Level 60 Demon Hunter
Health: ~34k
DPS: ~32k base (often higher than that to some degree due to Sharpshooter)
Skill Calculator
I started a Demon Hunter because I wanted to relive the days of my Amazon; I have very little interest in most of what I would refer to as “that assassin crap”. As a result, I am set up to do the vast majority of my damage through shooting arrows at things. That said, virtually all of the defensive and evasive abilities for the DH don’t fit in with that, so I had to compromise a little bit. I’m pretty happy with how it plays overall, though.
I am currently in late Act 2 Inferno - I should be killing Kulle tonight for sure and hopefully Belial, though historically the latter has given me more trouble than any other boss fight in the game.
For any non-elites, it’s a pretty simple game of shoot arrows from as far away as possible. Both Hungering Arrow and Multishot work well without needing to be aimed with precision, which makes it a lot easier to move-shoot-move-shoot-move-shoot and maintain proper distance. Vault aids with positioning when needed, and Fan of Knives is major AE damage + snare for anything that manages to get that close, along with Impale for another damage/defense combo. The Bat Companion is strictly for Hatred regen, and for a couple of particular boss fights (especially Diablo) I switch in Shadow Power with the Gloom rune in that spot.
I can take about 80% of Elites and Champions. Invulnerable Minions has me immediately either reloading or trying to figure out a place where I can hide that monster pack and not have to fight it; I don’t even try any more vs. those. Anything else can be killed unless it’s a particularly bad combo. Jailer and Vortex are the two most dangerous because they restrict the ability to keep distance, and in combo with Molten/Mortar/Desecrator they can become insta-deaths very quickly. Reflect Damage is surprisingly annoying because life steal doesn’t appear to give back NEARLY as much life as it should, and I can easily shoot arrows into one and kill myself on the reflect before it dies. Hooray for kiting while potions cool down.
For gear, I focus on damage (over and above DPS, because the extra attack speed that helps that DPS number so much doesn’t help nearly as much while kiting), run speed, vitality/life, and magic find. I am actually running about 110% base MF with those stats in my current gear set, which puts me over 200% with Nephalem Valor stacked all the way. The deaths are more fun when more/better loot is dropping, and that much MF can lead to some good farm runs. That said, I am trying to push through the frustration to get to the end of Act 3, as Cytherea/Azmodan in short succession should be some good, easy loot.
I largely play solo, though I’m not above jumping in a public game to get past a frustrating part, and at some point I hope to do some SDMB farm runs once everyone is level 60. I also have a mid 30s monk, a low level wizard, and several dead mid-teen hardcore characters. I lost my last hardcore monk to an ISP drop out, and it’s temporarily soured me on the HC scene.