I can’t say I’ve ever been in a game where there was any channel for death reveal other than the public death post by the mods. I can envision a “forensic investigator” role, though–not that we’d have any proof that such a thing existed either.
I take issue to use of the word “paranoia” to describe what’s been, so far, perfectly normal skepticism regarding any claims or assumptions of extant roles in a closed game.
Granted, the lack of role reveal changes that from “normal skepticism” to “positively maddening”.
Well and to a certain extent if the CARS player claimed beforehand, we can assume with a relatively high confidence level that their PM is legit and true as far as they know. Of course, scum will know this too but that can’t be helped. The lack of role reveal also makes Astral’s weak cop claim more sensical.
I dunno about other people, but I was expecting to get role reveals in the death posts so wasn’t expecting or needing a cop to get more than alignment and I questioned his role PM saying weak cop. If there is a role that can get role names in addition to alignment, then that’s a stronger cop than Astral. (Or, I suppose a cop who gets only role names but I have a hard time seeing that as stronger rather than weak in another direction.) Am I making sense?
Day 2 Begins in just over 24 hours. Please remember that no actions submitted after the deadline of 6:59 ET will be accepted, so get em in as early as you can.
bye fubble. hopefully we get to play together again.
so, no role reveal? based on the Thundercats game and this one it seems to me that games here favor a lot of mystery. feels like i’m playing with muted senses.
I would not play. I just wouldn’t play. I can’t imagine a worse mafia fate, because with my luck no one would kill me and I’d have to languish in that prison of possibilities.
I remember once, when I was in college, I waited tables. We had 2 person wait teams and a flambe person every night. They would make table side Caesar salads and flaming deserts.
When the boss decided that we wouldn’t have a flambe anymore and we’d have to do our own tableside shit, we all threw a fit saying it couldn’t be done, etc. He said, you’re just saying that because you’ve never done it. If we’d been doing it all along, you’d have no complaints.
He was right. We did it. It worked fine. (and we had 1 less person to tip out each night)
PS I think in analogies
PPS school’s out for summer
PPPS We had a liquid lunch
PPPPS we’re having a liquid dinner and a bags tournament
PPPPPS I’m going to win again like I do every year
PPPPPPS I’m likely to be unable to post for a day or two, at least coherently
PPPPPPPS Yes, I was assuming that this post was coherent
The setup for the latest game was 17 players, 2 mafia. So six mislynches. Post-death strategy talk allowed (though of course only those night killed were given any credibility). Town dragged the game back from apparent loss by lynching the two mafiosi on the last two days. I don’t think anybody who chimed in on that last three-handed lynch had it right on who the lynchee’s partner was.
As you could see, the playstyle and culture is very different there (beyond the setup-dependent stuff). Days go a lot faster. There is much less pressure on players to air all their thoughts or give reasons for their actions. So analysis by necessity has to pull a lot of meaning out of very little data sometimes. Overall, of course, this favors the scum – if I was ever nuts enough to try something like this with this group’s culture (and probably 72-hour day phases) I’d probably reduce the mislynches by reducing the number of town players to 13. I wouldn’t increase the number of mafia, because with a setup like this giving the mafia more opportunities to link themselves to each other is not necessarily in their favor.
A game like this can be maddening for town, but it really is interesting to see what you can (or can’t) do when so many of the usual tools are denied you. For scum, it’s just different; the incentives are all twisted around from the usual.