Hot Set: SyFy Competition Show

Haven’t seen any threads on this. Anyone watching?

SyFy has a new competition show out, similar to the makeup competition show Face Off. This one, called Hot Set, is about set designers competing to create a set for a movie scene. The set designer gets two assistants of their own choosing, and then apparently some assigned staff.

This show works a little differently, it’s not a season long competition where competitors are whittled down. Instead, each show is a competition between two set designers, with the winner of the 3 day event getting $10,000, the loser getting nothing. They are brought in, a script for a scene is read to them, and they are shown one element to incorporate. Then they go back to the production area and get with their teams to come up with ideas, and then start building. Three days to build, rent, etc what they need, then they film the scene, and finally show the set to the judges, let the judges walk through, and show the filmed scene.

Seen two episodes so far. First episode the challenge was an astronaut crashlanded on a bleak alien planet surface. He wakes up, looks around, and realizes how hopeless his situation is.

The woman went for a burnt out world that used to have life. She made a layered set, had a huge tree as the centerpiece, and had old bones from a creature as part of the layout. She did pretty good, but everything was very red, she didn’t have any contrasting colors. She opted to add an element of him finding the body of his partner, so they had a charred corpse in the set.

The guy decided he wanted his alien world to turn out to be the body of some giant living being. He had this grey textured walls with a lot of fog and steam around. He ahd a lot of spaceship debris strewn about and embedded in the walls, to try to show they were flesh instead of rock or dirt. That didn’t convey well. At one of the judges recommendations, he tried to make the walls flex a little to show breathing, but it wasn’t large enough to be seen and didn’t show up. He should have incorporated that concept from an earlier stage in the build, so it was more dramatic.

The second challenge was an alien queen enters her throneroom, briefly reviews the battle plans for the invasion she is planning, then throws open the doors and walks out on the balcony to announce the invasion to her people.

One guy envisioned them as an aquatic species, so he had a room full of columns and urns and things with an old-world feel. He had her stir water for the computer display, and added graphics in post production for the battle plans. Then she walked out the doors at the back of the set. His was overall pretty good, and the computer graphics worked well. His set was a little cluttered. Interestingly, they made a big deal out of the fact that he didn’t put a throne in his throneroom.

The other guy went for a futuristic look, with a spaceship type castle. He wasn’t clear if it was a spaceship or a castle. He had an entry hallway with sliding doors, a throneroom with egg-shaped computer displays, and then another sliding door to a balcony with a backdrop. His set used all custom built panels, which took time and effort, and so his was actually a bit empty.

Like Face Off, they focus on the building aspects and not created drama. The judges know their craft and are technically minded.

I’m enjoying it.

I’ve watched both episodes, and I’m kind of meh about it. I love Face Off, but I think not seeing the same people, and thus not getting attached to people, is detrimental to Hot Set.
All 4 sets were pretty good, though.

I like it. It’s fun to do your own critique of the set and then re-evaluate your opinion after seeing the shot footage. I changed my opinion on the astronaut one. I thought the “living planet” was better “in person”, but the “dead red” planet worked better on film.

Watched the latest last night. Challenge: an alien bordello where Sima, the android dancer, and her two friends dance across the floor, then start dancing on the furniture. Supposed to make a dancer playground.

My first question was why dancers are at a bordello. Isn’t that for actual prostitutes? Okay, whatever.

The lady had an interesting set. I liked the textures and contours. I liked the spiral staircase. The alien heads were easy to miss on first viewing, but when you see them they looked cheesy. The “couch” was a problem because they didn’t properly account for the dancers’ need to move gracefully across the levels. With some coaching from “professionals”, they might could have figured out how to slither instead of crawl onto the platform, and thus been sexier. It still looked good in real life, but the film did something horrible. Somehow in lighting and processing, the bright got way oversaturated and the colors all bled away, making it bland and dull. That, and the lack of smooth flow of the dancers across the room killed it.

