And will probably end up having to carry a whole heckuva lot of extra weight.
Rule 13. Officials
13a There shall be thirteen officials, one Justice, three Judges, two referees, one linesman, two assistant linesmen, two assistants to the linesman and two sexy nurses.
13b All Officials are to identified by really good camouflage fatigues. Except the sexy nurses.
13c Duties of the Officials. To enforce and interpret all rules in a more or less fair manner (except in New York). Except the sexy nurses, of course.
13d Conduct. All Officials are to act in manner becoming their position. The position of the sexy nurse will be closely monitored at all times.
Rule 14 Anthem.
The official anthem of Pugil is Yakety Sax. All players and officials are required to behave appropriately when it is played. Especially the sexy nurses.
Rule #fuckall. Every time a goal is scored the cheerleaders will flash the scoring team. At the same time, every attendant on the scoring side must take a drink from his beverage. Shit, even golf would benefit from this.
Hockey, too. I mean, I know only one hockey team actually has cheerleaders, but happily it’s my local team.
Ah. This has been added to since I last checked in. Kill Ball just keeps getting better and better. Especially the part about the sexy nurses. Who’s ready to put a team together?
This sport needs what all established ball sports have so far refused to incorporate, despite the groundbreaking path blazed by the pinball industry:
Rule 15: Multi-ball bonus play.
(really, wouldn’t it be cool watching a game with two balls; having players have to decide whether to join the attack going on with ball1 or hang back to defend against ball2?)
The only question is whether it’s a random thing, in effect for two of the sixths, or triggered by some event on the field. What do we think?
Also, it appears 12.c.1. and 13a are contradictory. Personally, I like having one of the official’s title be “Vin Deisel” (Even better, wearing the stripey (wait, sorry, camo) uniform with “VD” on the back).
Rule 15.a. Multi-ball bonus play begins immediately upon the event of a score by one team upon the opposing team’s goal.
Rule 15.a.1. At the moment a valid scoring shot goes through the goal that specific Kill Ball becomes “dead” and no longer valid for further play.
Rule 15.a.2. Upon the event of a valid score it is the duty of each of the Nurses to throw out a new Kill Ball into random areas of the field. Each of these new balls is valid, and will remain in play until they either go out of bounds, or a score is made.
Rule 15.b. At no time may there be more valid Kill Balls on the field than there are players.
Rule 15.b.1. If there are more valid Kill Balls on the field than there are players, play is halted by the Justice or one of the three Judges. At which point a determination is made of which team is in possession of the most Kill Balls. The team with possession of the greater number of valid Kill Balls will be assessed a three point penalty. This is to be known a Throckwattle.
Rule 15.c. So long as a Throckwattle is not called, there is no limit to how many valid Kill Balls an individual player may carry.
Rule 15.c. contradicts rule 5.a. A player may not carry the Kill Ball. I love these multi-ball bonuses though.
On the contrary, Commissioner Dosipede. As can be clearly seen, it is valid for a player to carry the ball in hand, he may not score by propelling the ball with his hand.
- Because of the need to differentiate between live and dead balls, each Kill Ball will be marked with a chemical symbol. The symbol will measure at least 1.5 cm across it’s shortest dimension, and no more than 2.5 cm across it’s longest dimension. Each marking shall be the same color: pale yellow.
16.a. Any attempt to deliberately alter the marking on a ball will be treated as a penalty event.
My school runs intramural 2 ball indoor soccer