And “that was Bing Crosby… definitely one of my top 5 favorite Crosbys.” I don’t know if this command works but this is what I found:
Is there documentation that sharing is one way? That seems needlessly complicated (and unrealistic).
Thanks! In fact I used just the second command and it worked fine. No need to reset the quest.
That’s what someone said upthread right after the game released but reading Wiki entries that have since popped up, it’s not totally clear and I’m not so sure now. Will have to test it for myself.
But I did find another way to get a surgeon at any of your settlements - you need the perks Local Leader level 2 and Medic level 1, and you can build a 3rd-stage “Clinic” store type, which is a “Surgery Center” (hardly seems worth it, but I like having one of each of the best stores just for the prestige factor anyway - also supposedly makes the settlers really happy).
Installing a dialogue text choice mod highlights how shallow the dialogue system really is
According to this, picking one settlement and linking all the others to it allows all of them to share resources.
For what it’s worth, I have verified that with 10 Chriz, I was able to pick up the bobblehead and crank myself up to 11 Chriz. The extra point comes in handy to offset the negative I seem to get from my Power Armor.
If you give the power armor a Minute Man paint job, that offsets the charisma loss as well. IIRC, it doesn’t require you to have any actual paint in your supplies.
I don’t seem to have unlocked the Minute Man paint job. The Vault-tec styling does give a bonus, though.
Hey, a developer has warned against using console commands because they can screw up your saved games. Um, you mean worse than broken quests that can only be completed with console commands?
In other news, Bethesda is selling blue suede shoes with the warning that the color may bleed if they get wet, but with no mention of Carl Perkins whatsoever.
Finally did the Glowing Sea quest (I’d been putting it off for a while on account of exploring), and it is a really fantastic area. There’s a real feeling of otherworldliness as you trudge through, ratcheted up even more by the power armor overlay.
I also love, love, love the added touch of having to go beyond the border of the world map to finish the quest. Perfectly drives home the disconnectedness of the area.
Having watched some YouTube videos, I now have a much better appreciation for the possibilities of the town building system, including a way to patch the crumbled walls in The Castle. But… it still seems like the game doesn’t care. Really, I just run around and once in a while stop and fiddle a bit in a town, but I usually think “I’ll screw with this when the modders have improved it.” But you can do much more impressive work than I’ve been up to, it seems, with the vanilla tools.
Besides walls that would actually help against these radioactive storms, I’d really like to be able to bring up a list of people and their current assignments and health status, as you can do in Fallout Shelter. I’d also like to bring up a list of objects in the city like turrets and see if they’re still intact, rather than having to run around looking at them. And a way to heal citizens in combat. And give them names. I now know that you can make people gather, slowly, by installing and ringing a bell. That can help. But I wish people had floaty text over their heads that said what they do. I mean, I can use the clothes trick, but at this point I’d have to call everybody forth and just reassign everybody.
Really, I need to restart knowing what I know now, but I’m probably pretty close to the end of the plot. And maybe I could just let it go and plan to get absorbed again in March when the DLC starts rolling out.
I’m waiting for structure components that don’t look as though I just built a brand new abandoned meth shanty.
We have power armor and plasma rifles but no one has a level?
It’d be a big improvement if they just added support struts for buildings. I have a ton of buildings that look fine on one side, but the other side hovers eerily above the ground. Just being able to toss a few logs underneath would do a lot to help me suspend my disbelief. I know there are some floor options that help, but they often don’t play nice with clipping.
If you use the wood foundations, those can be placed without clipping most terrain and let’s you make a nice flat surface over an otherwise very uneven one. If you use the concrete-based one and place it at maximum height, you can also create some nice faux-concrete walls (unfortunately, concrete is somewhat rare).
The Big Dig mission is incredibly buggy for me. Mirelurks that stop taking damage, ghouls that never take damage, doors that don’t graphically open despite being open, a door that can’t be opened period, and the mining bot keeps falling out of the world.
As if going through small tunnels with 4 npcs wasn’t bad enough.
You didn’t really expect the Big Dig to be something that could be completed, did you? 
Oh, I got through it eventually. It required clearing an area, saving, continuing onward until one of those bugs showed up, exiting the game completely, starting it up again, progressing though that next (now un-bugged) area, saving again, repeat until quest completion. And yes, the Big Dig = completely F’d joke did occur to me.
Didn’t read this entire thread, for spoiler reasons. I just want to know how this game compares to fallout 3, cause hands down fallout 3 is the best videogame in existence.
If this is better I will most def buy.
If you, like me, want the Freefall Legs from the Mass Fusion building, but don’t want to do the tedious exploitation of the physics engine that you were intended to do, I was able to retrieve them using the no clipping command from the console. But they didn’t show up at first. I don’t know why, but I had to fly around in no clip mode for a while before I returned and the safe that I had already emptied now suddenly contained the Freefall Legs. I’m reminded of the Boots of Springheel Jak from Oblivion.