The guy had the idea of a private room with a big circular bed, red plexiglas walls, and white/black striped floor. First he had problems when the round bed he sourced was too big for the space. Then the judge pointed out the plexiglas would be very reflective and mirrored, which would be challenging for lighting and filming. So he had to scramble and replace the bed with a new idea, then change the idea again, then scrapped using all the red plexiglas. Huge waste of money. He eventually found a way to light the walls so they didn’t look bland, but needed another visual element in the middle back to contrast the red walls. And they were scrambling at the last minute to finish the build - he looked like it wasn’t going to make it. Somehow they completed the platforms and got the stairs all solid, though one handhold did have to get reattached when the dancers were first trying out the area. In the end, though, his editing did much to mask the shortcomings, and his was much more fluid for the dancers to move around and climb on things. So that one won.

I have noticed something about the characters, though. The costumes are really a bit cheap. I guess given the context of a 30 sec video, though, they are sufficient for the purpose of the task. Still, the astronaut’s hose to helmet hookup was nonexistent, the alien queen’s robes were lackluster and a bit threadbare-seeming, and this week the android costumes were weak. I liked the black paint under their chins, I presume to suggest a fake face and a gap in the machinery?

Oh well, this challenge is really about the sets, and the costuming is not the contestant’s choice, and it’s only a short vid segment anyway.

And three days is an amazingly short timeframe for the challenge. It’s actually a bit less, because the third day includes shooting the video and doing the reveal.

Missed the first one, saw the second and third. I get that they don’t want to just do a living room set every week, but I’m rapidly getting sick of alien settings.

Last night was Alice in Wonderland. Alice awakens in her bedroom and discovers things are a bit different. As she walks from one room to another, she discovers it is going to be difficult. Specifically, she either gets larger, smaller, or both.

This is non-Alien fantasy, so Cayuga should like that.

This episode is a doozy. It really highlights poor decision making and poor time management.

First we have crazy lady. She sets out to do three rooms, and show Alice normal, huge, and tiny. She wants to do something creative and different like nothing that has been seen before. And largely, the judges think she accomplished that. The only problem is that never seen before doesn’t equate to good. And I have a quibble about that, because she used black and white room at the beginning and vibrant colors at the end to signify the transformation, which is just the same thing done by The Wizard of Oz.

So crazy lady’s idiot number 1 is the crazy lady herself, who sets up the concept with her team, then runs off to buy all the props she needs. Except she doesn’t have a list of props, she just starts renting anything and everything she sees that strikes her fancy. She’s got a tree stump, oversized flowers, giant mushrooms, animal casts, a huge birdcage - more shit than I can remember. So much that the stuff filled the stage area before they even built the set. So she had to send a lot back.

Then she goes around changing the concept and changing design ideas and asking to move the set walls around. She’s got 3 days and she’s making major adjustments to work that is done. Her helper was ready to slap her.

Which brings us to idiot number 2, that helper. The next day he is sent off to get more props, because apparently all the crap she got the day before isn’t what she really wants and needs, now she needs some columns and stonework. Well, he rents a bunch of actual granite and stone items. Now the thing is, real stone is heavy, and thus really expensive. So he blows almost $2000 over the alloted $15,000 budget they have to work with. She sees this, and calls him out to the truck to bitch him out.

His response was at least sensible, “Okay, I screwed it up, I suck. Yelling at me now won’t fix it, so how do we go forward?” She had to go assess the budget and ended up returning just about everything she rented on the first day and sweettalked the store manager into refunding store credit, because if she’d overrun the budget she’d have been disqualified.

Then she decorated the set with some wild clock motifs, printed on wallpaper, and applied it all over the rooms and floors. She’s rolling around covered in wallpaper trying to lay black and white clocks on the steps in the first room. The third room has vibrant colored clocks to tie the motif. Intersting if bizarre and confusing.

Finally they’re out of time and film the scene. Her’s was odd to me in that she didn’t have transitions in how Alice changed. Alice awakens normal sized with odd doors on her wall. She opens one and walks through to find herself huge, then slides through a slot in the wall with an eye motif and is in another room but all huge. I didn’t like that, but in retrospect the script didn’t tell her how Alice accomplished the size changes, so it is acceptable that it was the house that was topsy turvy, so Alice stayed the same size, and the world around her was wacky.

