I friggin love this game. I’ve binged on it to a scale I haven’t done on a game in years and years.
To start with, yeah, it’s a multiplayer game. You can start up an offline game with AI filling in the other roles, and the AI is moderately passable, but the meat of the game is in its teamwork and head games, so it’s arguably not even the same game with bots.
As for fun, it depends on what you’re looking for. It has a lot of variety. The monster plays completely differently from the hunters, the monsters and hunters differ widely within their categories, and depending on the map and how the other players play their game, the broad strokes can change massively. Hunting a sneaker Goliath, a runner Goliath, a blitzer Goliath and an ambusher Goliath are all very different things.
However, it’s not light, casual fare. The average game length is 10 minutes, 20 is not uncommon, and a close game is effectively all just one long high-speed engagement where everything matters and it’s all about making little advantages snowball and one big enough mistake can sink everything. The skill ceiling is enormous and significant differences in skill levels between monster and hunters tends to result in a brutal stomping. I can see this being a thousand-hour game, easily.
The matches have a neat flow. The staple game mode starts off with cat-and-mouse hunting, where someone noticing subtle details like a tree having been knocked over or a deer-lizard fleeing in a strange direction, can score a big gain. As the round progresses, various mechanics start pushing both sides more and more towards combat, until one side pulls off a final crippling ambush or throws the gauntlet with an all-in play. At all points, the terrain and native wildlife can have a huge impact on one side or the other, leading to great bait plays and I-know-you-know-I-know fakeouts.
The setting is fantastic, although I admittedly have a weakness for serious-business sci-fi, and the hunters have a lot of character.
So yeah. I’m kind of a fan of Evolve.