Final Fantasy XI, the Final Fantasy online role-playing game, was released in the US after being available in Japan for about (over?) a year. Are any other Dopers playing this?
I had absolutely zero interest in the game. I’m a fan of the Final Fantasy series, but hate MMORPG’s. They’re tedious and pointless exercises in obsessive-compulsion, doing the same thing over and over again for no reward. They’re filled with shrill, whiny, self-proclaimed “powergamers” who add nothing to the play experience. They’re usually released incomplete, providing little more than a glorified MUD, depending on the initial players to pay for the development of actual content. And they’re usually given the most reactionary of designs – set first and foremost up to handicap players and prevent exploits, with the idea of being “fun” lost. After I tried Star Wars Galaxies for a week and realized that not only did it not really feel like Star Wars, it felt like I was being punished for liking Star Wars, I swore I’d never touch another one.
So I can’t explain why I bought FFXI anyway. And I definitely can’t explain why I like it so much. I feel that I shouldn’t, but I do, and I can’t stop playing it. It’s got all the MMORPG stuff – the leveling-up grind, the frustration and paranoia about losing experience, the defeatist feeling that everything you’re accomplishing has been done already a thousand times by a thousand different people. And this game has its own annoyances – the UI is absolutely horrible, doing the basics like forming parties or contacting your friends is unnecessarily difficult, and some of the characters are sickeningly sweet.
But it’s still engaging; somehow it feels more like playing a Final Fantasy game cooperatively than it does like playing a MMORPG. It’s got all the familiar job classes (and you can switch jobs and have support jobs, like in FF Tactics) and spells and items and monsters. It’s got airships and chocobos, and each player gets his own moogle. There’s a ton of content, a lot of it as inventive and surprising as if you were playing a single-player game. There’s a story that explains the whole meta-game. You have quests with real cutscenes. It feels as if there’s always something to do, that you’re leveling up for a purpose instead of just for its own sake. And most surprising to me, the people are pretty cool – I’ve yet to meet anyone actually annoying or hostile, and in fact there’ve been many times that other players have jumped in to cure me when I needed it, or given me advice, or teamed up with me to get through an area. It’s the first one of these games that I can really see myself playing after the free month is over.
And it’s really cool that because it’s been out in Japan for so long, the Japanese players are at god-like levels to those of us who are new. One of the many times I was killed fighting a rabbit or some such, a level 60 white mage rode up on a Chocobo, looked down, raised me from the dead, muttered something indecipherable in Japanese, bowed, and walked off.