Diablo 3: Gripes thread

“BattleNet is down for maintenance. Please try again later. (Error 33)”

How is this an error?

It’s just generally good programming for all unsuccessful attempts for whatever reason to have a numbered error code, just so they can pin it down easier if it’s happening in an unexpected situaton.

Only it’s supposed to be Wednesday mornings in Europe; in fact, while I play in “the Americas”, I get the messages from the European servers, and right now when I get in I get a message saying maintenance is scheduled for tomorrow.

What I don’t know is whether this week we’ll be going through the several-hour downtime twice in two days or not. Tomorrow will tell…

Easy is there for people like me. I play for the release and mindlessness. If I wanted challenging, I’d play modern warfare 2. It may be a shame that you can’t jump straight to nightmare, but some of us want easy.

And I don’t think anyone has any problem with the existance of easy, just that we have to spend all that time getting every character we want to make through it… unlike other games, where you select your difficulty at the start.

Some things I’m missing so far (many of which probably exist, I’m just completely unaware of):

  • I understand there’s no skill point allocation. But WHERE are my stats? I see a detail page for my NPC, but not for me.

  • Grayed-out waypoints I haven’t found yet. I liked being able to quickly go to a WP and see what my character was missing (“oh - I didn’t spend any time in Durance 2 looking for a WP, and probably missed a bunch of other stuff”).

  • Quest selection. I know that I just found a staff for some lady out in the woods who is missing it, but I can’t find the quest listing for it, since I probably hit a checkpoint for the main quest in the meantime.

  • Skill key assignment. Yeah it’s mostly like D2, but switching the active skills around is hard to wrap my head around. “Oh, “S” is barrel roll now, not mana regen.” I suppose I’ll get used to that once I find a build I like.

  • Also, lack of a guide. Any good resources out there?

The inventory sheet has character information along the top left.

I think you can custom bind the skill slots to whatever keys you want.

Really? For some reason I thought that once you unlock a harder setting with one character, it was unlocked for all.

That kinda sucks. I really don’t like that you have to replay everything just to get to a harder difficulty level. I’m all for playing on easy mode, but in Diablo 3 it’s so easy it’s almost boring.

Confirmed on the custom skill bind.

Greyed out waypoints: It is not possible to miss a waypoint. If you do “miss” one, you get credit for it as soon as you complete the quest it’s associated with. If you doubt this, I can give you some easy places to verify it.

Quest selection: As far as I can tell, the side quests are all location based. In other words, if you wander too far away from a side quest, the info will disappear. That said, are you talking about the Khazra Staff in Act 1? Because if so, you don’t go back to the lady with that, you proceed to the next area.

Guide: There’s a lot of good basic info, especially for items, in the official Game Guide on battle.net. Other than that, well, there’s already a ton of stuff out there on Google and YouTube if you need an answer to any specific questions.

As for pushing everyone through normal, yeah, it’s annoying, but you’d have to get that character to level 30 anyways to play in Nightmare. The fastest way is probably to use some high level rubies to self-powerlevel; one in the helm for the 20+% exp, one in a weapon for what is a massive DPS boost through normal, and wade through monster corpses. Add in some good +runspeed items for ease of use. I’m willing to bet you could clear normal with a fresh character in under six hours.

Not really a gripe, but a request for help. I have a monk who likes to get in the middle of the fight and tear things up. But I’m now encountering green goo on the floor. I’ve been a warcraft player, so I know green on the floor is bad, but when I click to move, I inevitably click on a mob and just stay put in the goo, trying to hit that mob whilst my health plummets. What should I be doing differently?

Click somewhere there isn’t a mob so you move there, then when he follows you out of the goo pile, start whacking him in the face again.

My monk’s up to level 15 and I’m still wondering when I need to start using anything except the straight left-click-and-hold cleave of death.

The four which are originally bound from 1-4, yes. The other two are stuck to the mouse and don’t accept a second binding.

And for some reason, the game doesn’t understand AltGr… (I haven’t even tried ñ, which I realize it’s too exotic for many coders)

I would have liked it to be unlocked across regions, if we’re going to ask…

Maybe it’s because so many times I’m on yellow-bar, what with playing cross-continent and the connection in this house not being so good, but I see an enormous difference in difficulty both depending on amount of lag and depending on char class. My monk can pretty much run through any room with her eyes closed, so long as lag is below red levels. But yeah, unlocking difficulty levels at the account level rather than by character would be nice.

Nightmare Act II.

I must be doing something really wrong, because my wizard dies all the time in normal. In public games I can do ok so long as there’s a barb or monk to tank, but if it’s just wizards or me and a demon hunter, we’ll get our faces chewed off.

Though on Sunday I started a monk to play with some friends, and I noticed that I needed to slow down my attacks, otherwise everything was dead before they could get a shot in, and then they’d yell at me. Is it just the melee classes that are overpowered (or ranged are underpowered)?

There appear to be two different kinds of WP: The “can’t-miss” ones along the main quest path, which generally activate as soon as you enter the zone, and the side ones that you can miss, which you need to find and walk over.

And all of the main quests are strictly sequential: You finish quest n, and start quest n+1. The side quests are all called “events”, and are listed as such: In your quest info on the right-hand side, it’ll say something like

The events are all fairly self-contained, and everything involving them takes place in a small portion of a zone (or sometimes, in a small zone to itself in the middle of a larger zone). The main quests span all over the place, but it’ll always tell you where you need to go and who you need to talk to, and if it’s close or you’ve been there before, there will be an indicator on your map.

Are you kiting? (I’m assuming you’re not spec’ed for melee. If you’re spec’ed for melee, then I don’t know what’s going wrong. What skills are you using and what’s your gear like?)

go to key bindings and assign a button to the ‘move’ option. you will move when you press that button, even if you have your cursor over a mob.

So what’s the problem everybody is having with disintegrate? I’ve been using it to great success in normal. Is it just not feasible above normal? So far my strategy usually involves wave of force and diamond armor, but disintegrate basically rips everything to shreds. Then I switch to arcane bolt (with the rune that lets it phase through enemies) when I run out of AP – unless I’m really in a jam in which case I use Archon (which I’m thinking of switching back our for hydra since it denies me use of my oh shit buttons of diamond armor and wave of force).

In other news, so far I’ve gained 3 levels running the gauntlet and no Plans: Staff of Herding. Stupid Izual…