In my experience, multiplayer has always been worthwhile, except for gold/magic find. The experience boost was great, the teamwork and damage diversity were good, and it just made things more interesting than solo-grinding. This will enhance things. The one negative that I think will occur is more occurences of spectator players that just follow along with nothing but M/G find gear on waiting for drops.
Why did they make your follower leave you in multiplayer? I never understood the logic of that.
I’d wager that either the game engine couldn’t handle 8 good guys, or there were awkward synergies with four followers in the game, such as perpetual healing…
What I wonder, is who could possibly have looked at the Demon Hunter and seen a problem that could be solved by increasing a bunch of their damage numbers?
And I’m really wondering about Caltrops#Jagged Spikes no longer proccing. Does taking damage from Reflect elites count as a proc, too? Because I’ve got Life on Hit on my weapon solely and entirely for purposes of being able to have a chance of surviving those.
Taking damage from reflect elites doesn’t proc, but the dmg you do to them will. Unless you are using one of the skills that doesn’t proc, like jagged spikes. It seems Bliz really didnt’ like the tank DH setup and nerfed the procs on three of the skills necessary for that build.
Pre 1.04, multiplayer was not worthwhile for any in game benefit. Experience didn’t increase, but monster HP (and dmg, pre 1.03) increased. So you killed slower, and got the same benefit. Perhaps you could get decent syngergies if you teams up well, like range and a tank, but that’s it. If you were a barb for example, the increased armor from an enchantress more than exceeded the benefit of any playing partner. Hopefully this addresses that.
Sounds like generally good changes - though some proc rate reductions kinda stink. Breakables can drop loot now is a little stealth add back that I think is pretty significant. No ID all button though, that would be nice.
Build diversity was their reasoning for nearly all skill boosts.
To be clear, I was asking: If I put down a Jagged Spikes caltrop, and a reflect monster walks over it, will I be hurt by that? In 1.03, the answer was yes, but it could be mitigated to some extent by LoH. Now, they’re saying that they’re removing that mitigation… Are they removing what it was mitigating, too?
My barb feels significantly more powerful now. Drops have t bee better yet though.
Same here. Although I have yet to try the double-tornado build. If I do, I imagine farming up paragon levels will be pretty fast.
I’ve done 3 Magda runs and it feels like I’m getting FAR more low 50s gear than I did pre patch. Like I’ve gotten probably 10 51-52 yellows. Very few 62-63. And the rolls haven’t been noticeable better on any of the higher lvl rares I’ve found. Hmm…
quick thoughts:
I like that I can now totally ignore white text items
Anyone who gets caught in an exploding molten dude now basically deserves his fate; that is really unsubtle.
I definitely noticed a lot more blue drops off of random non-elites.
And yay! My arcane hydra now does serious damage in addition to slowing stuff.
The exp amounts required are… impressive. I’ve seen estimates of 30 or 40 days played to max them out.
That said, I like most of what I read in the patch, and it got me to log back in for a bit tonight (and I’m sure it will again over the next week or so). I’m not sure it’s enough to overcome the DotA 2 invite I got a couple weeks back, or GW2 this weekend, but it’ll probably give Diablo a lot more staying power over time than it would have had otherwise.
Well, I got about half a level in 30 minutes. So even if I get a couple levels a week, that’s 10% or so magic find. It’ll work out.
The later levels will take more time than the earlier ones. They say that they expect Paragon 100 to take about as long as it took for 99 in D2, and I don’t think anyone ever got that without botting or character-sharing to be on 24/7. Still, something in the vicinity of 70-90 should definitely be achievable by real humans.
These days i’m playing this game it’s amazing rather then other.
Hmmmm. D3 doesn’t have a ladder that resets every several months, and you also don’t lose exp when you die. In D2 a char in the mid 90’s could lose weeks worth of lvling by dying once mid-level. If D2 didn’t have these 2 things then you would have seen lvl 99 characters all over the place after a couple years.
So I wonder if it will take months or years to get to paragon lvl 100.
I had stopped playing as I found Inferno to be pretty much impossible to get through Act II. However, with the new patch today which tweaks both the character classes and the mob abilities, especially for elite packs, and the new Paragon levels I’ll most likely push to try and at least finish my characters through Inferno…and hope that, by the time I finally slog through it that Blizzard will start adding new content to the game using their ability to patch constantly. I don’t think it’s that much to ask to at least put in some new dungeons and events into the game world, let alone a new act or two, while we wait for any expansions they are considering down the pike. If they don’t do that then most likely when I get through Inferno, assuming I can now, I’ll be done and will hang the game up…maybe to be revived if they have an expansion in the future, maybe not (I still haven’t fired up Skyrim despite there being an expansion available for it now).
In the mean time, I’m really liking Panzer Corps.
Act 3 Inferno for my double tornado barb went from having to be very careful and take mobs one at a time, to now trying to gather as many as I can together and plowing through them. I noticed several very close to being awesome drops with really big stats, but I only upgraded a weapon for my merc.
Not sure if LoH will mitigate dmg done through caltrops - I have a 59 DH, but after the patch I have this pull to try and get more paragon levels.
That little blue bar at the bottom somehow makes it feel more rewarding. Even though mobs are dropping more blues/yellows, I’m still finding that it’s faster for me to mostly skip the regular mobs and try to kite together boss packs. If regular mobs also get caught in there it’s fine, but otherwise I’m still hunting elites for the rare drops. As my MF goes up with paragon, maybe I’ll do more but right now I have very low MF so the elite kills seem more rewarding.
So I decided to leave act 2 and go into act 3 because I wasn’t getting shit for loot in act 2. I spent an hour and a half clawing my way through to Siegebreaker, with 195mf after 5 NV, and had 11, yes 11, yellows drop, of which only 1 was a lvl63 item and all rolled as garbage. That includes the drops from Siege himself. I have yet to find a single set item or jewel recipe in 100s of hours playing. The latest patch doesn’t seem to have improved things much at all for those of us that don’t spend 6hrs a day grinding the same stuff over and over everyday. 195mf should be plenty of mf to get more than a handful of drops in that period of time, and for that level of effort. You should t have to gear your character for mf first and dps or armor second.
Game feels broken to me and I’ll give it through this weekend to make me feel like my hours and getting me somewhere and then I’m done.
The chance for a lvl 63 to drop in acts 3 and 4 is 8%, so one out of 11 is what you would expect.
The new Paragon levels thing is designed to address this. (Although, it will take a long time for someone to get to where they don’t need any MF gear.)