Last night I took the community leader perk and started having goods shared between settlements. If I just have all the other settlements send runners to Sanctuary, that should be enough, right? If I need to have some kind of complex web of couriers to link all the settlements, I’m going back to my previous policy of ignoring them.
In 3 and NV, there is a console command “zap” that would let you delete items from the environment. I use it when there are persistent corpses or ash piles marring my landscape. More importantly, the games run with fewer issues if you zap a lot of extraneous crap like that. I’m not savvy about how games work at the coding level, but it seems like there is a tipping point where, if the game has to keep track of too much stuff, it starts getting crashy. There is probably a similar command for 4. Maybe check lists of Skyrim console commands.
Make a circle, send one from the first settlement on the list to the second, second to third, etc all the way down to the last one, then send one from there to the first. That’s the best way to connect all of them.
Too often, a given settlement is a 2 or 3 person family. I suppose I could send one of those off, but generally I prefer to pick settlers from a crowded area. What I end up with is kind of a spiky circle, with small farms served by a guy from one of the larger communities. It took me a while to realize I could get to a ‘supply lines’ view on the map, so if you haven’t noticed that you might consider using that to plan.
I bought a PS4 expressly to play Fallout , and bought Witcher 3 as an interim while I counted down to Fallout. I must say I found W3 a dour, soulless experience compared to the irradiated wastelend of F4 - Witcher’s only redeeming feature for me is the ‘Magic: The Gathering’-style in-game card game. The gunplay in Fallout is very slick now, and exciting, with a great sense of bullets ricocheting around you when there’s a close quarters firefight. The ruins have much more verticality, and more interiors without load screens. The settlement-building has its flaws, but let’s you build bespoke Mad Max abodes including multistorey towers (sadly missing from the feeble Skyrim home-maker). It does seem harder to create truly distinctive player-characters now, sadly. But the over-brimming fun of the game eclipses this.
I haven’t played the game, and am not necessarily looking for spoilers, but when is the game considered complete?
- After you find your son (I know when this is) or
- after completing one of the factions entire series of quests?
Also, is it possible to finish the game solely doing the Minuteman quests? (after #1 above)
Why? My set up is based on the hypothesis is that if all the villages share with Sanctuary, they share with each other. Sanctuary acts basically as a distribution hub. The communal junk heap seems to work fine this way. I admit I haven’t the slightest idea how food and other resources are shared, so maybe the circle model does take better advantage of it.
I’m having a lot more fun with the game now that I’ve abandoned my settlements to the mercy of the wastes, and traveled to Diamond City.
Also ran into my first major bug: The game plays a short cut scene after rescuing a particular NPC, and then stops accepting input from the gamepad or anything else. It’s happened twice now, Hopefully if I stay back from the NPC it won’t trigger.
I connected Sanctuary, Castle, and Graygarden in a circle. Then I told the settlers in my other outposts to hie them to a decent home. Sanctuary is a bustling hub and Castle is coming along nicely. Even Graygarden is mostly useless (food production isn’t super important), but I love the general “robot farmer” motif so I keep it around.
Castle is a really cool little area and would probably be a lot easier to build up and make useful, but Sanctuary feels like home at this point.
Fully half my current active quests are either to find new outposts or protect existing ones. I see absolutely no compelling reason to try and maintain all of the outposts. I’ve read that some folks self-limit their fast travel to friendly outposts, but I don’t have time for that nonsense.
BrianJ: I do not know the answers to any of your questions.
I’ve been assuming that you can do like I did with Fallout 2, play each faction’s quests until they start becoming mutually exclusive then see if you can go Red Harvest on them with your favorite faction coming on top. In New Vegas, they put the kibosh on this kind of thing by having NCR know that you’re working with House or Yes Man, so the cut off was real early. But at least they warned me. Hopefully, I’m not already locked out of choosing the faction I want in the end because I’ve already done too much with other factions.
I wasn’t sure if that would make them share with each other also, but i guess it does.
I came across a quest that had stat-based options! It basically used intelligence as an analog for the old repair skill, and allowed the player to bypass a few “fetch” legs of the mission.
Of course, now it’s making me wish there were more of these in the game.
No, that’s not how it works. The sharing is one-way (was discussed a bit upthread). So if you send a supply line from A to B, B gets to use A’s resources but not vice versa. But if you set up a loop from A->B, B->C, C->D, then from D->A, you get to use all the resources of all settlements in the loop at any one of them.
Although on re-reading, if what you’re saying is you just want to have all your resources at A and then send out supply lines from A to all other settlements, that’s fine as long as you’re only doing a couple. If you want more than a few or you have any resources at any other settlement, then it’s a lot more efficient to have a loop so that they all share and you don’t have to dedicate every settler at A to supply line duty.
How do you change your face after starting (not hair), aside from Dr. Crocker or console?
What’s wrong with Dr. Crocker? Bad Yelp reviews? That’s why they put in the facial reconstruction surgery thing - so you could do that. I don’t know why there would be multiple different ways of doing it.
Not sure how we’re doing this thread, but:
One of Valentine’s investigations points towards Crocker, ending in Crocker’s death as far as I’ve seen. I am wondering if anyone replaces him.
Oh, I did that quest. It doesn’t affect your ability to get the facial reconstruction surgery.
Oh, and speaking of side quests there is also one to “fix” the Diamond City Radio DJ, Travis, to be more confident. Though I gotta say, I liked the stammering, insecure one more. He was funnier and more interesting to listen to. I understand that on the PC there is a console command to revert him back to the “timid” personality, but I’m playing on console so just have to roll with it. If I end up doing another playthrough though, I would skip that particular quest.
Agreed! The “new” guy sounds like a normal boring DJ. The old one actually had some good jokes. “That was Anything Went by Cole Porter… heh, anyone? no?” I’ll have to look up that console command.