Agreed–the new personalities are just a huge pain in the ass. I couldn’t even get one of the major NPCs to join my party, because one of my PCs didn’t like her, and I kept losing the stupid rock-paper-scissors game with myself. I read somewhere that eventually you can remove personalities, which is my next goal.
(Trick: if you end up with a dumb personality, remove that person from your main group temporarily while you take care of business, and then add them back in).
It can be quite a fight. I just brute-forced it with a lvl 9 (I think) party, but I’ve heard others tactically placing some oil barrels at the location the ghoul spawns before the fight, then blowing them and the ghoul up as soon as the fight commences. One thing to note is to avoid being grouped up at the start of the combat, those fireballs can wreck your whole group otherwise. I lost my fire/earth wizard early on and had to finish the fight with three people.
Other than the barrels, you can try using summons to tank stuff. A fire elemental can keep the Twins busy for its full 5 round lifespan for example. Use scrolls/potions if you have them, there’s little point in hoarding them.
The ghoul isn’t there until you start the combat and Braccus summons him, so as long as you remember where he will spawn you can drop the barrels before combat starts.
My favorite battle happening so far…I dropped a couple of oil and goo barrels and some oil spells in a line up to an enemy group and completely covering a narrow chokepoint. I dropped one additional oil spell on a nearby torch and ignited the whole enchilada. Boom. The orcs couldn’t see me through the smoke and ran around randomly in the flames. That is, until, my hasted giant spider came charging (and flaming) through the inferno at them. Mwahahah. Only one enemy managed to stagger through it all to see my party, only to be teleported back into the hell. Almost felt sorry for them.
I’ve recently also discovered the joy of bleeding an enemy or two, and then zap-stunning them in the blood pools.
I just finished my second run, this time with two lone wolves. One very valuable hint: them voodoo dolls kick ass. I believe I had upwards of twenty for the final boss, and that was 60% of his health. 0 AP to use? Somewhat broken.
Well, it took me 30 hours to complete the first area of the game, and as far as I can tell I 100% it.
Second area started out easy and then ramped up like a mofo when you hit the windy cliffs area. Still having so much fun with this game!
I’m adding it to my list of “Must play co-op games” for when my son is old enough. Sure, there will probably be a Divinity 5 game out by then, but this is definitely going to be a classic for me.
What are the “areas” and how many are there? I’m still in/around Cyseal, have done Black Cove. I’m trying to get an idea of how big the game is and how far into it I am.
There’s three big maps with towns and one fairly large additional map I’d say, and of course a lot of dungeons, temples and the like with their own mini-maps. I finished the game in roughly 60 hours with a lot of quests unfinished and using walkthroughs and hints whenever I got stuck. If you are taking your time it’s easily 80 hour game and if you aim to 100% everything you can play it for ~100 hours.
Kinthalis - if you are running into enemies that are higher level than you, you might have skipped a part. It’s really easy to do. In the second area, you are supposed to solve
I found one way to do it thanks to a visit to the End of Time: Kill the mushrooms. But I decided not kill them. Instead I’m trying to find that wizard they mentioned. No luck yet. I think I know where he might be, but the only way there based on what I’ve revealed of the map so far is either though the windy cliffs area or east, but that way is blocked by a group of 12 level orcs that I can’t really take on at this time.
The lair is… …under a hidden trapdoor next to a tree, a bit south of the spider queen. It’s on a bluff over looking the windy desert, but is not itself desert. If you’ve found Frederick, he’s at the foot of the bluff. I found the trapdoor with a 7 perception.
However, the thing you’re looking for is not there. It’s located…
…to the east of Silverglen. There’s a short path leading up to a cliff with a chest at the end. The path is massively trapped: a poison cloud dispenser, a smoke dispenser, and a lava dispenser, plus two fireball launchers, and a whole mess of mines. You need at least a nine perception to spot everything, and at the end, the spell isn’t in the chest, it’s buried in the ground next to the chest.
Most of them were enjoyable enough, but there’s some main quest parts where you have to light up candles or coal buckets, or find tiny buttons from huge rooms full of stuff, and those started to piss me off eventually since they aren’t really fun or smart puzzles IMO. ETA - I think some things even require you to have high enough perception. Something around 11 with all the buffs and gear should do by the end of the game at least, so it doesn’t need to be crazy high but I still think there shouldn’t be a requirement like that at all for the main questline.
I was about level 9 and struggled also. My first half-dozen tries I was wiped out in 1-2 turns, he pitches an early fireball that along with the poison-goo ball from the ghoul is pretty much insta-death. My speed wasn’t ever high enough to win initiative either.
I ended up laying down a fire screen (firefly?) right before the battle trigger on the ground to restrict line of sight. That time, when the fight triggered, Braccus chose to buff himself and save action points, and I got a turn or two alone with the goo-ghoul. My spider was then able to draw enough aggro for me to keep alive with heals and potions. I also got a nice opportunity to teleport the ghoul onto the flamey-dude and get a lucky fall. I finished with one death and very little health.
I spent the first 20 or so hours of gameplay just robbing the town blind. This included a lot of save scumming for random chest loot. Now I’m out in the woods trying to find Evelyn’s evil hideout.
The combat is exciting, skin-of-the-teeth turn-based stuff that I have missed. Even the original Divinity was a Diablo-style clickfest. I’m confused about when I can actually put points in to improve my thief skills. I’m only 4th level, but it never gives me the opportunity to improve my ranks in Scoundrel.
You need 2 points for rank 2, 3 for rank 3 etc so if you want to raise a skill to rank 2 early on you’ll have to save one instead of spending it as soon as you get it. Eventually you start getting more than 1 point per level as well.
Man, bringing down that forcefield sure opens up one heck of a rabbit hole! Been wondering the frozen wastes for hours, killing and pillaging wherever I go.
Given that I’m pretty much 100% every area in this game, will I finish D:OS before Wasteland 2 comes out?!