I just played it for a little over an hour, and my one-line review: I liked it better when it was called “Half-Life.”
It’s a phenomenal engine, without question. I’m playing on a system that was just-below-top-of-the-line two years ago, and it runs perfectly smoothly with absolutely no configuration necessary. The lighting effects are cool, the animation is smooth, the particles are well-done, the level detail is sufficiently complex. (Although I’d be interested to see how well it handles more open environments instead of just the cramped tunnels and passageways I’ve seen so far).
But as a game: meh. The id guys came up with a trend-setting game concept with DOOM, saw it leap-frogged by Dark Forces and Half-Life and Jedi Knight and System Shock and Halo, and then instead of building a better DOOM, just tried to emulate those. (With a lot of Resident Evil thrown in for good measure). The pacing is all off, and the levels just feel extremely scripted. It’s all slick, with no substance.
Sure, DOOM was a rock-stupid game, but it moved. Almost as soon as you started, you were running and shooting. Half-Life is basically the same story as DOOM, but with cinematic presentation. It made sense that it started out slow; everything you were seeing was new. It was setting a mood. DOOM 3 just feels like it’s going through the motions.
When I first started up the original DOOM, I had a pistol and two barrels, I shot one, they both blew up, and I said, “BAD-ASS.” When I started up DOOM 3, it took me through bits of Halo and Half-Life, then a little bit of System Shock, and then after 20 minutes or so (I’m slow), I had a pistol and was looking at a barrel. But I was afraid to shoot it, because that would mean I’d have to sit through a dozen cutscenes again.
Dudes at id, please – don’t overthink it. Don’t try to act as if your games are cerebral experiences. They’re not. There’s nothing wrong with that. Valve and Monolith excel at this stuff, but you don’t, and that’s fine. Fat zombies, flaming skulls, and demons with cyber-eyes are just not cool to anyone who doesn’t listen to Dio and Dokken anymore. And they just don’t warrant an attempt at a fancy storyline. Let us get in there and shoot stuff, while we’re looking at the fancy lighting effects. And also: “dark” is not the same thing as “scary.”
I’ve also gotta wonder how the “user community” is going to work with this game. Are mods going to be super-complicated to make? Have they raised the bar too far for people sitting at home to make their own levels? That’d be a shame.