I picked up a Kinect after Xmas – the wife and I were given copies of Dance Central and YourShape, so purchasing the sensor was obligatory. But, honestly, we were happy for the excuse.
Impressions thus far:
Regarding the sensor itself, it’s cool tech with some definite growing pain issues. The amount of space it requires is really awkward, especially since there’s no way to tell it you CAN’T back up further. Our living room is pretty small, so we have to stand 7’ from the sensor at the furthest. At that range, it works but inelegantly. Only one player at a time, and you find yourself out of frame annoyingly often. But it works, and we might be able to drastically improve it with a slight rearrangment. And when it works, it’s like magic. I can certainly imagine my requests for Kinect 2 – higher res video cam, better calibration tools, better support for smaller spaces (using a fisheye lens, perhaps?), but I like what’s here.
The Xbox interface updates are cool, and the voice controls are super cool. They need much more dashboard integration, but I’m sure that’ll come.
Onto the games:
Kinect Adventures is much better than I expected. The minigames are mostly fun, with rafting and rallyball being the standouts and the bubble popping one by far the weakest. It could certainly use a little more variety, but it’s solid for what it is and the polish level is much higher than I expected. The game actually has a little pseudo plot, goals with fun rewards, and lots of outdoors-y flair throughout. It really emphasizes the “get off the couch” nature of Kinect, and that’s key for the pack-in.
YourShape is pretty impressive, although I haven’t spent much time with it yet. It’s visually great, the workouts seem well-designed, and it really does seem to track you well. It basically feels like the world’s greatest workout video, with the bonus of actually knowing if you’re followiing and the ability to give you solid coaching. Definitely not shovelware, this might be the first “workout game” to really earn the title.
Dance Central is the best game of the bunch, but it’s also the one I had highest expectations for and hence have the most criticism for. It’s a fun concept, it oozes with style, and, for the most part, it actually works, I have two big complaints, though, both about the core gameplay. First, it’s not very good at showing you the moves – even though there’s a training mode, it doesn’t always make it easy to figure out how the moves work. It really needs better diagrams, better voiceover instruction, or both. It’s very intimidating to beginners since some moves are simply hard to figure out just by watching the guy on screen, even slowed-down. My second complaint is that the game gives terrible feedback on what you’re doing wrong. In theory, your dancers body will glow in the part where you’re failing, but this is hard to see and doesn’t always seem consistent or helpful. I also hate most of the music, but I won’t fault Harmonix because I realize I’m outside the target demo for a clubby dance game.
Overall, I’m enjoying the Kinect and see myself using it plenty moving forward. As an increasingly busy adult, I find videogame time increasingly hard to justify. Kinect makes games an active, energetic, family-bonding event out of play, which makes it far more enticing.