Ok I’m a big fan of Battlefield 2 and Call of Duty 4. BF2 especially with it’s huge maps and Humvees and helicopters and whatnot. My big complaint though is that all the structures are indestructable. You can have ten guys hiding in a house but you can’t take them out with a tank or helicopter unless a shot goes right in the window. I mean what’s more frustrating than having a chain link fense block your AT missle?
Looks like the upcoming Battlefield: Bad Company solves all that nonsense:
http://xbox360.ign.com/dor/objects/713943/dice-project-2/videos/bf2_and_3_121707.html
[Query re chains on an Israeli tank - Factual Questions - Straight Dope Message Board](Like this)? 
But yeah, I didn’t like that in Operation Counterstrike either, nice video too.
Except that it’s only for the goddamn Xbox and PS3.
I’m playing on the beta right now. Ask away with your questions.
As far as what I think about it, I like the destructible environments, the draw distance is very good, and the multiplayer stages are pretty open. Vehicles are a little gimpy, but tanks are supposed to handle like tanks, right? They’ve tweaked a couple things that I didn’t like in the beta already.
Crysis handles this well, though the multi-player is not as developed as in the BF and CoD games.
I loved it the first time an enemy threw a grenade at me while I was inside a hut. I ran to the oppposite side and crouched behind a wall. HA! I thought, silly AI. Then the frigign thing blew up and the whole damn hut came crashing down on me. It’s also nice to mow down trees as you spray mobs with rapid fire.
Looks like this new game takes it to a whole other scale though. Very nice.
I’ve cleared out a whole room of people because they thought they were safe hiding behind the wall.
The regular FPS training is hard to get out of your head.