I picked up Assassin’s Creed 2 (for PS3) out of curiosity the other day after having repeatedly beaten Heavy Rain, MGS4, and somewhat tired of Red Dead Redemption. I have to say, I was pretty disappointed by the game.
Everything looks the same. Tan, brown, brown, tan. Yes there are splashes of color from clothing, but even the clothing looks desaturated and drab. What is this obsession with desaturated color palettes in games? It makes everything look dreary and uninteresting. There was also this annoying blurriness to everything. The character models, even the player character but especially the NPCs, looked…dull, I guess, would be the best way of putting it. There was just a dull, soft look to everything.
Was this obnoxious invasion of super-kewl cybertechno-bullshit really necessary to the game? I don’t understand why they didn’t just make a game set in a historical context without the pretext of being some kind of virtual-reality experience with constant ugly HUD-related stuff constantly popping up? I don’t want to see the historical visuals, drab as they may be, interrupted by bursts of sickly electric-blue-white light, like when you lock onto a character or blend into a crowd. It just looks cheesy, tacky, and pulls me out of the gaming experience. I don’t think that whole cybernetic virtual-hyper-mono-tron vibe mixes well with the old-fashioned, period-piece look of the game. I think the whole game was vastly flawed by the developer’s insistence on mixing these two things instead of choosing one or the other.
Gameplay mechanics are dumb. You can go around pickpocketing everyone and nobody notices? You literally shove your way through a dense crowd of 8 to 10 people on the street, groping all of them with your hands and stealing their money (as an unbelievably obnoxious “money” sound - the jingling and clinking of coins - plays every single time) and nobody actually notices it happen? Until 15 seconds later when they all start saying “I’ve been robbed!” and examining themselves for their missing coins. I guess the people who made this game thought it was extremely clever, unique and intelligent to have this in the game. It isn’t. It’s dumb as hell. Not even the stealthiest assassin can get away with blatantly pickpocketing 10 people all at the same time. Totally cheeseball game mechanic.
You can buy “medicine” from doctors who happen to be randomly standing around in the street - plague doctors wearing beaked masks, even there is no plague going on. But you never need the medicine because you regenerate health very quickly. It’s nearly impossible to be killed in this game, another thing which makes it totally ridiculous and cheesy. Guards will attack you four at a time with their swords, hacking and slashing, and you’ll survive it all, darting off to the rooftops unscathed as if you had not just been slashed in the chest several times with a sword. You can fall from ridiculously high heights and be totally unhurt.
The costumes are all wrong. The game is set in the late 1400s, but everyone is walking around wearing clothes from the late 1500s and early 1600s. Would it have killed them to either do a little research into the clothing of the proper time period? You wouldn’t make a game about the Vietnam War and have the soldiers dressed in puttees and Smokey Bear hats.
Furthermore, Ezio’s costume is totally cheesy. If someone is trying to be inconspicuous and blend into crowds, why would he wear a flamboyant robe and hood that immediately sets him apart from everyone else? The option to don disguises, like in the Hitman series, would have been interesting here, yet instead you traipse around in this absurd looking getup.
The plot is about as interesting to me as the washing instructions on the back of a shirt tag.
I am returning this horrid game tomorrow and getting Alpha Protocol instead.