Grace RPG

Read my last post and get back to me

What is RTS?

Shots - got it…(where’s that tequilla)…

Actually, try putting the content of your game you want us to give an opinion on in some manner of structure and then come back to us. Merely throwing out asides on facets of single aspects of the game gives us nothing to work with, like trying to deduce the shape of a ship by knowing its’ hull made of iron and the pantry is stocked with salmon.

What are its’ antecedents, what games are not-quite-similiar-but-in-a-way-like-it? Why is the Angels vs Demons setting something substantially more awesome than an easy, cheap shorthand for easily identifiable good guys and bad guys? How long is a game supposed to take? How many players? Is it just spinning tales or is there some actual dice&board style game in there as well?

What makes a game interesting is usually determined not by what it’s ABOUT, but by what it lets the player DO. Do you have any original or interesting play mechanics?

Geez I wouldn’t advertise that in the open.

Sorry for thy confusion sir.:slight_smile:

Just testing out the process of creating a link]

Google

Got it:) Thanks for the help

Sorry You’ll be drinking that one alone

Grace RPG is a paper and dice game modeled after D&D in some fashions. I haven’t gotten the technical manuals written yet but it is also a LARP (Live Action Role Playing Game) where you can become your character and play for real. The two churches are secret to mankind while the members of the churches are human and mortal both although they have certain belief structures that lean towards immortality in the spiritual realm. Summoning is something that is done quite often as is personal communication with spirits through deep stages of meditation. Since the churches are a secret for mankind there are bonus points awarded for not letting conflict spill out into the public view, and like that of the Highlander films/stories, there are bonuses awarded for concealing conflict when conflict arises. There is both mediation and conflict both in this game. A reputation and honor system will be implemented based on kill strategy as well as resolving conflict by word. Say a member of one of the houses has a reputation for being an assassin: he will not be credited the same amount of honor code points as a fighter that deals with his battles head on, but may receive certain bonus purses from either church for handling his business in a proficient manner. Bladed weapons are favored in terms of honor more than firearms but this does not apply to the bow because it is a silent weapon. Silenced weapons gain higher hit points than unsilenced weapons. Please be patient - still more to follow.

I have to agree with what some others have said. You’re getting into the genre late. The idea of supernatural conspiracies secretly battling over control of the world has been done several times. What’s your system going to offer that isn’t already available in In Nomine or Scion?

I apologize for being unprepared. I am not familiar with either of these two games, but I will tell you what I have to offer that no other game that I am aware of offers and that is legitimate houses of good and evil. Just a thought.

I won’t let where others have fallen short stop me from achieving my opas.

I hope its ok when when I am a little sarcastic.

Then you really need to do some research into the state of the art in role-playing games. In Nomine came out in 1997 (licensed from a French game that came out in 1989). It’s a role-playing game of angels and demons fighting each other. I think they were even divided up into houses. It was published by Steve Jackson Games, which is a major gaming company.

So while you may have come up with this idea on your own, a lot of people are going to think you’re trying to re-use an old system that’s been played out.

Google says that Masterplan is a campaign design tool for 4th ed. DnD. So is this a 4th ed. DnD game, with an honor point system added?

Is this a game you are looking to run for interested players, or a setting that you want to write up and sell somehow?

Then there’s this: http://deadgentlemen.com/projects/demon-hunters/demon-hunters-rpg/

When a genre reaches the point that it generates spoof RPG’s (though, Demon Hunters is a fine system in it’s own right), you have to have even more things that set your serious treatment of that genre apart.

Thank you I will;)

Honest advice from somebody whose dabbled in RPG and tabletop writing: if you want this to work, set your sights lower.

Your premise sounds fine and you’ve clearly got a vision. But if you base it on 4th Ed D&D, you are failing out of the gate.

RPGs are NOT just settings. Most RPG gamemasters want broad, easily-adapted settings or EXCEEDINGLY polished, professional settings. As a one-man operation, you cannot acheive the latter in a reasonable timeframe.

I highly recommend reading some games that HAVE been succesfully published by one man operations. I’d start with Dogs In the Vineyard, The Mountain Witch, and Polaris – all of which can easily be read and understood in a few hours and will dramatically redefine what RPGs can be for you.

Don’t think about a grand, detailed world, deep mechanics, and profound experiences. Think about something you can make interesting, fun, and adequately convey in 50 pages or less.