From the maker of the game Grow: Grow RPG!

This old thread mentions the first iteration of this puzzle game. Now prepare for the sequel: Grow RPG!

You are a hapless Level 1 peasant in an empty world… Well, empty except for you and that master of evil on the opposite pole. Can you make a world that will allow you to destroy this fiend and bring everlasting peace?

I can, but I won’t give a solution until some of you try!

I can too, though it took awhile. The breakthrough was inletting the earthquakes split the forest apartNeat game. There I am thinking…“That guy from the castle with the blue lightning can kill the purple thing. It keeps whupping me, so why doesn’t he lend a hand as I save the freakin’ world!”…and sure enough, there he goes!

My breakthrough was when I realized that water stops earthquakes.

How do I get the Rock to level up? I think that’s the only thing I’m missing. I can almost beat the purple dragon…

Damnit. Same fricking problem I ran into with the orginial Grow game – I work at it and work at it and work at it, finally beat the damn thing, and then realize I don’t remember how I did it.

I feel like Daffy Duck doing the nitro glycerin trick.

I have the same problem as Hal. I beat the thing last night…now, I am trying to figure out which order I used to beat it.

I should learn to take notes on these Grow things.

Can somebody post the whole winning sequence?

I haven’t figured it out, but I know that the first thing is the mill, then the forest, then the castle, then the water, then the tower…then that’s where I’m stuck.

How do you know that sequence is correct to that point?

Mill, Forest, Castle, Water, Tower, Rock, Step with chest on top, steps down to dungeon

I know becuase I beat it.

I am not exactly sure what I beat or why I did it but its done.

I should have spoiled what I had so far (if a mod sees fit, they may want to spoil my last post), but I’ve completed it now, so:

[spoiler]The mill needs to come first, because it needs the entire allotment of turns to reach its maximum level.

The forest needs to come next, because it needs to be on its second level up for the earthquake to split it.

The castle eneds to come next, because if you do it any later, it won’t reach it’s max level and will get burned down.

The water needs to come next because otherwise, the next earthquake will destroy your forest.

The tower needs to come next, because if it goes later, it won’t reach its max.

The rocks come next, then the treasure chest because the chest won’t level up unless the rocks are there.

The stairs need to be last because they only need the little man that comes out and deposits the blue thing in it after all of your pieces are on the world to level up.[/spoiler]

The rock has some really weird code behind it. I have no idea why it even needs to be there.

Oh no. Not another one.

I think this one was easier than the original; I beat it in only 15 minutes or so. Key revelations:

[spoiler]The town and the forest both have a lot of growing to do, so they come first. Experimentation eventually shows that the town has a little more than the forest, so start there.

The water needs to come by turn 4 at the latest, to keep the demon from sinkholing the tower. But it doesn’t do anything else, and only has one level, so no reason to place it earlier. So #4 is the water.

The dungeon will reach its maximum level of 2 no matter what, so long as the castle is still standing on the last turn. So the dungeon can be placed last.[/spoiler]From there, it was just a matter of intelligently guessing all the possibilities.

I do confess to a bit of confusion about the rocks, though… How exactly did the rocks make any difference? It looks like what happened should have happened with or without the rocks. Also the treasure chest: It levels up twice, but the same thing seems to cause both level-ups.

Having the rocks at max level causes the king to intervene in the fight with the dragon. Why, I do not know, but if you have everything but the rocks at maximum, he doesn’t.
The chest only levels up once; the other level-up is the rocks leveling up, to form the mountain the chest stands on (at least, that’s how I interpret it).

The game is in the style of a role-playing game, which, if you are not familiar with them, usually involve a character who starts out unskilled, but fights enemies to gain skill and eventually saves the day.

Here, you do not control the hero, but you must shape his world using the items given to you in such a way that he is able to save the world from the demon at the top of the screen without getting killed by one of his minions.