Fallout 4 quest mod questions

It seems I get further behind on my list everyday, but I’ve had a series of good books I’ve been enjoying in the meantime. So I’ll certainly hit you up, and don’t really worry about spoilers.

Specific to Atomfall, I’ve heard that it greatly benefits from the stealth-kill option (like Metro and a number of other post-apoc games), though like most (Fallout included) once you have built up enough resources you can do a lot more F**k it, I’m burning it all down.

FO4 was really different that the earlier iterations, because there’s always that option, even very early in the game where you say “F**k this, I’m bringing out the Power Armor!” since you get it so early.

FO 1-3 and NV (minus the courier’s stash) meant a good bit of time building up your skills and gear before you could walk down the street with confidence, and stealth or stealth sniper builds (F3, NV) were always a safer choice. I suspect Atomfall will be along those lines as well.

I love the earlier games and am having lots of fun in New Vegas but there’s a reason I didn’t go heavy armor this run. Power armor is way more fun in FO4 where it is basically a vehicle.

Thanks! I had heard that, and I’ve tried the stealth kill a couple times, but even though I lie in wait until an outlaw or soldier seems to be on their own and then snap their neck, it brings others to the area pretty quickly and they kick my ass. I believe I need to obtain a ‘stealth instruction manual’, one of the ways you level up, so I can sneak up and kill with true stealth.

FYI, to whom it may concern— I since found out that having the action stop when you open the menu (like FO4 and other games) is toggleable in the options and is set to ‘off’ by default. I’m planning to leave it off since it seems more naturalistic that way.

Yes, once you level up your stealth game by getting the ‘stealth instruction manual’, the stealth-kill option gets way better, and I really like making use of it now, especially since the game is so stingy with ammo. It’s kind of not worth even trying the stealth-kill takedown until you get it.

Ah. So is that gated behind a quest chain, a skill tree, an “in-world” item you need to find/buy, or some other mechanic?

Yes, new skills come in the form of ‘training manuals’ that you either find or can trade for. Once you’ve ‘consumed’ the training manual, the manual disappears and you’ve gained the ability to unlock those skills. You also need to find ‘training stims‘ which give you points you use to purchase the skills you now have access to with the manual.

Pro tip:
Once you’ve consumed a manual, if you find another copy of the same manual it doesn’t help you directly- can’t learn the skill twice. But still grab the manual if you have space in your backpack, since they are high value trading items.

Despite the faint praise for Atomfall in the other gaming thread, I’ve been having a lot of fun with it. I hope you have the same experience when you get to it!

I suspect I will, because I tend to be a lore nerd - I’ll spend a lot of time searching and scrounging to uncover what happened. But that generally means somewhat fewer replay options if the world doesn’t have enough content.

It sounds like Atomfall will play more like Outer Worlds (1) than say Fallout 3/NV/4. Not linear in any way, but fewer options to do different things, or the same things in different ways. Not that that’s bad, just not to everyone’s taste. Your comments on play style (taking a while to “git gud”) and ammo scarcity are more like the Metro games than Fallout.