I loved the original Deus Ex. I loved the way you could carve your own path throught the game world to complete your goal. I’ve been looking forward to the much-anticipated sequel ever since I heard about it. “Hell,” thought I, “It doesn’t even have to be revolutionary. All they have to really do is keep the same Deus Ex interface, develop a good storyline, and update the graphics and audio, and they’ll have a sure-fire instant hit.”
I slavered with anticipation.
I bought it when it came out happily, paying full retail price because I KNEW it’d be great.
It isn’t great. At all. In fact, it sucks horribly. It’s anti-Deus Ex. It’s a 180 degree turn from everything that made Deus Ex good.
The interface blows. It’s cluttered, confusing, and difficult to manage. This is quite a trick, since for DE 2, they seem to actually have REMOVED features which enhanced the original game and made it more fun to play. So yes…the menus are actually simpler, and yet more confusing. Brilliant. Gone is the skill system. No skills to develop. Now you only have biomods, and the lower levels of them are so restrictive that you might as well just go ahead and give up on stealth or trickery. Just walk in and blast everything in sight, because that’s really the only effective way to clear goals until you’ve leveled up all your critical biomods several times. Then there’s the ammo bar. It looks like a cylinder filled with purple jello, and it makes very little sense. The rationale is that all guns in the game use a standard ammo clip, and the ammo for each type is manufactured on the spot by wee li’l nanobots. The result is that you look at the purple bar and think, “I seem to have a little over half a purple bar of ammo left, and I have no idea what that means for a flamethrower, since I just switched over from a pistol.” Yeah. Useless. [sarcasm] I can’t imagine why they’d think that ammo management for a tactical first-person shooter might be an integral part of the game. [/sarcasm] In the original game, you were able to choose different types of ammo based on the approach you wanted to take in a situation. The inventory management system is confusing. If you click into the menu, you have to then use the arrow keys to cycle through, because if you just go over and click another item, for some reason the game SWITCHES the original item with the item you just clicked. Counterintuitive and stupid, especially if you’re in a fight and you want to switch over to a grenade or something in your secondary inventory (“no, not the smoke nade, the concus…no, goddamn it, not that one…the concus…aaaahhhh! Fuck! Give me the concussion…” Too late. By that time you’re dead, having just thrown a noisemaker grenade (because you ran out of ammo from misreading your retarded ammo bar) directly at the feet of the guard who was blasting away at you with a shotgun.) To ice the shitcake, so to speak, the inventory bars are intrusive and confining, curving up the sides of your screen in a way that I’m sure was supposed to look clever and high-tech, but really just gets in your fucking way.
Pure shit from the word go.
What made me fall in love with Deus Ex when I played the demo was the fantastic level creation they did. Remember the enormous, open expanse of Liberty Island? All the possibilities? The nooks to explore (ah yes…no skill points to gather, and therefore no exploration bonus points. Basically, the only reason to deviate from the game-on-rails pathing in DE 2 is to find multitools. I amassed something like 20 or 25 of the damned things before I got tired of crawling through vents to find them, and decided to just play the game straight,) the places to climb and reconnoiter? The number of possibilities? Do I kill this guard and sneak past this one? Do I take them all out in a terrifying frenzy of stealthy bloodletting? Do I sneak around the back way…all the way around the back side of the statue, or do I go in the front, past the camera? How about taking that one guard out with a sniper rifle shot from 500 yards, then keeping to the shadows?
Gone. All gone. There’s no sense of space at all in DE 2. It’s all done in these tiny little blocky sub-cells. There are no wide open scenes. No panoramas. No awe-inspiring scenes. You walk around in cramped, premade “template” environments.
Here’s the way it goes: You’re in a central location, say Upper Seattle City Center. This location consists of half a dozen or so separate areas you can look around in…a coffee shop, a secluded thug-filled alley, a night-club entryway, a metro entryway, etc. As you walk around, you get into conversations with various people in which they break the ice with you (a perfect stranger) by telling you they want to have someone murdered, and can you help them out? These appear as goals in your submenu. In order to carry out these goals (say, like the couple that are intended to be carried out in the night club,) you wander over to the night club entryway, and choose the option of entering the club. At this point, THE GAME COMES TO A COMPLETE HALT, as the program shuts down, you’re given a screen to look at with “helpful” game tip or storyline tidbit for about 30 seconds, and the program reloads with the new environment (if the program doesn’t bug out and crash to the desktop or lock up altogether, which it has done to me a frustrating number of times.) No cutscene. No transition. Just that goddamned tip screen. It completely destroys any sense of immersion you have in the game world. If I want game tips, I’ll either read the manual or learn as I muddle my way through the game world. If you have to put storyline filler outside the game proper in order for it to make sense, there’s something wrong, you numbskulls.
Stupid, stupid, stupid. In short, I have a memory cache of 384 MB. USE it, you dopes. The original Deus Ex did, and got happier results when I only had 128 MB.
Then there’s the graphics. Underwhelming to say the least. More like blocky, unrealistic shite. Looks like a game from 2000 or earlier. In fact, they’re perilously close to being just like the original Deus Ex…the one area in which I was really expecting improvement. The gun models look stupid. The people all strongly resemble each other, and share an alarmingly wooden, Stepford-like similarity of expression and movement. The ambient environmental effects aren’t bad, though. Nice shadows and fog effects, but not great. If your environmental effects are on the same level as say, Serious Sam, it’s time to update. The lighting presets are ridiculously dim, though. The default lighting palette ranges somewhere between “dusky umbra” and “inside of an alimentary canal.” You’ll be scanning around, and suddenly your crosshairs will turn red, and somebody will start shooting at you, all before you can really make out where the hell they are. To be fair, you can adjust the brightness and gamma, but if you monkey around with the sliders, it looks false and washed-out, and when you do step into a lighted area, the lighting palette changes instantly to “nuclear detonation,” light so bright you can hear it.
Basically, I’m saying that I got fucked on the price, and that the entire game is complete ass from top to bottom. I finally gave up on it and uninstalled the damned thing. Just horrible and disappointing. What I really miss are the big spaces and the immersive environment. Why, oh why, did they decide to dick a great concept up so badly?