Playing on Elune.
leatherworking: medium armor kit trivs at 100
4 light leather = 1 medium leather.
4 medium leather + 1 coarse thread = 1 medium armor kit
cost of 10 copper for the thread
sell to vendor for 2 silver.
smithing: runed copper bracers triv at 90
10 copper ore = 10 copper bars + 6 coarse stone = 3 rough grinding stones
no cost to crafter
sells to vendors for 2 silver 25 copper
engineering: deadly blunderbuss triv at 105
8 copper ore = 8 copper bars + 8 light leather + 1 weak flux + 1 wooden stock
cost of 3 silver for stock and flux
sells to vendor for 11 silver 79 copper
All these can be done in the basic city zone, with nothing more than the journeyman level with ingredients you can actually be saving in the bank from teh first time you get out of the newbie zone… though I got my hunter to 125 in leatherwork by level 9…and my engineer to 105 by 10th level. I will admit that the mining can be slow unless you happen to know a couple of normally missed spots of copper vein spawns=)
My hunter cranked out 100 gold in 1 week of nothing but running around Dun Morough doing nothing but skinning out bodies left lying around by others, and killing my way to 13 when I moved to Loch Moden, and kept killing until 16. Of course being unemployed scum, i did 8 hours a day in game, but if you opt for leather and skinning as tradeskills you can make serious money if you like…
I understand that fishing can be fairly profitable as well, but I have never done the fishing thing… and linen bags sell to vendors for something like 3 silver and take 2 or 3 threads at 10 copper per bag to make…
This isnt EQ, stuff normally doesnt cost serious cash like in the 100s of gold … I dont buy armor or rweapons from vendors, I get them from drops, make them or buy in auction…
Aren’t those PvP servers? Surely you have to expect a rather suboptimal communtiy on a PvP server. They tend to attract those that are…less than mature.
aruqvan, are you playing Alliance side? My guild is set up on Elune for our Alliance-playing folks, and Uther server for our Horde.
If you’re playing Alliance on Elune (EST servers), throw me a tell, I’m playing Cerridanae, lvl 13 human warlock and Aliandra, lvl 11 Night Elf hunter. =)
On Uther (PST server), Horde side I am Swanhilde, lvl 13 Tauren Druid, and Inkosazana, lvl 9 troll shaman. =)
An early comparison is in: Gamespot gives Everquest II a 7.8, and gives World of Warcraft a 9.5. My understanding is that WoW’s score ties with one other game for its top PC score ever, and is its top-scoring game across all platforms for the year.
Daniel
Maybe I’m reading this wrong, but are you suggesting that camping is common in CoH?
I don’t understand your thinking here. I’m on a PvP server and the community there is fine. Why would people on my server be considered “less than mature”?
PvP is just an option that makes the game more of a challenge.
not only that, i think it makes more sense that the wilderness in a world at war should naturally be dangerous, and no humans should have the ability to dance naked in front of you without fear of retaliation.
disclaimer: i have yet to play WoW.
I think the idea is that folks interested in PVP may be more interested in killing other players than in chatting with them. There’s nothing wrong with that playstyle, but it’s not to everyone’s liking. Just as there’s nothing wrong with not particularly wanting PVP.
Myself, I’m not that interested in PVP. My regular life is challenging enough; I play games to relax, not to accomplish something.
Daniel
I’m suggesting that killing mobs over and over is at the heart of all MMORPGS. Maybe if you PvP you are killing players instead of NPCs? I know that when I ran out of door missions in CoH, I had certain areas that I would patrol. I would patrol that area because I knew there were groups of mobs I could kill and also get some decent enhancement drops. How is that different than camping? It’s not in my book. I know people that would restart door missions for SO drops. That’s camping.
The systems are very similar. You have a quest journal, mobs flag/drop for entire groups, etc. I’ve only played into the teens on both, so I can’t comment on the higher level situation. I know I generally had about 20 open quests in the early levels of EQ2. You can’t walk down a street without NPC’s waving at you to indicate that they have a quest. I think the most I’ve had in WoW was 8. After 2 weeks of getting constant quests in EQ2, I was surprised at how few quests I had at first in WoW. I didn’t beta test either game, so it’s very possible that I’m missing a lot. EQ2 will give you kill quests, delivery/touring quests, and tradeskill quests. I haven’t seen tradeskill related quests in WoW yet, but it might be that I haven’t found them.
Maybe I’m not making my point or I might have missed yours. Maybe you are talking about camping rare spawns in EQ1 or something? I think I was referring more to finding a spot and grinding loot and experience to maximize gains.
You can’t win these games, but they do have goals. It might be getting to level 50, or killing X mob, or getting Y loot. Killing mobs is at the heart of it for all of these games. Fighting in one place or moving on is a player’s choice.
EQ2’s chat allows for multiple windows with individual filtering on each. Did I miss something?
I think they are both good games. EQ2 doesn’t seem to cater to my play style very well though. The verdict is out for me on WoW. I’ll be playing it more to make up my mind.
