%$#@#! curving fences; I finally got them down after a week by changing the camera angle so I could jump better. If it weren’t for the walkthroughs I never would have made it. A nice ending, though now I wish there were more levels!
Here you can congratulate me or give your own psychonauts experiences. What a fun and interesting game! For the peple who haven’t tried it, here’s some tour guide teasers:
Visit a black velvet painting land, meet the “dogs playing poker”, fight mexican wrestlers to win cards to build a card tower to a beauitiful woman!
Become a giant godzilla size creature and terrorize a town of talking fish
Perform acrobatics through a circus made of meat!
Explore a tottering insane asylum with kamikaze rats to rescue a turtle
Run through a twisting, vertigo inducing paranoic surburbia filled with poorly-disguised g-men
I am still working my way through trying to get all of the collectible items in the various minds before I go to the final boss, but I have to agree that it is by far one of the most creative and simply entertaining games that I have played in the last decade. I have encountered a few needlessly difficult points due to camera angels and control issues, but the clever story more than makes up for some minor frustrations.
I absolutely love the disjointed dialog of the g-men, but my favorite line, in part due to its great delivery, is from the town of fish: “It’s Goggleor! He is impervious to bullets! … and love.”
Other quotes from that stage: “He’s heading towards the orphanage!” and “No! Not the puppy orphanage!”
The G-Men are great too,
G-Man Plumber: “Although I often smell of excrement, I should not be discriminated against as I provide a valuable service.”
G-Man “Wife”: “Although over time, my husband will desire me less sexually, he will always enjoy my pies.”
This game is awesome, everyone should play it. It’s on Steam now. Ron Gilbert always writes some snappy dialogue. I wish I spend more time between each action stage walking around the camp, and crossing off every character to make sure that I have heard their current quote.
The very last jumping puzzle has a ridiculous jump in difficulty, 0P’s Yahtzee is spot on.
I’m still stuck at the ridiculous roof jump in Waterloo world, although I’ve now seen a youtube vid that shows me how to do it so I may pick it up again (probably later this month as I’m broke and will be looking for cheap things to do).
It definitely is one of the more interesting and original games I’ve played, and I’ve never failed to be excited when I entered each new mind to see what would be in store for me this time.
Illuminatiprimus, I was stuck at the roof jump for a long time too; I coudl make it to the pole fine but never the opposite tower. Once I figured out I had to double-jump/float from the pole, it was easy.
I think I’ll go back and rummage around in some other brains from a previous save point, I tend to bull straight ahead in a game til I win, rather than explore. I already found Milla’s nightmare, which I had missed before: creepy!
As is to be expected I got stuck at the same infamous jump, but in my experience the pole in the middle was just a red herring and no matter how I jumped off of it I would be flung to the ground, in the end I think I managed to do a levitate jump and float to the netting on the opposite tower. I think that that single jump took me longer than any other individual level.
I love this game-- took me forever but managed a perfect finish. The Meat Circus was eeevil. And Milla’s secret room just changed the entire vibe of the game, didn’t it? Like “Huh. Oh. This isn’t as ‘fun’ for a bit. . .”
I’m right there with you. When I played it for the first time, I didn’t have much trouble at all the entire game until that curved fence portion. Man that blew. I almost stopped playing the game entirely I was so frustrated. :mad:
But yes, Psychonauts is a brilliant game. The Milkman Conspiracy is quite possibly one of the best levels ever in any game.
I can’t wait for Brutal Legend. It will hopefully be just as aesome.
Has anyone gotten the special doodad at the beginning of the game?
Apparently it’s in the back of the kids’ dorm area and requires doublejumping toward a nearly invisible net on a cliff, climbing up to the top of the net, and doublejumping to a second point, and then something else to get to the doodad?
I recently finished Psychonauts for the first time - I think I’m the only person I’ve heard of who hasn’t had trouble with the jump in Napoleon Jr.'s mind. I think I just got lucky on the first try.
Such a brilliant game. I’ve tracked down two used copies at work, but I’m still considering buying it on XBL just to support Doublefine.
If you do this, be sure to wander around the camp at night and use clairvoyance to see what the other kids see you as. It’s worth it just for Nils’s view alone (but be sure to try the seagulls as well).
I may be the other person – I honestly don’t remember a particularly troubling jump in the Waterloo level, though I finished the game on XBOX a couple of years ago, so maybe its just bad memory. I thought the huge, Escher-esque tower that you climbed near the end was pretty tough, mostly because it was sometimes hard has hell to figure out where you were supposed to go.
Yeah, Brütal Legend is one of the many compelling reasons for me to eventually get a PS3. (After I get a job and stable income, of course. ) I won’t even bother to list all the upcoming games coming out for the PS3 that I want because it will only further depress me.