It’s less hassle to just save scum it. You can quicksave in the middle of the conversation when the options come up, so you only lose the time of reloading.
If I’d realized the way the perks work now, I would have definitely put less into charisma and more into endurance and luck on my main character. On my alternate character, I did happen to put a lot into endurance (even though I still didn’t really get the new system), and so was able to unlock cannibal really quickly, wow, I really found that very useful, wish I could get it for my main, but she’d have to dump a ton of levels into endurance first, and I don’t like the idea of going that long without a real power up I can feel. Worth noting I rarely travel with companions, so if they’re turned off by it IDGAF, and in past Fallouts definitely ran on the bad karma side.
For some reason, missing speech checks bugs me more than other hassles I could avoid by putting my points elsewhere. I don’t have a unified theory on why I have such infinite patience for some hassles, but build around avoiding others. I was doing the crap-gathering grind in Fallout 3 for many playthroughs before they gave me such a substantial reason to gather a lot of crap. Mind you, mods for Fallout 3 and New Vegas also made this hoarding pay off better.
Oh shit, I didn’t know you could romance companions!
:: puts on pimp suit ::
Unless your tastes run to robots, the dog or the super mutant. If so, you are out of luck. I think the rest are available, however (and one of my friends said you can basically get into a relationship with multiple companions, though not at once, sadly).
You can be “in love” with multiple people at one time. They won’t confront you or anything. You can’t, say, hop into bed with two people at once (I actually tried hitting a bed with both Piper and Cait next to me… Piper did the wake up animation/voice and Cait wandered off).
I’ve heard that you’ll get disapproval if you flirt with someone in front of your partner(s) but I assume that only applies to the few [Flirt] options and not general chatter*. Just making mushy talk after the fact doesn’t seem to do anything (Piper ignored Curie talking about how wonderful love is). Even switching out one romantic companion for another as a traveling partner just gives the same stock banter they always do. In short, none of them seem to care or, if they do, they care very little and very rarely express it.
*Supposedly if you [Flirt] with someone in front of Piper, you can later catch Piper asking Valentine to keep an eye on you but that almost has to be carefully set up to have someone profess their interest in you while (romantic) Piper is standing right there. Usually everyone wants to spill their guts to me while we’re hip-deep in super mutant entrails, picking for dirty ashtrays and Wonderglue.
Curie is romanceable, but you have to do her quest first.
Speaking of, the other day I saw Curie in her cream dress and short hair and realized that the visual reminded me of Ava from Ex Machina :eek:
I’m at a point where the Brotherhood of steel is going to turn against me, is there some benefit/game breaking bug to entering the Prydwen, stealing one of the power armors and killing everyone onboard?
Something I found out by accident and wish I’d been told: To save up on fusion core, walk instead of running. I thought the power armor consumed energy whenever you moved but it’s only when you run/sprint.
Guns & hats are some of the most best items in terms of weight/value which is good if you want to have enough money to buy very expensive weapons like the Last Minute or the Partystarter. Hmm, a world in which there are teams, fortresses and where guns and hats are the most valuable items to acquire…
Some extra features that make the game more “interesting”:
Did you know that since bash and grenade throw are the same button, you can get interesting results when you’re in melee combat and hold the bash/grenade a little too long?
Also, since “skip conversation segment” and “shoot” share a button, you have access to the quickest conversation ender there can be.
A good article on sequels that discusses F4: http://www.escapistmagazine.com/articles/view/video-games/columns/experienced-points/15149-How-Sequels-Kill-Novelty
The power armor does use power while you’re walking…just much, much less than if you run. Other big power drains are VATS & the jump jets.
Basically, if it uses your AP, then it drains the battery significantly faster.
Do different frames of power armor have different stats, or is it just the limb/chest/helmet modules you plug into them?
I found the T-60 frame with a few parts on it in the national guard training center. Does it matter if I take the limbs from my old suit and add the missing ones to the new ones, or just take the T-60 parts from the new one and add them to my old one?
