I love the idea of a non player being a reporter for the SDMB. The reporter could talk to the players and file dispatches here.
Thanks, I will do that at some stage, but for the record, I was referring to a previous game I was involved in. I’m not participating in this game. Tempted to be the reporter, but don’t really have the time to do it justice.
A reporter sounds interesting. I like the idea of season-by-season summaries so non-players could follow.
OK. I thought you were in this game.
We could each write up a Fox News-like summary from our own point of view, with ourselves and our allies as the most wholesome parties in the history of ever, and our foes as dastardly villains who will feel the wrath of the judgement of history, and then submit them to a non-player to be posted here.
I’d be happy to anonymize any such summaries that are sent to me.
Cool. I’m a little busy, but if anyone wants to send JB summaries, feel free.
I know earlier in the thread, there was a question as to why the game was anonymous. I didn’t feel strongly about it either way, but now I’m digging the fact that it is anonymous. We know we’re all part of the SDMB community, but we can’t look to our SDMB personas for clues as to trustworthiness or whatever, and the anonymity insulates the game from any board drama or bad blood, and vice versa. My SDMB persona is pretty much my real life persona. But over in the game I can be a conniving little fucker.
I’m totally, totally hooked on the game, by the way.
ETA: I’m still expecting to get drummed out of this game quickly. There must be another one posthaste after this one.
I’m glad you like the anonymity. It does shield who is to avoid bad blood. I’ll keep this in mind for future games.
I’ve discovered the Politics Order Judge, which can help you understand what happens in different scenarios. Click on “Clear board” and set it up to your liking and find out whether your orders will be processed as you expected, depending on what the enemy does.
Will it let us know when the game is over who the players were? That might defeat the benefits of the system in terms of not creating bad blood back here, but it might be useful in terms of countries that go into civil disorder a bit early.
Over in the game, we’re in the Retreat phase. It looks like everyone has entered orders, but I guess not marked them Ready. So we’ll be waiting for almost two days for this phase to expire. And chat is turned off. So if you’re reading this, and your retreat orders are in, can you please mark them Ready? I need my fix! I’m jonesing for more Diplomacy!
Curse you for hooking me on this, Panther!
I don’t know. We will find out after this game’s finished.
This is exactly why I like one-day turns
Careful! This game will take a toll on your mental health. Formulating a plan and having some idiot stabbed you is the worst.
I was wondering if a site like this existed, but am I using this wrong? I can’t seem to get it to accept an order for one unit to support another unit’s move. It will support holds, but that doesn’t seem to affect the movement orders.
Okay, this is weird. There are some moves that give you the support option, and some that don’t, and I can’t figure out why some are okay and others not.
Sorry, that was my fault. We’re on!
Thank you!
To state the obvious first: a fleet can’t support inland and an army can’t support into the water.
We had our first missing orders from Italy. We only made it to 1902. What a bummer.
I think I’ve figured it out, it doesn’t support convoys properly.
Try setting up this move:
https://en.wikibooks.org/wiki/Diplomacy/Rules#Support
–Italy–
Army Apulia to Trieste
Fleet Adriatic Sea convoys Army Apulia to Trieste
Army Venezia (sic) supports Army Apulia to Trieste
Fleet Albania supports Army Apulia to Trieste
The option “Army Venezia(sic) supports Army Apulia to Trieste” doesn’t seem to appear, yet it appears that it should be a legal move.
And some of the convoy orders don’t work right either, it seems very flaky.