Hello,
I am Brian Washechek, a 28 year old student at Casper College. Please look at this code! It's from Force Disruptor 2,
a sequel to a game i wrote a long, long time ago ( i’m thinking like 7 years). I’ll keep on attempting to write code
for this if you would take a look tese couple of lines of code! This is a sequel to Force Disruptor (the original), that got lost a long time ago. Seriously, Thank you for the help! ( I don’t understand what it wants for the nadas).
Brian Gregory Washechek the second(2nd)
//......
int intersect(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float &rx, float &ry)
{
float a1, a2, b1, b2, c1, c2;
float r1, r2 , r3, r4;
float denom, offset, num;
// Compute a1, b1, c1, where line joining points 1 and 2
// is "a1 x + b1 y + c1 = 0".
a1 = y2 - y1;
b1 = x1 - x2;
c1 = (x2 * y1) - (x1 * y2);
// Compute r3 and r4.
r3 = ((a1 * x3) + (b1 * y3) + c1);
r4 = ((a1 * x4) + (b1 * y4) + c1);
if ((r3 != 0) && (r4 != 0) && same_sign(r3, r4)){
return false;
}
// Compute a2, b2, c2
a2 = y4 - y3;
b2 = x3 - x4;
c2 = (x4 * y3) - (x3 * y4);
r1 = (a2 * x1) + (b2 * y1) + c2;
r2 = (a2 * x2) + (b2 * y2) + c2;
if ((r1 != 0) && (r2 != 0) && (same_sign(r1, r2))){
return false;
}
denom = (a1 * b2) - (a2 * b1);
if (denom == 0) {
return DONT_INTERSECT;
}
if (denom < 0){
offset = -denom / 2;
}
else {
offset = denom / 2 ;
}
num = (b1 * c2) - (b2 * c1);
if (num < 0){
rx = (num - offset) / denom;
}
else {
rx = (num + offset) / denom;
}
num = (a2 * c1) - (a1 * c2);
if (num < 0){
ry = ( num - offset) / denom;
}
else {
ry = (num + offset) / denom;
}
// lines_intersect
return DO_INTERSECT;
}
//......
float nada1=1,nada2=1;
if (intersect(wallX*-cos(wallRot*),wallY*-sin(wallRot*),
wallX*+cos(wallRot*),wallY*+sin(wallRot*),
FDX-cos(FDA),FDY-sin(FDA)+9,
FDX+cos(FDA)+1,FDY+sin(FDA)+.8,
nada1,nada2))