Heroes of the Silver Screen--pulp RPG one-shot--ideas?

Hi, folks! I’m going to be running a one-shot game next Saturday, and while I have a general idea, I thought I’d throw the idea open to Dopers to see if y’all have thoughts on how to make the pulpy goodness even pulpier.

Here’s the basic idea:

The PCs are all involved in a movie shoot in Norway in 1947. Their wrap party consists of a trip to an exclusive ski resort. The game begins on the slopes as they watch mysterious figures abduct a woman. Ski-chase hijinks follow, and either the woman is abducted, or she’s slashed, and someone escapes with a bloody scarf of hers. A grenade thrown by one of the kidnappers starts an avalanche on a nearby mountain.

A rescue crew goes to help a village near that mountain, or a captured kidnapper reveals that there’s a base of operations at that village before he mysteriously and suddenly freezes solid, or some other clue leads the PCs to that village. When they get there, they find an outer perimeter manned by terrified mercenaries, while the village is ransacked by skeletal Viking warriors.

There’s an old wounded woman in the village who knows a bit about what’s happening: when the avalanche covered up an entrance to a nearby haunted mine, the Evil Nazi Professor came to her to steal all her records of local mythology and magic and to threaten her for information. He now knows the back entrance into the mines and has a map that’ll lead him to the tomb of a cursed ancient king. She may show them a rune they can write on themselves to protect themselves from the Evil Nazi Professor’s magic. Keep ENP from getting into the tomb, she says, because who knows what evil he’ll uncover?

When they get to the mine they’re attacked by wolves inside, eventually winning through to find a stunted little man in a huge cavern. An old-school giant is lying in repose, frozen, in the cavern. The man commands the wolves and gloats at them telling them about the Troll King and his horn that twists the race of man into hideous troll shapes who will do his bidding. Really he’s just delaying, giving his master the ENP time to escape. When the PCs hear a train whistle blow, followed by an eerie horn-blast, the stunted man cackles in delight and tells them they’re too late.

The PCs will finally find their way to the train, where the ENP has blown the horn and turned the passengers into mini-trolls. They’ll need to fight the passengers (hopefully nonlethally) until they get to the ENP and have a climactic train-top battle; afterwards, they’ll need to figure out how to revert the passengers to human form (any reasonably intelligent idea will work–e.g., paint the passengers with the run the old woman taught them).

The PCs are all movie icons: the arrogant swashbuckling star, the femme fatale actress (with a past in the Norwegian resistance), the nerdy props genius with a penchant for pyrotechnics, the bodyguard, the Okie cowboy-turned-stuntman (awesome with the lasso), and then the grizzled local guide.

The system is Savage Worlds.

Any ideas are welcome!

To add some details, here are the characters. Each one has some sort of minorly-gamebreaking power except the last one, and I could use an idea for him.

Luis Hidalgo: the dashing hero. He’s a great fencer, an incorrigible flirt, totally full of himself. In addition, he’s an early method actor, and if the player gets into character, Luis can get into character for some part he’s played and gain access to any skill at a mediocre level.

Oda Erichsen: the bombshell. She played a Viking spear-maiden in the movie, and is pretty handy with spears and spear-like objects therefore. In addition, she’s a great persuader, and she can convince villains to spill their plans really easily.

Jakob Ringstad: the local guide. He’s an ex-professor and knows all about the mythology of the area, and is also a dab hand with a hunting rifle. His knowledge of the area is such that the player can add some plausible location, terrain feature, or NPC to the area a few times during the session.

Shorty Cunningham: the stuntman. He was an Okie cowboy until the Dust Bowl, at which point he moved to Hollywood. He’s great at acrobatics and with the lasso, and can use a pistol if he needs to. Occasionally the player can say, “Watch this!” at which point totally implausible stunts become possible (the more entertaining they are, the likelier they are to succeed).

Laura Vanderweis: props. She missed her calling as a mad scientist, but only barely. Pissed that the recent movie involved no pyrotechnics, she’s looking for a chance to show off her mad skillz. She’s got a bag of props, out of which she may pull whatever the player convinces me might be in there, including things that will function like grenades.

Bud Avery: security. He’s an ex-boxer/ex-private eye, big and burly and able to land appalling punches. I don’t have a cool extra power for him and could use some suggestions.

Bud- his power needs to be connected with him pulling a Film Noir “Stepping out of the scene monologue”.

He can use said monologue to plant a weapon/device/ or change an emotional response of an NPC to him.etc by justifying why he would have said item and why the enemy might get caught off guard by said preperations/etc.

*“The Dame was Hot. Too Hot to handle in fact. But ol’ Bud here’s been around the block a time or two. Especially with Dames. Hot Dames. That’s why I always keep a spare asbestos oven mitt in my back pocket. You never know when you’re going to have to deal with a firey lass, I’ve founds it’s always best to carry protection. Trust me, folks. You don’t want to get burned nowadays. And old bud… let’s just say, he’s got some scars.” * (And then Bud now has a Spare Asbestos Oven mitt in said back pocket)
The more implausible the idea, the less likely, unless he can pull off longer monologues to do so.

Or maybe as long as he’s monolog-ing all other NPCs are entranced and watching him rather than what the rest of the team is doing?

Oh, man, I love the monologue power. As it’s written it has too much overlap with Laura’s power, though. Maybe instead of giving him some item, he can dictate NPC actions, within reason?

Ten of them. Ten Vikings, right out of central casting. Horns on their helmets, axes, the whole nine yards. Whoever hired these boys wasn’t playing around. But he’d forgotten one thing. If there’s anything a Viking likes better than smashing heads, it’s drinking mead. And from what I could see, every bar in town was tapped out.

…and suddenly I get to apply an Inebriated condition to all the vikings.

Just make sure your villian has a chance to use “Evil Monologue” powers to make his own getaways/buy time as well.