I’ve been getting the itch for EVE Online again, I thought I’d find out a bit of information before I become someone’s free lunch.
It has been at least a couple of years.
Suicide killing in empire space:
Is it still done? Regularly? Do they scan cargo holds first? Am I safe (relatively) in a transport ship or freighter?
ISK making:
Are level 4 missions still the easiest way to grind ISK?
Have level 4 missions been buffed in the previous years?
Do you still get people scanning your complexes down for nefarious reasons?
Is there still a profit to be made buying/selling from the NPC market or is it only worth it with freighters now?
That’ll do for now, I’m sure I’ll have some more questions as I play.
1.Yes.
2.Not sure, you’d have to check killboards and it varies by system. In somewhere like Jita 4-4 carrying valuable cargo, or Motsu in a faction/deadspace/officer fit mission boat, or hauling valuable goods between Amarr and Jita, well then probably a lot more than other places.
3. Sometimes. If they’re professional about it they want to maintain a minimum of potential profit per kill and they’ll have an instalocking ship with a passive targeter to scan you out without you even knowing you’ve been pinged.
4. Transport ships take a lot less to gank, so if you’re hauling a bit of loot, you may be ganked. Frieighters are another matter and they take real firepower to melt. In general the rule of thumb is that if you carry less than a billion in your freighter you’re fine. I know I’ve never been ganked in mine and I routinely set it to autopilot all across New Eden.
Be aware, however, that Incursions launched in January and early info points to the Sanshas being able, ready and willing to pop ships on gates even in highsec. Specifically a freighter was shown being popped in a trailer.
Depends on what you mean. For very little energy you can make a killing, much past lvl 4’s by running complexes in 0.0 if you’ve got good probing skills and you’re lucky with loot drops, grinding anomalies in 0.0 if not. Lvl 4’s are still pretty brainless though.
Of course, but you don’t really get 'plexes with lvl 4’s and never did. Plexes are their own type of thing. But yah, some folks will probe you out to salvage your wrecks. Some will probe you out to steal your loot and get you to aggress them, and then come back in a gank ship and eat you alive. Others will, if you have a valuable enough fittings (think officer, faction, deadspace) probe you out so they can kill you and loot your wreck.
Not sure what you’re referring to, most of the NPC market is gone and has been for a while. As for freighters, last I checked they’ve been player produced for quite some time as well.
I’ve only just started playing again myself after 3 years, so I can’t give any solid information. I can say that in the small area I generally play in (near Jita), I’ve never had a real problem with people trying to suicide gank me or pop into my deadspace mission, even when I was running briefly in 0.4 space. On the other hand I’m rarely carrying anything valuable; my only real value is in my lovely lovely Drake, and the Raven which I’m nowhere near skilled enough to fly yet.
Sorry, I got my terminology wrong. I meant deadspace instead of complexes.
I think I’ll just run some level 4 missions in high sec to get back into the groove. With the changes to learning skills coming I need to decide where to spend my free skill points. Do I want a freighter or a marauder?..
If the NPC market has gone then it doesn’t really matter but I was asking if the only decent profit to be made was with very high volume sales.
I bought it about a year ago, played through the free subscription period, and then decided I wasn’t liking it enough to pay for it. But if it’s free, or cheap to play, I may re-try it.
It does have the unique feature where if you can make a certain amount of money (current rate is about 370-375 million ISK per month), you can purchase 30-day time cards in game. If you’re sufficiently wealthy in game, you never have to actually pay for a subscription.
Depends on if you plan on leaving Empire or not. The Ishtar is an excellent mission boat and Gallente Cruiser V carries over for quite a bit (although, admittedly, not quite as well as Amarr Cruiser V)
Yah, with Planetary Interaction pretty much the entire NPC market other than skillbooks was removed. You can still make ISK with low volume high margin trading, but you need a lot more patience. Still, people are always buying (and losing) freighters.
I’m a Minmatar only pilot with 6.2mil SP in gunnery and a paltry 25k (!) SP in missiles. It’s safe to say my options are rather limited.
My best choice for mission running appears to be a Vargur, but having never flown one I’m not sure. I do like the bonuses. Perhaps I’d have more fun (and a bigger wallet) with a Munin or Vagabond though.
I’ll stick to the Maelstrom for now.
I must say the game seems very quick and responsive. Not at all what I expected considering it’s a patch day.
With your learning SP’s reimbursed you should be able to get pretty damn close to Gallente Cruiser V, more likely than not. And you don’t need all that much put into drones (and points into drones are good anyways). For most missions, T2 sentry drones should do you just fine.
Drones are awesome. I’m still running level 3 missions in my Drake, using Heavy Missiles. Since they kind of suck for fighting frigates, which are still very prevalent in level 3s, I’ve been dumping most of my current points into getting tech 2 light scout drones. Even the tech 1 Hornets melt frigates faster than I can personally melt cruisers.
