Apparently there’s no thread on this yet.
Season 5 is here, with a new exciting twist (isn’t there always?) This season: Newcomers versus Veterans. That’s right, they brought back 8 contestants from previous seasons to compete again this year against the 8 new contestants.
The veterans include some really talented folks who just missed out in the finale, including RJ from season 2 (made the Burtonesque Bellhop), Roy and Laura from season 3 (Roy has the cowboy hat and was superb fabricator, Laura is the blonde who did really well all season and just got eeked out by Nicole’s return from the dead). Only one returning contestant from last season, Eric Z (bearded guy). He won his way back on the Face Off: Redemption web series. Also returning, Alana (the self-hazardous redhead) and Miranda from season 2, both of whom suffered from a lack of experience and confidence, as well as two contestants from season 1. I didn’t watch season 1, but they include Tate, who apparently did very well, and the controversial Frank, who didn’t take the competition seriously and acted like a giant ass.
So the newcomers have a definite disadvantage, because some of those vets are heavy hitters. Laura, Roy, and RJ all stand out to me as tough competition. I will say looking at the audition samples displayed in the contestant introductions, some of those products were some of the best samples I have seen, and definitely look up to snuff. We will see how it plays in the time constraints and format of this show, where the vets know the ropes and experience with the specifics of the time allowed and workload, etc.
The first week’s challenge was a team challenge, vets vs rookies, to create a set of characters in a “hyper stylized fantasy world”, whatever that means. They were given 5 character types: Ogre, Troll, Faun, Pixie, Witch, then told to create a consistent look and theme. My first question was to try to differentiate between an Ogre and a Troll. Both to me are large, ugly, scary monsters.
Anyway, each team came up with a concept and then divided into smaller groups to tackle their creatures. The rookies came up with a Tribal Council concept, and made each creature the representative to the council. The vets created the concept of the Witch enslaving the other creatures and using them as her eyes, so each of those creatures had extra eyes and she didn’t have any.
There was the usual mix of good work and bad work from both teams. Both teams made one conceptual error with their Ogre character that really hurt: both envisioned their ogre as a giant, muscular beast, and wanted to make it “ape-like” in stature, i.e. knuckle walking with oversized arms. The conceptual art for both was good, it captured the oversized concept and the visual appeal of that stance. However, the problem is a practical problem that the models are constrained to be humans. By necessity, if you hunch over to walk on arms (even extended oversized arms), you are making yourself shorter. Thus the “hulking giant” ogres look smaller than the other creatures. :smack:
What was kinda surprising to me was just how dreadful the veteran’s ogre turned out. In particular, RJ has done some fantastic stuff, but this work was sub-par. The arm extensions didn’t work, were actually held goofy and turned oddly, they didn’t articulate right to look like elbows, and just basically sucked. Coupled with the shoulders not being made up large enough to support the arms, and a lack of costuming for the body, and it just looked pathetic. Fortunately for him, the newcomers’ ogre was even worse in some respects - the sculpt was weak, the paint was lousy.
The pleasant thing from this was the success of Miranda and Alana. They were paired and made their team’s Pixie. Well, they were top looks, and Miranda won the challenge. That is a sweet sort of redemption for her in particular, since she was so weak during her season and has had time to learn and grow and become more confident and capable, so now she was able to win a challenge. And Alana was the least experienced member of her team, managed to survive (and survive!) surprising late in the game given her ultimate weakness, and finally went out because she just didn’t have the quality of work or the ability to conceptualize. So seeing her win is nice. Shows her growth as well.
This week was round 2, and the competitors were given the challenge to create a future version of Frankenstein and Frankenstein’s Bride as a pair. They were randomly assigned teams of 3, and had to come up with a concept plus execution. The winners would have their creations perform at the Universal Studios Halloween festival thing.
Miranda had the misfortune of being paired with two newbies, while some of the teams had two veterans. At least now she has something of her own to provide.
The winning team was Laura, Alana, and Laney paired up with a concept where Frankenstein’s monster was created first, then he was reanimated from lightning and then he created his bride to be his power source. Their sculpts were pretty good, and the paint job really caught the judges’ eye, with the right balance of ugly and beautiful, the highlight to emphasize the face. One thing I didn’t so much like was their Frankenstein’s head was large, and then had brains piled up and oozing out the top of the skull. Maybe extra brains were crammed in? It didn’t look anatomical to me, but the judges liked their execution above all the others.
Roy, the master fabricator, and his team had a Frankenstein that was a hodgepodge of alien parts, and the head was supposed to have been severed and so reattached with pistons, and it had a robotic arm. They did a great job of making the head look slightly off-center by the reattachment, had sliding piston cylinders, and an articulatable arm. I really liked it, though the Bride didn’t come out as well.
Bottom looks fell on two newbies and Eric F. Eric, for failing to include an important part of the make up (the screw studs for the head cover) and for just the general sculpt of the face not appealing to the judges. What I admire was Eric admitted that the screws were his fault and didn’t try to downplay it or deflect it. He realized his mistake toward the end of last looks and when asked, he took responsibility.
Lyma is a body painter and she faced the problem common to body painters, not being able to transistion to realistic looking paint schemes. Her colors and patterns ruined the Bride of her team (I thought overall their sculpts were good and the team concept great).
But the loser was Sam, who was on Miranda’s team. Sam wasn’t thrilled and wasn’t really engaged with their teamwork, she didn’t have ideas but didn’t like Miranda’s concept, she didn’t really get active in the project, and then the task she did have to accomplish was a mess. The judges felt she was too Borg derivative and was lumpy and without inspiration and poorly applied. The latex cowl tore on application and then was sloppily repaired leaving the texture ruined.
More fun to come. I just wish we got fewer previews. I like being told what the challenge is when it’s revealed to the contestants, and not having the best judge’s comments revealed in the previews before seeing the episode. They work hard to beat out any real suspense or surprise.