Will I be able to cast my Magic Armour spell on any Monsters I may summon with my scroll…?
I started roleplaying in 1979 :eek: and nobody I’ve played with has ever thought of that before!
Marvellous.
The answer is YES.
(One of the joys of running this game is seeing what the players come up with. )
Unfortunately no.
Dale can cast any Clerical scroll by reading it.
He has a limited number of spells (currently three @ 1st level) that he memorises at daybreak - and can cast those anytime during the following 24 hours.
Ok, so let’s talk tactics. I think that high or hidden is the best place for Dorric. He can flank or act as a sniper of sorts with his wall climbing ability. What else do we have?
I agree about Dorric - stay hidden and disrupt the enemy with sniping shots from the rear once they’re engaged and committed.Pity you only have a sling rather than a bow or crossbow, but it’ll have to do.
I think for the rest of us, let’s take up the same positins as before and fight it straight -up. once the enemy soldiers are swinging, I think Dorric should start firing.
Is there any way Plixican could hide with Dorric so that he’s behind the enemy lines when things get noisy? I’m sure he’d have a good bonus to hiding because of his size, and he can then summon his monsters behind the enemy and cast Mage armour on them.
What do you all think?
That seems like a decent idea. How is Plixican at hiding/sneaking? Do I have the ability to shepherd him along with me a bit?
How about the fighters? Also where are we going to stage our first attack? I feel like if we make it for the cover of the building we get an advantage since we are outnumbered, but you guys may have a better idea since you know your own abilities better than I do. Where is John Smith going to hang out and how do we keep him safe?
Thieves are only allowed Slings (anything bigger would interfere with their Sneaking!)
Only Dorric has the Hide Skill (which improves with his level), but anyone can take advantage of bonuses like the +20% to Hide from the bushes.
I reserve the right to lower that bonus for tall characters wearing metal armour (clank!)
If Dorric Climbs onto the roof, he can lower a rope for someone (not in metal armour) to clamber up as well.
This does take time of course (as the enemy advances…)
In the two rounds just before the combat starts, Plixican can 1) Summon Monsters and 2) cast Mage Armour on one of them.
The Monsters will then last until slain, or the length of the combat (whichever comes first.)
Ok I’m a little confused - which building are we talking about? I don’t see one on the Arena map.
Can Dorric and Plixican get up unto the roof before the combat begins? It’s best if they’re there as a surprise.
I’d suggest the Fighters (Quentin, Dale and myself) stand shoulder-to-shoulder in a line with myself holding the centre. All three of us could stand with the building to our left so that they can’t flank us on that side and so that Dorric and Plixican could easily rain destruction from on high. John could possibly be up on the roof as well to let fly with his Acid arrow.
Another option is for the three fighters on have the building to our backs. It makes us less flexible but it protects our rear and means the enemy can only come at us from directly ahead. As they only have leather armour, we should all be able to make fairly short work of them as long as we neutralise their numerical advantage
I suggest we use the two rounds before combat starts for Dorric and Plixican to get up on the roof. *Summon monsters *should be held back until an opportune time, as a nasty surprise…
Sorry I didn’t put in a label for the building.
It has a grey floor, nine pillars and two piles of rubble (where the roof has fallen in.)
Ah, so we’d be fighting *inside *the building then? And the only way for Dorric and Plixican to attack from the roof would be at the two points where the roof has fallen in, directly above the two piles of rubble?
Neither side (nor their allies) is allowed to enter the Arena until the combat starts.
Define a ‘round’ as the time taken for an action (e.g. striking a blow or casting a spell.)
You have two rounds of casting (if you want) before the combat starts.
It takes one round to run to the building; one round for Dorric to climb it and one round for him to get someone else up with a rope.
Casting Summon Monsters takes a round (plus another round to cast Mage Armour.)
If you fight inside the building, then yes, anyone on the roof can only cast spells or fore missiles through the two holes (directly above the rubble.)
Would any of the enemy soldiers be able to climb the building as well?
I’ve just thought of another one - is there any way to bar or seal shut any of the entrances to the building? I’m thinking that if we DO decide to fight in there. it’d be best to limit the number of entrances to just one and force them to come to us on a much narrower front…
My thinking is to get the monsters up and armoured as the first two rounds of the fight. I’d hope that we’re going to knock some of their numbers down at the start of the battle, so the sooner the monsters appear the better. I’m not sure gnome summoners are very good at climbing, I think I’m more likely to fall off than anything else. I’ll be keeping behind the fighters, where they can protect me.
Only Dorric has the Climb ability (as a Thief.)
Otherwise the only way up is by ladder (no sign of those) or a lowered rope (but not wearing metal armour for this.)
The entrances are just openings.
No sign of any doors, but as they are 10 feet wide, it would need two Fighters side-by-side to block one.
OK, your planning looks nearly finished, so let me make you an offer in this thread:
- decide what spells (if any) you cast in the preliminary two rounds
- decide where you all move to in the first round of the event
- say what you intend when the enemy come in sight
I’ll adjudicate in the Game Thread at that point, then give you a chance to say what your characters do next (like the last combat.)
As before, once the fighting’s begun, Quentin will stand at Johannes’ shoulder and try to draw as much attention and cause as much damage as possible, obviously, but more on that later.
It sounds like the plan is to form up using a wall on one side as partial cover and to afford the opportunity for death from above. I don’t see any reason why we can’t do that from outside the building - once our ranged guys are on the roof they can just as well shoot in either direction, right? But either way.
glee, I want to check my understanding of display weapon prowess. The fight starts and we’re on opposite sides of the arena, right? If Quentin runs out there and goes nuts with the sword as his first action, is that all he can do for the first round? Does it have a chance to affect everyone on the other side, or just one of them, or what? I’m thinking that if he has a shot to intimidate each member of the other side before a single blow is struck, that’s what I want him to do right off the bat.
Dale stands ready at the front of the line, with his scrolls of Spirit Hammer ready to cast but he’ll wait to do so until later. For the moment, he’s happy to stand ready to smite with his hammer.