Drones are good and, yah, especially if you’re using cruiser class weapons or higher, they’re your best bet for killing small fast stuff. Especially if you’re using a battleship in a mission where you might have to warp out quickly and rep up, the ability to clear tackling frigates off of you is invaluable.
give me a yell in game, Aruvqan … I am living in 0.0 as part of the Northern Coalition [I am in Mostly Harmless] but I have alts in empire over near Adacyne. We did have a SDMB corp but it more or less broke up as people dropped out of playing =(
If you want to have a dependable way to make ISK, I can recommend planetary interaction - people always need to buy Robotics, and I can help you get started with PI. It will actually take making a character in all 3 slots and getting planetary skills up to at least 3 on all 5. It is a pain to set up but once you get it going it just keeps rolling on =).
I’m back in EVE again as of a few days ago. I hooked up with a group of players from Massively.com, they are setting up a new corporation pretty soon and have a chat channel going. That has really helped make it seem less empty to me.
I enjoyed playing through ALL the career agents this time instead of just one. Exploration was my favorite, so I may do some exploration stuff in the future once I get my core skills done. I’ve decided to stop playing my trader, cause its too boring, and he didn’t really have any combat skills anyway.
Learning about Gravimetric, Magnetic, Ladar and Radar exploration sites is my favorite thing so far. From the career agents, I’ve got a combat ship, an explorer frig and a mining ship, if I want to do any of those things.
Plus, missiles seem sooo much better than projectiles, at least against the frigs I’ve been running into in missions. Its like 2 hit kills right now.
I’ve been focusing my skill training on getting important certificates, so that I know I have my core stuff covered. Should have Core Competency - Basic done by today. Also, once Learning skills are removed, I think I’ll put my traders’ extra SP into finishing up Gal Industrial 5, and some trading skills.
While I wish they’d kept learning skills, the 5ish million SP’s I’m about to get are very very nice. I’ve already got my alt up to Capital Ships V for her Nyx and I’ll probably max some other stuff out as well, and I can do… god only knows on my main. Might skill him up for an Aeon.
I actually just remapped about a few weeks before final news of the learning skill nerf came down the pipe. If you look, I’ve already got my combat skills pretty high. I can fly every sub-BS T2 ship and there’re not all that many perception based things I need to fill out.
On the other hand, in the next year I was planning to take things like the Armor Compensation skills, the E-War skills, the Thermodynamic/nanite paste skills/cloaking/etc… up to V. Those are all primarily Int based. I wouldn’t have taken the same path if I’d known about the Learning Skill change though. Probably would’ve gone for Per so I could get a Amarr Dread V, Capital Energy Turret V and Amarr Carrier V (along with a few others) and used my points from Learning stuff to boost Int based skills instead.
I’m going to assume you still have two remaps available. That is, your next remap will not incur any cooldown and you’ll be free to remap again immediately, as is the case for new characters these days.
Set a goal that you are comfortable with, reachable in just a few months, and can provide you with a reasonable fall back position while you work on other things. Perhaps it’s flying a Drake with a tech 2 tank; for me as a miner and potential industrialist it was flying a Hulk and having the important PI skills done. While you’re getting there, try a bit of everything out and see what you enjoy doing (if you’re not comfortable with it, you can skip “trying to scam people”; I certainly don’t have the heart for it), and try to get into an active corporation.
After you reach that short-term goal, pick either int/mem or will/percep, throw all your points into those two, and pick a new goal a few months out that focuses specifically on skills that use those attributes. As you work towards that goal, come up with a detailed plan about what exactly you want to do for the next year, and work on the skills you’re currently mapped for that have to do with that goal. Then by the time your second remap is used, you’ll have the vast majority of the skills you want that you won’t be remapped optimally for. I’m approaching my second remap, the first being int/mem and an initial focus on industry, getting all the electronics and engineering skills I need for flying Logistics cruisers well, well before I actually will be able to fly them. I have most of the year of my remap planned out on EveMon, although the plan beyond Amarr Cruiser 5, Caldari Cruiser 5, and Logistics 5 has changed a few times.
Being a new character means you’ll always be behind the guys that have been playing forever, but you can effectively level the playing field by picking something to be good at and ignoring everything else. Picking one ship to maximize your skills on will allow you to be on relatively even footing.
Yah… pretty much, once you have your basic ‘career’ stuff down (and you’ll probably want to wait until after December 14th so you’ve got full attributes and no learning skills to worry about), just choose a general flavor of stuff you want to skill up for with a year’s time, and check out the advised attribute remap in EVEMon.
If you are in the market for an aeon, we build them. We also do nyxes.
We are actually in the same neck of the woods I think - I was hanging out in my POS in CH9/Branch when a member of HOD wandered through on an escalation.
Are you planning on going to the Northern Coalition Blob party next summer?
[and I am planning on turning my learning skills into a chunk of jump drive callibration 3]