Fallout 4: Now Playing

FatalJaY, depends on what you like about Fallout 3. The perk system is changed and VATS is different (it slows time instead of a hard pause) but the writing is about par for Fallout 3 and the experience of poking around through ruins is about the same.

Wow, Vats slows down time. Which means if I’m fighting a pack of super mutants, I could be getting my a$$ handed to me while I’m trying to figure out which weapon to use on them?

I seen a few trailers the graphic seem to improved, glad the writing is there also.

I’m a fallout fan so I will check it out. My friend was telling me something is different with the power suits now also but I forgot what he said.

You get a suit of power armor very early into the game and need to find fusion cells to keep it powered. Some people use it a lot, I personally haven’t touched it since I got it as I’ve been doing more of a stealth/charisma character than heavily armored pew-pew.

VATS doesn’t give you a choice of weapon - you’re choosing body part at that point.

I think you’re confusing VATS with the Pipboy. The game still pauses when you access your inventory, automap, character stats, and the like. That’s all in your Pipboy. VATS is a combat mode that, in the last two Fallout games, froze time while you targeted specific body parts. In the new game, VATS only slows time.

It slows time plenty enough. It used to be that you’d line up your shots in V.A.T.S. and the game ignored the fact that the person would be moving while the actual firing was happening, wheras now V.A.T.S. tends to remind you that your chances to hit are varying as the target moves.

I just one-shotted a Behemoth. It was level 50, and I was 56. It was with a tricked-out Gauss rifle, though its legendary power of doing 50 radiation damage may have actually healed him a little while I was at it. Of course, it was a head-shot sneak attack. Really, how different is this from the fact that you can eventually one-shot giants in Skyrim with a sneak attack using a bow? Still, I was surprised.

How do you know what level an enemy is?

The Awareness perk. I picked it up late, because frankly it’s not that hard to get to “enough damage whatever their resistance is” but I was curious. It might actually pay off a lot better much earlier.

Anyone find any decent inventory management mods yet? Specifically, I’m looking for good weapon comparison tools.

I’m sick of picking up, say, a new sniper rifle and having to carefully scroll through each of my other weapons to determine if it’s better/worse/even with my current sniper rifle. I know it compares with what you have equipped, but it gets old comparing 10mm pistol A to 10mm pistol B when I’m carrying my machine gun.

A better weapon management tool would be great - I can’t believe that one of the “sort by” options isn’t weapon type or at least ammo type. It’s silly that if I have six different pistols with different names because of mods, I can’t tell the inventory to group them.

I’m coming up on the end of the main quest line and I’m avoiding it pretty heartily - I’m the kind of person who doesn’t really keep playing a game after I’ve finished the main quest. I have a whole lot of unexplored map around the bottom fifth, and the stuff down there is still really difficult (fighting my way to the Quincy police station was a madhouse), so there’s a lot of game left.

You know you can rename weapons when you mod them? So given that they appear in alphabetical order you can rig their names to group them however you like.

Yeah, I put a hyphen before the name of each of my main weapons so they show up at the top.

Just recently got a gauss rifle for the first time at level 47, tricked it out with the best mods (have level 4 Science! and Gun Nut) and holy crap it is amazing. While it’s great against all enemies I’ve come across so far, it happens to be a legendary with the “bonus damage against insects and mirelurks” perk. Although I don’t like the enemy-type-specific bonuses generally, it led to me giving it the very apt name Bug Zapper. :slight_smile:

Yeah, I rename all of my go-to weapons with clever names. My favorite is a stupidly powerful double-shot shotgun that I’ve named “Close Comfort.”

I just want the option to group my stock my spare-parts weapons and armor by type.

Some modding tricks I’ve picked up:

If you don’t want to put points into Gun Nut or Science!, build a Weapons Emporium. It stocks all sorts of weapons with just about every conceivable mod, and you can buy them and harvest the better mods from them. I used that trick to pick up a .50 Cal receiver for my sniper rifle (a +50% robot damage rifle named Robopocalypse) that would normally require Gun Nut 4.

It sucks to have to sometimes spend parts to harvest the best mods off of weapons and armor, but if you get Scrapper 2, you’ll more than make up the cost from scrapping the remainder. I think it looks at the mods on the items you’re scrapping and gives you parts accordingly. A tricked-out weapon will give you buckets of spare parts.

Oh, another:

It may be completely obvious, but there’s generally* no reason not to use a legendary version of an item over a non-legendary, even if you don’t care much for the perk. You’ll have to spend some parts to harvest the mods off of your current weapon, but it’s worth it because you can’t accidentally scrap a legendary item.

*a few legendary items have drawbacks, but not many. I’ve only encountered one so far.

Two days (almost) of game time, level 24 and have made next to no impression on the main quest :smiley:

I’ve got so much to do that I’ve just decided to go to the oldest quest and work my way up through the list, meaning I just took the castle. Fallout 3 took me 120 hours and that included all five DLCs, I’ve a feeling this is going to take a lot longer. For the record, main quest-wise I have to go to the golden sea or something.

Yeah, but 1) you have to mod them to change the name and 2) it doesn’t help when I’m out in the field and want to know if this new weapon I just picked up is any better than the other 2-3 I’m carrying that use the same ammo.

Are you sure you need to mod them rqther thqn just hqving to select them zhen using the weapon bench

Does FO4 not have weapon stats on the pipboy screen like earlier versions?

Yeah sorry lol I was speaking on the pip boy. I know vats is when the body parts highlight green.

So is it better that the vats slows down time vs. pausing the game?

It has some upsides and downsides. Downside is that you’re still taking damage, and queuing up a long sequence of actions might take long enough that this is a factor. On the other hand, if a baddie is hiding behind some cover, you can wait in VATS for his head to pop out and take your shot as soon as you have a decent hit chance.