By level 15, if you don’t have 20 quests in your book in WoW, you’re playing more cautiously than I do :). If you explore a little bit and accept every quest offered, you’ll find yourself abandoning quests in order to stay under the 20 quest limit. I spend most of my time questing, and still keep a very full questbook.
There are a few tradeskill quests, but not very many; I’ve only encountered one so far (an herb-gathering quest in the Barrens). The types of quests that I see most often are:
-Kill this type of creature.
-Loot this type of item off this type of creature.
-Kill this unique creature.
-Go talk to this person, sometimes carrying this item.
But there are other types, such as:
-Take this item to this location, use it there, and deal with the consequences (e.g., kill a zebra, place its corpse at the base of a certain tree, and kill the dinosaur that comes a-calling)
-Use items in a specific order. (e.g., Visit this heavily-guarded machine, read the manual there, then shut the valves off in order to access a treasure hidden within).
-Explore this area. (e.g., dive to the bottom of this heavily-guarded pool and take a look around).
-use this item on non-aggressive creatures (e.g., use a healing salve on 10 sickly gazelles that wander the plains amongst all the dangerous creatures)
-Gather this resource. (e.g., explore this instanced dungeon, picking a specific flower that grows therein).
The weirdest quest I’ve gotten so far I’ve not been able to use. Basically, you get a crate full of marmots (or something), a pokey stick, and a manual. As near as I can tell, you go to a dangerous area and release the marmots, herding them around with the pokey stick; when they smell a certain type of tuber, they’ll respond, and you dig there in order to recover the tuber. At the end of the quest you take a stack of tubers back to the questgiver, who gives you a reward.
Yeah, all the quests are just permutations of a few actions (use/kill/gather/visit), but they dress them up in a fairly interesting fashion.
Daniel
I’m not saying everyone on PvP servers is immature, by any means. Some PvP servers probably have a better community than some PvE servers. It’s just a general trend I’ve noticed. IME hacking, griefing, exploiting, and being a jerk happen more on PvP servers than others. I don’t think anyone is immature solely because they play on a PvP server, but if I started a character on a PvP server and got treated like crap I wouldn’t be particularly surprised. It’s probably not quite so bad on WoW due to the faction setup instead of a total free-for-all. BTW, what PvP server are you on? I’m pretty sure I’ll want to try one of them eventually, and it would be nice to be steered to a good one instead of just picking one at random and hoping for the best.
PvP in WoW only means PvP Alliance vs. Horde. I’m Alliance and no one that’s also Alliance can hurt me, kill me, or grief me in any way. The Horde, on the other hand, can only hurt me if I’m in a Horde or a contested zone… or if I decide to PvP them in an Alliance zone. I can watch them and walk through the Horde in an Alliance zone with complete safety… as long as I don’t flag myself for PvP.
OooO=) yups on the alliance=) Sturmhauke and I played together today - got her her bear form =) and a couple of quests [relics and sleeping druid]
I will put you on friends list so i can see if you are in game=)
Actually, you played with available light. Rainsong is her char, not mine.
Ah=) ok … but we had much fun=)
Well, as Left Hand of Dorkness said, my quest log is constantly full to the point where I also sometimes have to drop higher level quest to take on a new one (you can always go back and get the quest again). If the questing systems are similar between the two than EQII should be a fun game to play. I probably won’t give it a try as I barely have time for one huge time sink in my life (WoW) let alone two.
There aren’t too many tradskill related quests in WoW, though there are quests unique to your class (for instance to get your upper level pets the Warlock has to do several involved multi-part quests) though.
The best quests IMO are the instance quests that take a whole party to accomplish. Usually the rewards of Exps and loot are great (I’ve even seen epic class loot drop in SM, and certainly green, blue and white class stuff as early as VC). Usually the visuals are really cool and the tasks are interesting and very challenging.
Either way its not something you do in WoW…because simply put its more efficient exp wise to do the quests than to try and grind by camping a certain spot. And with the changes to loot going in since mid-Beta it doesn’t even really pay to camp instances for loot anymore (which people did in the alpha), as you are apt to get bind on loot items at the upper levels (which you can’t sell). I suppose you still COULD camp, but I’ve played into the mid-50’s and I never did…and never needed too.
-XT
I finally got around to reading these reviews. When talking about the actual game mechanics, they seem pretty correct from what I’ve seen so far. It’s not that either review is bad. However, when Greg Kasavin (the author of both) adds his spin I have to wonder how much Blizzard paid the guy. It’s funny how the same thing that is innovative and wonderous in WoW and is old hat in EQ2. Keep in mind, I’m actually playing WoW over EQ2 at the moment, so it’s not like I’m campaigning for either game. I think they’re both good.
I guess I shouldn’t be too surprised with Gamespot though. This Half-Life 2 thread comes to mind.
I’ve heard this before about Gamespot, but it’s been my gaming review site of choice for half a dozen years–not because I luvs it, but because I’ve not found a better one. Do you know of another site with good information that I don’t need to pay for?
Daniel
Sadly, I don’t. When I need a quick review, I also use Gamespot. I just try to take the review with a grain of salt. After these two reviews, it might be several grains of salt.