twice in the game I’ve encountered turrets, and I’ve encountered a security console, but the sec console isn’t linked to the turret. The most recent time is at the CNN-like newsroom; I used a sec console in an office in a side hallway, but the only thing linked to that console was a camera; robots, turrets, and doors all said “not connected”.

I do have the required augments.