Yeah, I just saw someone link one in a stream and the item itself is really good, it gives you up to 10 ranks in teleport and 2 more evade charges as well as making it so your dodge cooldown reduces when you dodge a hit. But making it random just dumpsters the whole thing.
The only justification I can see is that it makes it into a “super evade” skill, but that’s limits it so much, and I worry about where the random evade puts you. I could see using it and having it put you into a damage circle or getting you stuck in terrain. Plus, again, it’s just taking a great skill and making it into a completely different skill that’s of dubious utility.
I haven’t played Sorc but I can tell you my husband is ready to leave his behind, whereas I’m seriously considering just creating a new Druid with the exact same build for S1.
For anyone who wants to go through the patch changes, here is a video. I do like the guy who makes these videos, I watch them sometimes to get D4 info. He doesn’t do a ton of analysis, he mostly just reads off what the changes are, though he does have some comments about them. On YouTube you can skip from class to class by clicking on the video timeline which marks breaks in the video, which is exactly what I did; for example, I’ve never played a Rogue and any changes listed for them go right over my head.
Overall I like the changes to Necromancer. There are nerfs, but they’re to things I don’t use anyway.
All the major nerfs are to item affixes, both offensive and defensive, so basically they hit everyone.
My Ice sorc feels a teeny bit buffed actually…BUT…I had avoided looking at possible unique drops cause i didn’t want to be spoiled and, well, i looked.
I’m “Only” level 83 and aside from ultra-rare super-uniques, I’ve had everything drop I could use for my build. And its not like season one is dropping a crapload of new items
I’ll go ahead and play a rogue for the new season but mannn…I’ll bet she caps out around 75 and until the new DLC these two don’t see the light of day.
That kinda sucks, thank goodness the campaign was well worth the money spent. (no sarcasm)
We are level 63. Took the Druid and Sorc for a spin last night and it feels marginally easier to kill things, however I do feel more squishy. I don’t know if that gets more pronounced as you rank up. The Druid is pretty tanky with multiple ways to create Fortify, and I would argue the ability to immobilize enemies contributes to its defensive capabilities. Then there’s the fact that monsters and bosses are now a lower level than you, which made the boss we confronted trivially easy to defeat. My critical strikes were nerfed but my lightning damage core attack and storm skills were buffed, so now my regular attacks do more damage.
So yes, this definitely changes the balance, but I’m not sure if I would say it made me weaker or stronger. Just different.
Yeah, the item nerfs would be felt a lot more the higher and better equipped you are while the class buffs would be felt a lot more at lower levels.
Apparently you now require lvl 50 to enter world tier 3 and lvl 70 to enter world tier 4. At the same time they’ve gutted a lot of sources of experience by making most open world content have low level mobs that give very little XP as you level up in the 50-70 range. This makes unlocking Torment take a long time.
Can’t say I’m a fan of this change. Being able to go to a higher difficulty early if you could beat the capstone dungeon and survive was a good thing, and being able to choose from a variety of content in the game instead of needing to focus on one was also a good thing.
No, it’s level 40 and 60, respectively. But even that requirement is new.
They recommend 50 and 70, but you can start as low as 40 or 60. I’m level 60 and I have a tutorial quest to do WT4.
I’m considering doing it, because honestly everything feels too easy at WT3.
40 and 60 are perfectly ok for joining WT3 and WT4, the change is entirely to block lowbies from being power leveled. Which I don’t understand either, but it really should not affect normal gameplay.
That’s good to hear as 40 and 60 are very reasonable. I managed to clear the WT4 capstone at 57ish solo before the patch, but it would probably be quite a bit more difficult now with the overall nerfs.
Yeah we decided to try the capstone for WT4 at level 63. I’ll be curious to see what happens.
Level requirements for WT 3 and 4 are being reverted.
Boy, for people with kids, the struggle is real. We’re lucky if we can squeeze in 90 minutes at the end of the night. Last night the kid got to bed late, so no Diablo 4 us. Tonight is maybe maybe maybe.
I can sort of see why players are revolting. My husband and I poke fun at the dramatics, but we’re not to the end game yet. In truth, as a casual gamer with limited time, I don’t know how much of that content I’ll really get to anyway.
However, my husband was an old-school Diablo II player, I watched him play that game off and on for a decade. I could never get into it for the simple reason that I am a graphics snob and it was dated by that point. (My first ever RPG was Champions of Norrath on PS2. I played it so much my housemates called it Champions of Spice Weasel. So I came to RPG gaming later than my husband.) I was the first one to jump on D3, I bought a new computer and took the day off work for the launch. He came around to it slower, after they resolved a lot of the issues, but ultimately he spent way more time in the endgame than I did. He was running rifts right up until the D4 release.
My issue with D3 is that once you got the set items there wasn’t a lot of room for growth. And I thought in D3 the item selection was pretty limited at higher levels. So in some ways it was a similar complaint to what players are saying about D4. It felt repetitive without much reward. I overwhelmingly preferred to level up through the campaign.
My husband thinks the complaints about the new patch are melodramatic. So I don’t think all old-school Diablo players feel the same way. But maybe he will change his tune as he levels up. For my part, I’m like, “Well, this beats anything else I could do in the narrow window between putting my kid down for bed and going to sleep, so… I’ll just keep going.”
The random TP on hit is not a new thing. Oculus is probably the most famous Sorceress unique from D2 and it is the exact same downside.
If it doesn’t randomly TP you on hit it’s not an Oculus. Just call it something else but it’s not Occy.
This might be true, but in this game the randomness makes it absolutely pointless. Which might have been ok if Sorcerer was in a good state and not at the absolute bottom. Specially when every other class got good uniques they can be excited about.
It’s funny, I’ve played all the main Diablo games and in my memory everything except D1 has basically the same graphics. Checking youtube that’s very clearly not the case.
I still don’t understand. Oculus has always had total randomness. It does here too. I can get behind Sorcer mains wanting something beefier but the intertoob outrage over the random TP of Oculus as though it is some special FU made for D4 just seems whiny. Like I said, they should have resurrected some other classic Sorc unique instead of Occy. Though I’m struggling to think of any other noteworthy classic Sorc unique.