International Mafia

I’ve considered signing up, but I suspect that would lead to problems.

I’m already in two games, and I suspect a third will prove too much and my participation in one of the games will be insufficient.

If I get killed out of one game before signups close, I’d like to play. If not, I’ll keep the subs bench warm.

Very innovative design, sach!

I’d be in except that I have a strict one-game-at-a-time policy.

What an awesome concept. I haven’t played mafia in over a year, but I’d definitely like /in.

Come on, people! Only six more to go - let’s get this thing started!

he’s just doing the freudian irked thing since he is so flapping wrong on the whole Night 0 strategy thingie.

neta: hey sach: will there be a Night 0 and can we discuss strategy if there is one?

hee hee.

:slow clap:
Good job, Sach.

This sounds like a GREAT idea, and I would love to follow/read this game when it finishes up.

If I had the time, I would have loved to played this game. But I’m only free from Dec. 17th to Jan 2nd. And so I’m going to actually have to remind myself to check the Dope to see how this game ends up.

For crying out loud, ToeJam, what in your life could be more important than a game of Mafia with a brand new mechanic to test out?!

And how are you getting 2 weeks off? Are you still M-2?

well you should be good to go, then. :slight_smile:

Due to untimely lynching in bufftabby’s game, I’m available for this one, if there’s still room.

This game is a test of a new idea to keep the game moving at all times, but still allowing “downtime” for players so no one goes (more) insane.
Despite the Number of Players (24), I expect this to be a FAST game.

The game will operate on an Hourly Schedule (pronounced the British way, not the correct American way), which might be complicated, but I’m hoping it is not.
The game begins at T0:00 where it is Dawn in London, United Kingdom and Dusk in Wellington, New Zealand. Dusk in London will occur at T12:00 which will simultaneously occur with Dawn in Wellington. Similarly T24:00 corresponds to Dawn in London and Dusk in Wellington.

Each real-time Day counts as 3 hours with the exception of Saturday and Sunday which count as 1.5 hours. The Christmas Weekend (Dec 25 and Dec 26) will both count as ZERO hours. New Years Weekend will also count as ZERO hours.

By the math, each Day, as you traditionally know it, will last 4 real-time days unless it falls over a weekend where it will last 5. (or a Holiday which will last 6). Once the game starts, a full schedule will be published for those who do not like maths.

Dawn and Dusk will occur at 21:00 GMT (4:00PM Eastern Standard Time, 12:00PM Pacific Standard Time).

The transition between Dawn and Dusk will occur precisely at 4:00 PM EST by the SDMB clock. Board outages will not change the end of Day; plan carefully. All votes must have a time stamp of Thursday, 3:59 PM EST or earlier. Posts and votes with time stamps Thursday, 4:00PM EST or later will be ignored.

For players with Night actions experiencing Night, failure to meet the deadline will result in no action.

Travel
Travel between London and Wellington is possible via aeroplane. Not all players are capable of initiating travel. Those who are issue their desire to travel as a Night Action in their current City. At Dawn of their current City, they will be “In Transit.” At Dawn of their destination City, they will arrive and participate in the New Day at their destination City. Travelers may not Vote or use Night Actions while traveling. Travelers may post while traveling.

Not all players can travel.

A criminal performing the Night Kill, who is also eligible to travel, may do both actions in a single night.

Voting
You are a civilised people. While certain nasties might resort to violence and murder, there is no death penalty in the commonwealth. This isn’t Texas. Suspected murderers will be arrested and gaoled.

You may only vote if you are in a City and experiencing Day. If you are traveling or experiencing Night, you may not vote.

Warrants for arrest are issued at Dusk. Voting players may vote to gaol anyone in the game, however, the warrant for arrest is only valid in the City from which it was issued. If London issues a warrant to arrest Catinasuit and Catinasuit is in Wellington, the warrant is not effective unless Catinasuit winds up in London.

Vote LikeThis
Votes must be in bold blue, on a single line, by itself. Please don’t play hide the vote from the moderator. Everyone will be happier with accurate vote counts. (For strict interpretation, any vote in blue will be considered an intended vote. Bold, single line, by itself is a moderator request, not a requirement)

Unvote LikeThis
Unvotes are to be made in bold red, on a single line, by itself.

Messages to the moderator should be in bold green, on a single line.
The moderator encourages questions to the moderator to be sent via PM.

Arrest will be by plurality.
Ties are bad. Don’t do them.
Ties will be resolved by timestamp. The tied player who received the most recent vote will not be arrested.
A No Arrest will occur if an uncontested plurality of votes accumulates for No Arrest. A tie with No Arrest will result in someone getting arrested as if the No Arrest votes didn’t exist at all.
IMPORTANT The game will end when the win conditions are met. However, it is entirely possible that a City is devoid of criminals while the win conditions have not yet been met. At times, No Arrest will be an important tool for winning.

