Fallout 4: Now Playing

My game has been randomly freezing for a few days now. I messed with video drivers but didn’t think about mods. I’ll start pulling them.

Then cast your nets wider. Like disable half of them, and if it still doesn’t run then disable half of those, and so on, until you narrow it down.

My game ran fine last Saturday (four days ago), but I haven’t played since then. I just started using Nexus Mod Manager at that time (it’s only load/running five mods for me at this point).

Sunday and Monday I played Skyrim, also using NMM. Skyim seems to be running fine, too.

Did you have Steam run a file integrity check? Sometimes that can uncover and correct a b0rked file. (Of course, also might undo .ini changes you want, so proceed cautiously.)

Disabling all Nexus-related mods and only using the Bethesda-related mods worked.

Aside from Nexus (and other third party) mods, is there a way to put your own music list in Fallout 4? I’m hearing the music from the custom folder I created before but I can’t remember where it is or how I got it to work and I’d like to add to my music list.

I would be interested too. I just started playing F4 again and the ingame music gets tiring after a while (in fact, I played it an untold number of hours with almost a dozen different characters, but like with many other games, I never finished it. I barely scratched the surface of the main storyline, actually. This time I intend to play the whole thing).

Also, I hadn’t noticed the survival mode last time around, and I found it perfectly suited to my style of play. In fact, it seems to me that the game is intended to be played like this, or at least that some features of the game are more suited to survival mode.

I’m replaying the game now as my wife. As in, my character is based on my actual wife, as well as being the wife of my “original” Lone Survivor. It’s amazing how much time I spent mounting gun turrets around the exterior of my settlements in my last game before I realized attackers all show up in one spot.

You can get away with that at settlements which only have one entrance but attackers don’t really all show up in one spot every time. Depends on the attackers and how the defenses are set up; where the defense is weakest is typically where they’ll head. For example:

I’ve set up The Slog to not really have any weak points and it’s been attacked from all directions by Super Mutants whenever they show up. Forged, however, only attack from their nearby base while following caravans.

Finch Farm has been attacked by Muties from the south and Raiders from the north. Not at the same time, of course.

Taffington Boathouse has been attacked by Muties from the north and south simultaneously.

Her stats?

Did anyone else find the DiMA memory retrieval section to be a huge chore?

Yep. Thankfully that last one can be skipped with no effect on the main storyline.

Yes, I did! And something really funny happened during the last puzzle. I decided to preemptively set up turrets near my goal, so I wouldn’t have to do it when the laser path was complete. As I wandered off to build blocks and redirect the laser, the anti-virus dudes and my dudes began a shootout which, for too long unnoticed by me, destroyed the final firewall. They took it down themselves, and I never had to complete my laser redirection.
I have started a brand new playthrough with The Mechanist, Vault-88, Far Harbor and Nuka World add ons all present. I had forgotten how easy it was to get killed while playing at an early level!

Nuka Cola DLC: Anyon else having problems with clipping scenery in the arena? It makes it very difficult to fight.

To see where I’m coming from, I’m at the stage of the game where (A) I’ve just taken The Castle on behalf of the Minutemen, and (B) I’ve started exploring the Boston Harbor area.

The U.S.S. Constitution is present in the game, although not in the harbor :confused:, but thinking about artillery and Boston Harbor at the same time made me think about the U.S.S. Cassin Young, a Fletcher-class destroyer which is a museum ship in the harbor IRL. A ship which, in its prime, mounted 5 5"/38 Caliber guns in single enclosed turrets. Screw the dinky coastal-defense mortars the Minutemen are building all over (in my settlements)… the 5"/38s are no-kidding artillery!

The main guns on the Fletcher-class had a range of over 10 miles, which is plenty to reach all over the Commonwealth wasteland. There are five of them. The Fletcher-class itself is World War II vintage, and the Cassin Young is actually a WWII veteran, so it’s pre-divergence. The only question is whether it was installed as a museum in the Fallout continuity, as it did in 1981 IRL.

I would love to see a mod to install the (damaged) wreckage of the Cassin Young in its slip in the Harbor, with quests to re-float and repair it to use as the biggest damn artillery battery in the Commonwealth. :smiley:

(I’m presuming that the Cassin Young was at the harbor in FO continuity when the big one went up, and was sunken just like all the other boats you see in the harbor, and obviously scavenged a good bit too. But, theoretically, restorable to the point of being a usable battery of artillery.)

She’s been modernized. :smiley:

Feel free to look into that. I’ll mark it on your map. :slight_smile:

I visited Boston for the first time and had fun doing the “Fallout tour” and seeing how they translated things (e.g. the Commons are like 10,000x larger in real life and the Freedom Trail is more complex, but hits similar spots), and the game certainly helped my navigation, while my in game non-fast travel also got easier due to learning the city in what little time I had.

Disappointed that I only saw like, 1 Super Mutant though.

Others explained why the Z coordinates of the Constitution are different, but the actual location is pretty accurate. I’d say it’s slightly more west IRL. I assume that the Cassin Young isn’t there in the Fallout World the 50s stretched from 1950 to 2077, whereas the Constitution predates that.

I sorta addressed that. Cassin Young was a WWII veteran, so existed before the conjectured point of divergence from “our” history. She served until 1974 in normal timeline before being struck from the register and made into a museum ship; that’s the part would be subject to change in the other timeline.

I still think it should be in the harbor, and if I could ever learn to create a mod I’d put it there.

I finished up the quest lines in the Far Harbor DLC and established all 4 settlements. I think I’ve covered 90% of the content and at least 95% of the map.

There are two sets of Vim Soda painted T-51 power armor: one in the Vim Soda factory, and one in the bed of a wrecked truck north of the National Park Visitor’s Center settlement.

I found and took the first OK. A bunch of super mutants in the factory; really, just oversized mooks. And, more to the point, incapable of hijacking the armor.

The second one is gone from the truck, in my most advanced game save. Just missing. It’s there if I load up an older save and take a side trip to check it out, but I don’t want to revert to that save since I’d lose a lot of assorted progress (some of the quests, and a fair bit of settlement development).

My initial assumption is that a human NPC found the armor and “borrowed” it. I checked at each settlement, setting up a bell to summon everyone and inspecting them all. No power armor. I “visited” every raider (“Trapper”) encampment I knew of and a few I just encountered, and that resulted in no power armor, just a lot of dead Trappers.

If I find an NPC in my armor, I’ll be perfectly willing to console hack or do whatever it takes to get him out of the armor. (E.g., turning off NPC AI to freeze the guilty party in place and then damaging the fusion core in order to eject it and force the NPC out when I resume AI.) But I have to find the armor first.

Any ideas? Other than keep looking, I mean. Because if it comes to that, I can console hack myself a replacement frame with armor and paint it appropriately. I’m only going to waste so much time to satisfy my completionism, after all.

I think the Vim! Pop Factory has a terminal that provides the paint jobs? Then you can use it on any T-51 armor. By the point you are in the game, you should have a surfeit if you’ve been stashing them in a settlement, so you can at least recreate it.

Sure, that’s actually part of Plan B after procuring a frame and T-51 bits. I have the paint scheme so I can apply it to any T-51 I have laying around.

It’s not about that. It’s about taking back what’s mine: that T-51 that should have been in the truck.