But her biggest disaster was her choice of what props she actually used were not properly scaled to convey the impression of making her huge and making her tiny. The room where she’s huge had animal statues that were close to normal sized, disrupting the illusion, and the room where she’s tiny had sculptures and statues that did not emphasize the illusion. There was a life-sized statue of a man at the back of the room, on the same scale as her, while she’s supposed to be tiny and standing next to an oversized birdcage.

And the birdcage was a special element of suck, because she had a small one in the first room and a huge one in the third room, supposedly the same room, but she didn’t have a bird. So she made some dreadful paper cutout with a huge eye on it for the bird. Gaah!

Half-baked disaster.

Meanwhile, the other competitor was overanalyzer. He wants to do all three scales, and comes up with a two room concept to use forced-perspective to show the scale changes as Alice moves around. He makes a tiny bedroom with a sloped floor and walls, leading to the front of the stage and a huge, oversized door. She steps through the door into a hallway, and then slopes back to make her huge at the back of the hall, before turning and going through another tiny door.

He sets out to use his computer and do a lot of mathematical scaling. If he had a week or two, that would definitely be the right approach, to ensure his scale stays consistent in different places and through the transforms, but with 3 days, he is killing himself with the planning and eating up all the time. Finally he discovers mid day 2 he’s going to have to wing things a bit. Because of his time management, however, things are not close to complete and they are scrambling to finish putting together, nevermind finishing touches like making sure all the corners are painted.

He even builds one of the doors. He’s not a builder, but he had hands, so he built the tiny door. With the precision of breaking sheet of balsa wood to make the paneling. The carpenter sighed his ass off over that one. “He made a door, but what wasn’t wrong with it?”

Filming his scene works pretty well overall. She starts on a tiny bed, but he does one element there wrong, he makes the window behind her normal-sized, and it breaks the illusion. The she leans over and picks up some kind of tube or bottle, and sniffs. He had a lighting storm going on, and for some reason the lights come on when she sniffs, which made it look like she somehow turned on the lights by snorting a lamp or something. Anyway, she starts walking forward, and shrinking, and reaches the door that is huge. From that point, the scale elements really worked pretty well. She opens the huge door, steps into the hallway, she’s small. She smells another pipe thingy, and then walks down the hall, and starts growing, till she’s bumping the ceiling. He did a really good job of scaling the lamps on the wall and such to keep the distance and size disparity appropriate, so it sells her growing really well. Finally she turns down a short back hall to the tiny door. That part didn’t work quite right for conveying her growing, but mostly that was the effect of the size of the set and getting the camera into the corner.

So the judge had warned him about the window on walk through and he didn’t fix it, and it stood out in the filming, but his filming did a good job of covering the quality issues with the finish, and his forced projections worked well. His story had demonstrated causes for her size transformations in the form of sniffing the lamps. So in that sense it worked.

In the end, he won, because he got the forced projections better on screen.

Well, it is on SyFy. I don’t imagine that they’ll be asking for design of a Victorian morning room.

Nobody else following? :frowning:

Episode 5 they went with a horror theme, and referred to Halloween. The scene involves a woman walking into the basement, and discovering that it isn’t the bathroom. It’s the “trophy room”. And then they revealed the inspiration: body parts on hooks.

Contestant 1 was a lady who has done indie films and commercials. She wanted to do her serial killer as an artist, who makes sculptures out of the parts. She had a curved wall with alcoves for sculptures, and then a rotating chamber where the victim is carved up, and a wall carved out of the rock. The struggled getting the rotating part working but got it, and made a very nice rock wall, and the judges liked the use of lighting. Her sculptures were also good. But they complained that ultimately it wasn’t scary, and she failed on the video because we could see through the door when the actress entered and she didn’t get the backdrop she used right. She used a black drape to mask the set, and had a spot not fully covered. I spotted it when it was filming, and it was obvious in the video.

Contestant 2 was an older guy with a hat and beard. He seemed over confident. He wanted to make his set the bottom of an old building tied into a subway line, but when he rented trusswork arches to make the subway, the trusses were too big, so it wouldn’t fit in the space, so he shifted his concept to a root cellar. Then he way overdid the props for his set, getting tons of medical supplies, roots and vines, sandbags, etc. He found himself down to his last $100 and hadn’t put up one of the walls, so he had to fake it with visqueen (plastic sheeting). Actually, that didn’t turn out to bad once he painted it, but mostly because it was overshadowed by the hoard of stuff everywhere on the set. His problem was he overdid it. There was way too much stuff, there wasn’t any room for actors to use the set, and you couldn’t see half of the details because it was so cluttered. Even after the judge had cautioned him to leave enough room for the action.

