Yes, you can. Helps a lot to have a sniper rifle/something with a laser and the typhoon mod.
What’s the reward for saving her?
Warm fuzzies and a secret achievement (Good Soul) and not having to
stare at her cold, bloodstained corpse on a chopping table later on in the Harvester compound.
You can even do it nonlethally if you’re quick enough and have enough consumables/ammo.
I’m not sure if it opens up any story/dialogue later on, as I failed miserably (hence having to endure the spoiler).
Finished the game today, but won’t go into spoilers just yet for those who haven’t gotten all the way through yet. And saving the person under discussion provides a helpful bonus later on in the game.
What I will say is that I absolutely loved the game- easily as good as the original, which is saying a lot when you consider Deus Ex was completely unlike anything anyone had seen before when it came out, and computer gaming’s changed and advanced a lot in the decade since then- which means, IMHO, Eidos Montreal have managed to pull off the computer gaming equivalent of The Godfather Part II.
Not a spoiler, but people trying the non-lethal approach will be pleased to know there’s a lot more stun gun and tranquiliser rifle ammo in the later levels, which helps.
Anyone else notice most of the Steam Achievements are hidden (until you actually acheive them) to avoid spoilers? I thought that was a nice touch.
I’m nearing the end, gonna finish up tomorrow. A cute little Easter Egg – did anyone notice the posters for Final Fantasy XXVII in some of the soldier/guard/whathaveyou dorms?
I’m going for a Pacifist run, but there are some interesting considerations that’s popped up.
I decided to give the hacker a gun to protect himself, since I think he died the first time when I didn’t. I couldn’t give him anything non-lethal though, so had to settle for a revolver. But the question is, if he ends up killing anyone, doesn’t that make me partly responsible? But if I don’t give him anything and he dies, that also kinda makes me responsible. I don’t think it actually matters in game, or at least I hope I not, but interesting nonetheless.
You have stumbled upon the pacifist’s conundrum. Have fun with that, hippie!
The achievement specifically says “dies by your hand.” This is a little ambiguous (I EMP’d a robot once and when it self-destructed it killed some already unconscious guards), but you’re in the clear gamewise.
I couldn’t give him a weapon… I wasn’t carrying any spares (me and my stealth non-lethality weapons).
Finished the game (and got Pacifist, unfortunately I triggered an alarm somewhere by not hiding a body properly so no Foxyist), loved it, one of the best games in a while. The biggest downside:
[spoiler]To be honest, I found all of the endings kinda shit. I found myself agreeing with Sarif philosophically, but I don’t want to spark a goddamn genocide of “pure” humans. Taggart has a couple of good points, and is possibly the most sane, but I don’t trust the Illuminati, I guess Devil you Know… Darrow’s ending just doesn’t need to be talked about, nobody with a computer playing a game about augmented humans would ever choose to abandon all science and technology unless they did it for the lulz or have serious problems.
The “fourth” ending was probably the “best” but then I had to kill everyone, why couldn’t I just not broadcast anything and leave everyone to bicker amongst themselves, so that nobody can agree on what happens?
I understand it was supposed to be a “tough choice” or whatever, but I found all of the choices severely lacking, to the point where I really didn’t care. Though I suppose it couldn’t be too revolutionary since they have to leave room for Deus Ex to happen in the future, which makes Darrow’s button rather pointless I suppose.[/spoiler]
Some valid points there, Jragon. FWIW I was of the opinion that Taggart’s ending was probably the “Canon” one, given the situation in the original Deus Ex.
Personally I would’ve liked to see a small epilogue that at least hinted at how
Bob Page gets to DX1 from whatever decision you make at the end instead of making it completely not matter at all. Obviously if you side with Darrow or destroy the whole base, he’ll have completely different challenges to face – but I suppose they figured the how didn’t matter as it was inevitable anyway. Just thought it would’ve been more interesting than “Bob Page always wins.”
ETA: Jragon, the robot explosion killing people didn’t count against your Pacifist achievement?
Looks like you could easily end up screwing up the Pacifist quest without realizing it. With no way to be sure, I almost wonder if I want to try that hard.
Nope, it looks like they have to die directly, that means if you lure them into electricity, it doesn’t count. This makes me wonder about:
A. Switching turrets on “enemy” and
B. Shooting explosive barrels
Since both of those require 2 “actions” (turning on turret -> turret fires; shoot barrel -> barrel explodes) instead of just 1 (shoot/grenade the person).
Martini -
Most people seem to be of the opinion that the kill em all ending is canon. Unfortunately, I still have to play the original (I hate the damn Statue of liberty level, can’t get past it) so I can’t really comment on which seems most likely.
That would be because the relevant stuff for DE:HR didn’t exist when they made the opriginal Deus Ex, so there’s no mention of any of it. But “most people” are using bad logic, because the entire point of the ending is that you can choose any way and it still follows.
You’d be better off not connecting, them, however. The plain fact is that if you actually look under the hood, the two games aren’t that well connected. Aug technology in DE:HR is fantastically better than in Deus Ex, for example, and apart from a few names (Manderley, Versalife, Tong) even people who should have been around to involve themselves in later events don’t really appear, and the entire fantastic mess of Human Revolution just doesn’t exist in the “later” timeline.
Anyone else notice that some of the bathrooms have three shells?
Hmm, IIRC you get exp for turret/robot/barrel kills, but no exp for an already unconscious person dying (since you already got exp for neutralizing them once). I wonder if that’s where the threshold is.
Remember the Gardens Pod area? Right outside the entrance should be a railing, below which is a generally scummy looking sewage area with a few unfortunates taking residence. Jump down and look around, you should find the manhole cover eventually.
Am I the only one that came to the conclusion that Dr. Megan Reed is a colossal bitch? She uses your DNA, bends under pressure to do research that results in the death of thousands, and immeadiately returns to doing the same morally ambiguous work at the end.
I was really hoping that I could have run off with Malik at the end instead. Such a better character.
OK I’m really hating the bosses.
Boss number 1 was tough, but as a pure stealth dude I was at least able to hide behind pillars.
But boss number 2 is the lamest shit ever. I mean really? Make the one thing that helps you take the boss down only available if you have 1 particular augment? And as a stealth player I dont’ have anything I can cause damage to boot.
I’ve died 10 times so far. I’m about to lower the difficulty, but man, it pisses me off that I have to just because of these stupid lame boss fights.
That fight is really tough if you’re not either loaded up on health items, or the Dermal Armor lightning resistance augment (which I really recommend, even for a stealth player, it’s really useful in a later boss fight, as well as being useful for bypassing annoying water hazards completely).
The only thing I can say is wait for her to charge at you near a substation/electric thing, RUN LIKE HELL, and shoot at her, popping pills if you need it.
I think there’s a trick for each boss to make them easier. I played a pure stealth dude too, but there’s lots of ways to stun them so you can unload a fully upgraded 10mm into their face