Hi everyone, I’m back. Like the new look of the board. Anyway, I had a question about Doom, Doom2 specificly. (Yes, I know Doom is out of date compared to Quake, etc. But I still play it a lot).I wanted to know if anyone else had ever noticed this bug/feature I stumbled upon:
In Doom2 you have the Arch-Vile, which can respawn any dead monsters it encounters. The other day I was playing a level where you lure monsters into a zone of crushing ceilings where they get mashed. Then I ran across an Arch-Vile and attempted to lure it into being crushed as well. I did, but not before it resurrected some monsters that had been mashed.
To my astonishment, the resurrected monsters were intangible! (In No-Clipping Mode, if you’re familiar with Doom). Bullets, rockets, etc. simply passed through them, making them almost unkillable. Eventually I discovered that they could be killed by an indirect blast such as either a barrel explosion or a rocket aimed at a nearby wall. This apparently happens whenever a monster is respawned under a ceiling too low for them.
None of the Doom references I’ve read mention this effect, which I think could be used for some very interesting levels, unless this is all old news.