Ultimately, his scene worked on screen even if overly cluttered, and the other scene had the flaw in the door scene and was almost too sparse to be scary. Note to director lady - if you have to explain why your concept is scary, it probably isn’t scary.

The judges went with the guy, and I see why. She had good craftsmanship and good ideas, but didn’t execute well. She needed more, he could have cleared half the stuff off his stage and still been a very busy stage.

I saw the first episode via Hulu this past week, and was underwhelmed. I might give it another shot–since sometimes I like have something on which helps keep me from being bored while I knit or spin.

But the first episode didn’t make me feel like the limit on spending was meaningful–I read the thread, I guess other episodes did run into people who spent more.

And I didn’t like the personalities of either leader–especially the loser who still felt like he’d nailed the concept after the winner was announced. He lost because his idea didn’t convey well on screen. It wasn’t a bad set–but it wasn’t an especially good one either.

$15,000 seems a reasonable limit. You can’t go hog wild trying to get things, which some have done. Three days (actually, 2.5 days), though, is a really tight schedule. A week would give them a chance to really develop the concept and fix those pesky details. That guy could have gotten the concept of breathing and had a chance to rebuild a wall rather than squeeze it in as an afterthought.

New episode last night. This was the secret agent challenge. Design the lair of a supervillain who has captured the secret agent, and have the deadly machine that the secret agent must escape.

What is amusing is that this is clearly the Bond 007 challenge. They named their agent “Agent 0009”. They even went so far as to put an actor in a suit bound in a chair, with said actor bearing a resemblance to Daniel Craig, but at no time did they mention James Bond. In fact, in a bit of irony, in describing the parameters one of the judges said they could go anywhere from Austin Powers to Jason Bourne. What is amusing is that the Bourne character is not the same mold as Bond, he doesn’t use gadgets and doesn’t face a supervillain and doesn’t get kidnapped and held by a torture/execution device that he has to escape.

The lady seemed to be a “I want to do everything and buy everything” type. She envisioned this extensive story for her villain, and dreamed up this elaborate “lair” that consisted of the villains’ childhood bedroom encased in some kind of bunker. She put in a gaint gallows device that had cages hanging from it, and wanted the torture device to be a combination electrocution and live embalming. She made a small room as part of the set for this device, with a wall partitioning from a larger industrial space. She did manage to listen to the advice that she was trying to overcrowd the space, and she simplified the stuff in the room, but still had the weird combo plot.

On screen, her rooms looked amazing, but I couldn’t figure out what the device was supposed to be doing, and the came into the room with Agent 0009 already halfway escaped from the cage, having wormed free of a straightjacket and hacked a hole in the screen mesh so he could reach the control panel. It was inexplicable what was happening or what the threat was.

The opponent was a guy who didn’t have the best organizational skills. He dreamed up a cryo chamber in a lair in a cave. (One of the judges even said “lair, I hope not an actual cave”). So he runs off to order the big fake rock walls they need, and can’t really lay out the space of their set without knowing the actual dimensions, but he detours by the computer set shop and goes around picking the set pieces and such that will decorate the interior, while his crew is sitting on their hands not doing anything waiting for him to get back with the rocks. Similarly, he wants Agent 0009 to escape from the cryo chamber by busting through the glass wall, so he needs to buy sugar glass panes for that, but then forgets to send someone after that, and remembers sometime the second day after it was supposed to be picked up.

He gets the set walls, and then wants to line the tops with spray foam walls. The judge warns him that tends to look like shit, but he doesn’t really have another option. There’s a problem getting the fog machine working, but in the end he gets it. On screen, he has a convincing escape, it’s clear what is happening, and he uses a jet pack prop for the get away. And honestly, on screen the rock walls were fine.

They awarded victory to the lady. Even though she didn’t really get the concept of the scale of the supervillain’s lair and device, and his played out more understandable, they picked the quality of her set work over his rock walls.