I know, I was just being an overly-specific kinda person, I do that sometimes.
Alas, tonight is (tabletop) game night. I would appreciate an escort tomorrow night or sometime this weekend.
I want to get that costume changed, then hunt down and destroy whoever stole “Mad Jester” (and “Dark Jester”), Pah!
Personally I think a hero named ‘Mad Fool’ having a ‘J’ on his chest is a perfectly cromulent idea!
Indeed! We should file that under “Q” for “Good Ideas”.
Pity about the dirigible–riding around on it would have been cool. Of course, I’m the guy who spent considerable time during his first CoH attempting to car-surf.
I recall that he left, but I know he later rejoined, and though that he still had a relationship with the Outsiders when he was an active JL member. Good point, though – and despite the flaws of my example, the point remains: being a member of more than one SG has comic precedent, as you point out.
Now how did I double-post across that span of time? The hamsters must be eating the dope…
I still try to car surf…and I’m still angry it doesn’t work.
Okay, so my concept for Shadow Stranger includes the Flight and Teleport power pools at the moment. Including Group Fly and Team Teleport.
My question is : Does the Teleport Pool achieve anything that the Flight Pool doesn’t? I mean, I’ve got Recall Friend and Hover now, my questions are mainly about the higher powers. Fly vs. Teleport. Group Fly vs. Team Teleport.
Is there any reason I’d want Teleport other than character theme? Does it have any advantages over Flight?
Fly is slow. The slowest of the travel powers, and uses a lot of endurance. Someone with a Speed Boost (from your friendly neighborhood Kinetics defender or controller) can Sprint faster than an unboosted Fly.
Teleport is faster than Fly. It also uses a lot of endurance. Teleport takes more player skill than Fly to use. If you already have Hover, then that’s not really an issue.
I don’t know about the differences between Group Fly and Team Teleport. They’re both endurance hogs.
I guess I’d suggest picking whichever one fits your character concept better.
I’d suggest skipping both Group Fly and Team Teleport and sticking with Teleport Friend. Aside from the minor inconvenience of bringing people in one at a time, it’s pretty much the same as Team Teleport.
Fly is indeed slow and consumes a fair amount of endurance. However, it’s the best of the travel powers at dealing with vertical distance – Superjump is way cool but does not let you hover in midair.
Teleport is an amazing End hog, and can be really hard to use without the Teleport bind I posted earlier. With it, it’s quite nice, assuming you slot an End Reduction enhancement or two. Since you have Hover, you’ll avoid the falling problem.
Overall, though, I think you’d be well served by Fly for movement, Hover for defense and Teleport Friend for team movement. That’s my $.02, and may not work for your character concept.
Practiced Brawler, Unstoppable and the rest are going to be fixed for sleep!
I declare this game Awesome!
Now I just need to meet some Cecillians. One question, when I’m on door missions with a team, when the mission is over my teammates vanish, and reappear oustide. How’d they do that?
You can just click on “Mission Completed” to take you back outside. So… they do. It’s a nice little feature to save you from having to go through the whole maze again. Same thing happens when you use the train, or go to another zone.
To meet some CECILians on Virtue, try sending a /tell to one of the members on the list:
Any Omniscient Headmaster or Illuminated Teacher can invite. Fulgur and Zivero are on a lot, so they’re good first choices.
In case you don’t know, to send a “tell” or message direct to someone, you type:
/tell character name, message goes here
the comma is important – it tells the system that the character name is over and the message is beginning. It’s necessary because names can include spaces – Ashen Sentinel, for example. So to tell my main character Thermocline you’d like to be invited, type
/tell thermocline, Hey there! SDMB member here wanting to help fight ignorance!
See you in-game.
I have a question for the more experienced players:
I’m at the level now where I’m buying and using some dual origin enhancements. Now, I have my Moonbeam ability (dark blast’s sniping power) and it has five slots, four of which are damage slots,m one of those a level 15 DO. Of the other three, they are all training, one is a 12++, one an 11++, and the last an 11+. My question is: when I get another DO, should I make the already existant DO a 15+, or eliminate the 11+ (which might even be an 11++ or 12+ by that point)?
I’m still very confused about the whole enhancements process, how much each one improves a given ability, and how much it adds when it’s a +, and how much more or less it gives in relation to it’s level and your level.
ALWAYS replace TOs with DOs, and DOs with SOs. A DO that is three levels below you is stronger than a TO three levels above you. Same with SOs to DOs.
http://www.dahlin.ws/coh/faq/guide_to_enhancements_faq.htm
That should help a bunch.
Something else to be aware of, which I didn’t realize until recently. When you are replaceing enhancements, you can combine 2 that are already slotted in a power. This can be useful when you upgrade at various points in the game.
Lok
Candid, I have started a new character on Justice, Tiwaz, a Magic Tank, Inv/Axe. Send email or a tell or something if you want to start that SG there.
Lok
My Illusion/Empathy Science Controller on Justice server, Queen Apate, has started a supergroup there. Named ‘Divine Right’, it is god/goddess themed.
The Motto is ‘To err is human. To bring justice, divine.’
Titles are Demigod/Legend/Titan.
Colors are dark red and black. Symbol is a starburst.
Anyone with a divine incarnation theme to their character… avatar, child of a god, empowered by the mighty hammer of generic storm god, etc., is welcome to apply.
Okay, okay, okay, I gave in.
I got City of Heroes yesterday and started several characters on Virtue. They’re not very high-level yet: only one person has broken 6th level.
You can find me there as
Cascadia (fire tanker/ice melee)
Mister Stone (invulnerable tanker/strength melee)
Imaga (illusion controller/healer)
Dr. Negative (weather defender/electricity)
and Fulcra (dark melee scrapper/reflexes thingy)
I’m still finding my way around, so any tips or pointers are appreciated.