Murder
Murders perpetrated by the anti-Town players will occur during Local Night. Both Night in London and Night in Wellington are susceptible to experiencing a Murder at Night. To successfully enact a murder, a criminal player must be present in the City experiencing Night and only a player in that City may be targeted for murder.
The murder action and travel request may occur by the same player during a single Night.

Win Conditions
The International Crime Ring (ICR) win if they manage to equal or out number Town players.
Town Players win when all ICR have been gaoled.
A Stalemate is also a possible outcome.

Third Parties
Due to the new ruleset and inherent confusion and complexity, it is explicitly stated that there are No Third Parties in the game.

Substitutions/Removal:
I will allow substitutions up through the T36:00. Past T36:00 removal and/or substitutions will occur at the discretion of the moderator. Substitutions may happen at anytime. Removals will occur at Local Dusk.

Prodding:
The moderator will not prod anyone. Failure to participate will result in substitution/removal.

Closed Setup:
An inventory of roles will not be published.
A standard Town role PM will be public information.

- Game related communication outside the game thread is forbidden, except for scum. All living scum may communicate with each other regardless of location

  • Be nice.
  • Only living players may post game relevant discussion to the game thread. And only while they are experiencing Day.
  • Editing posts is allowed.

Five more players would be ideal, however, I’m not keen on letting the sign up process stretch too long lest the early signers wander off and forget.

The game will begin this week regardless of number.

  1. Astral Rejection
  2. Mahaloth
  3. NAF1138
  4. Drain Bead
  5. MentalGuy
  6. GuiriEnEspaña
  7. ShadowFacts
  8. USCDiver
  9. Normal Phase
  10. ComeToTheDarkSideWeHaveCookies
  11. special ed
  12. Idle Thoughts
  13. Mrs. McGinty
  14. Wolverine
  15. Scuba Ben
  16. peekercpa
  17. Baffle
  18. Natlaw
  19. Pleonast
    .
    .
    .

Vanilla Town Role
You are Vanilla Town
Citizenship: New Zealand.
Win Condition: Arrest all members of the International Crime Ring

You are not eligible to travel.

You begin the game in Wellington, New Zealand.

Dual Citizen Role
You are a Dual Citizen.
Citizenship: New Zealand and United Kingdom
Win Condition: Arrest all members of the International Crime Ring

You may travel freely between the United Kingdom and New Zealand. Travel must be initiated (requested) during Night of your present location. Send a PM to the moderator with your intent to travel and you will spend the next Day of your current location traveling to your new location. You will be able to participate during that Day, but cannot vote. You will be able to vote at Dawn of your destination.

You begin the game in London, United Kingdom.

Scum Role
You are an International Criminal.
Citizenship: USA
Fake Citizenship: New Zealand
Win Condition: Equal or outnumber town players

During the Night at your current location, you and your fellow criminals will conspire to kill someone at your current location. You must choose someone present at that location to perform the kill action. During the Night at the other location, you may communicate with your International Crime Ring, but cannot perform the kill on their behalf.

You may travel freely between the United Kingdom and New Zealand. Travel must be initiated (requested) during Night of your present location. Send a PM to the moderator with your intent to travel and you will spend the next Day of your current location traveling to your new location. You will be able to participate during that Day, but cannot vote. You will be able to vote at Dawn of your destination. On the Night you decide to travel you may perform the kill action as you will not depart until Dawn.

You investigate as a citizen of the United States of America.
You begin the game in London, United Kingdom.

If you can answer this:

Is ‘citizen of the United States of America’ synonymous with Scum for this game? or is is possible for other non-Scum citizens of the USA to be present as well?

Count me in, if you would. This sounds interesting!

Pssst, me too please!

Town travel at Day and Scum travel at Night?

So, If we assume a Townie starts the game during a Day:

Cycle 1

Day: Vote + participate
Night: nothing

Cycle 2
Day: Travel + participate
Day: Vote + participate

Cycle 3
Night: nothing
Day: Vote + participate

And a Similar Scum:

Cycle 1
Day: Vote + participate
Night: Kill

Cycle 2:
Day: Vote + participate
Night: Travel

Cycle 3:
Night: Kill
Day: Vote + participate

So, basically, if a Town votes Cycle 1, then travels, they get to vote in Cycle 2.

I suppose it looks as if the Scum in my example traveled in Cycle 3, except they could not participate in strategy like the Town player could.

Yay, I’m in.

It looks to me like Town and Scum alike travel during the Day (arriving at their destination at Dawn the following Day) Otherwise it would trivially easy to spot a scum who had travelled. Actually, check that…

Is the current location and travel status of each player public knowledge?

I don’t see how it could be public knowledge. If it was, everyone in New Zealand would be confirmed at the start of the game.
(Sach says that non-traveling Town will start out in NZ. Everyone else (traveling Town and scum) start out in London. So if Sach starts the game and says “Okay, x, y, and z are in NZ, a, b, c, d, e, f, and g are in London”…that would basically say everyone in NZ was confirmed Town)

No, no, I think it’ll probably be up to US to tell the rest where we are at any given time.