The frames are all identical. Mix and match as you please.
I’ve somehow landed in a sweet spot where (for now at least) the Institute is completely convinced that I’m on their side despite having done nothing whatsoever to help them, and am indeed openly and actively working against them.
It’s kind of amusing doing Railroad missions where the synths are all friendly to me and just stand there idly while I turn my Boomstick on them one by one.
They fixed the settler power armor problem.
Last night after Synths attacked the castle, I was wandering down the hallway and nearly all of my settlers were just milling around, including someone in my power armor. I approached and hit the interact button and my character said “I need you to get out of that power armor.” And the settler did it!
Too bad I lost an armor at the drive-in. The ahole is out of my armor… but I have no idea where he left it. I half expect to find one of my Provisioners wandering around in it.
I have a dozen spare sets of power armor. Part of me wants to put all my settlers in them at a given location and turn it into my own version of the Brotherhood.
Fallout 5: The Lone Provisioner.
It would be nice to play a non-human next time. At least someone who, like in New Vegas, is familiar with the world. The fish-out-of-water character is useful when the audience/players aren’t familiar with the world. When the player is more familiar with the world than the character, the FOOW character serves no purpose.
Supermutant: Someday, you will kill EVERYTHING!
Alien: Your ship crashed on this planet and now assholes keep trying to kill you to try out your gun. You have to make you new life in the wasteland of this planet.
Ghoul: You didn’t make it into the vault and now you’re becoming a ghoul. As you gain levels, your ghoulification progresses. Experience ostracism! Learn to love radiation.
Synth: You’ve just found out you’re a synth. Who will learn your secret and how will they react? You infiltrate an anti-synth organization and bring it down from the inside by becoming their leader.
REALLY? I thought just having the suit on would start draining it. I’ve been avoiding using the suits because of that, even though I’ve still got like 31% on the original core from the museum and another 5-6 full cores I found later. Not that I’ve really needed the suit (yet) since that first deathclaw (even took out another one recently, though almost died, and needed a missile launcher and the cryolater to take it down), but it’s still good to know.
OH… welp… Glad I read further…
Not that there’s anything wrong with being a housewife, but I believe she’s actually a lawyer. Her degree is on one of the shelves (near the folded triangle flag) in the prewar segment. Not that this makes your point wrong or anything. It definitely is something that first struck me when I turned the game on for the first time. I’m not playing some character from literally the moment he/she is born like in FO3. I’m not playing some amnesiac blank slate I can bring what I want to like in NV.
Not that there’s anything wrong with playing a character you’ve been given, plenty of games do that, just it was something that made it feel a little less Fallouty to have this couple chattering about in the bathroom and running around with a baby.
That’s sort of an odd article (and I don’t agree with it much). Fallout is a unique world with tons of possibilities. People aren’t just playing it to play a game, they’re playing it to play Fallout. Saying it’s “stale” because you know who the Brotherhood of Steel is would be like saying you might as well stop playing a Shadowrun or Forgotten Realms campaign after the first time because now you know the principle players and don’t trust the game master to come up with any engaging stories – the only value is the novelty of learning what a griffon is or what that merchant group is about.
Corparing it to Far Cry and lauding Far Cry for “doing something new” is even odder since (a) Far Cry isn’t a game world or milieu; it’s supposedly the real world, albeit with imaginary countries and (b) Far Cry 4 was almost exactly the same game as Far Cry 3 down to the charismatic psychopath antagonist. And I say this as someone who enjoyed both. The only “novelty” in Far Cry 4 was stuff like elephants and gyrocopters… sort of like adding settlements and regular power armor suits to an established formula.
Nate mentions that she’ll be dusting off her degree. I assume she is/was a lawyer but was on maternity leave to create that little Morlock-grub they named Shaun. The value in the Wastelands of Nate being military is obvious but I thought they’d toss in something as a nod to the lawyer path if only in passing.