EQ also had the wonderful system where if you were human, or any of the other races that didnt have night vision, and you went out at night without a light source, you were blind. Couldn’t see anything. It was horrible. My first memory of EQ is of being stuck in Surefall Glade after having made a human ranger, unable to make it through that damned cave to get outside.
WoW is just a lot more refined. Crafting in EQ involved massive amounts of trial and error, or finding recipe books that were actual physical objects. Then you had to write this stuff down unless you wanted to store the book.
Quests, same thing… Quests appeared in the chat log. Write everything down again. Often there was no indication at all of where to go or what to do. Some of the quests were downright evil… How long did it take players to solve the original shadowknight epic quest? Months beyond the rest, I think.
These two things made third party sites almost a requirement for playing the game.
Classes in the game were horribly imbalanced as well. Straight melee classes were extremely boring to play, with almost no strategy at all. Warriors? They hit autoattack, then periodically hit the kick and taunt buttons. Then after one fight they got to sit for ten minutes and wait for their hitpoints to come back, while the Druid was off kiting 4 enemies at once. Rogues got the same treatment as warriors, except that they had a backstab button.
EQ also gave people famously little direction… The first 3 weeks of playing I had no idea what to do, where to go, what possibilities even were. You’d have high level characters camping spawns in relative new zones.
Lets not forget the ever present mobs that were very high level for the zone they were in, whose sole purpose seemed to be to gank lowbies and punish them for the games ridiculously short view distance, lack of awareness, and just being low level in a low level zone. Fucking hill giants.
How many people accidentally forgot to hit enter to bring up the chat box when doing a quest for NPCs, then, in the course of typing their response, hit A, only to get an immediate and brutal smackdown because they had inadvertently hit the autoattack button on an NPC that was 50 levels above them?
How about the crafting professions that were restricted to races/classes? Only shamans could be alchemists(worthless anyway, only 2 or three potions had any value at all). You could be a jewel crafter as any class, but why would you, when only enchanters had the enchanting spells?
Jumping back to melee characters again for a moment, how wonderful was it to not have a way to bind yourself to a location? And no gate spell to take you back there(other than dying, of course).
There were lots of things that EQ was just plain cruel about.